Does new ruin apply overcharge on all the generators that are passively regressing?
Hi
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Nope, it in fact has counter synergy. Pop and Overcharge require you to kick a gen to activate them, while Ruin is active you cannot kick the gens.
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Thanks man
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If you want to know what does work with New Ruin than Surveillance is the big one most people use, but Surge also works with New Ruin as well (Other perks might come to mind, but perks like Pop, Overcharge, perks that need you to kick Generators does not work with New Ruin no, it has to be a perk that doesn't require you to kick a Generator.)
You can also use Discordance to cover New Ruins blind spots, since it doesn't work on Generators that're being repaired but it does alert you to any Generators that're being gen-rushed by 2 or more people.
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Nope, that would be to OP for a "late" perk.
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It's too OP in-general... that's why it doesn't work with Pop or Overcharge.
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It only starts being worthwhile if you can simultaneously chase two survivors off of 2 semi-completed gens, at that point you're getting half the rate of regression that the two remaining survivors can pump out. Unfortunately there is not a single killer that can simultaneously threaten two survivors as long as they're not potatoes. So long as you're only pressuring one survivor off an uncompleted gen, the others will be doing gens at 6x the rate of progress of your automatic regression. High risk, "high" reward right?
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Depends, the issue with having Pop and Overcharge working with New Ruin is that they'd have to decide how Pop would work on multiple Generators being cut off in the first place, does it distribute the percentage across each evenly or does it just apply to the one?
The concept there doesn't make sense in-general. Also, Overcharge would apply itself on every Generator a Survivor gets off of... effectively making it less OP and more annoying than anything. The benefit of Overcharge and Pop is that you can apply them yourself on Generators that you spend time kicking, having them automatically apply to Generators that get damaged when a Survivor hops off of them is counter intuitive to their design.
Honestly, Ruin is fine the way it is and the combo's you can use with it are solid as well when used right. They're obviously not UBER meta and can be stopped, but they're good in the right scenarios, which to me is a good enough place for Ruin in-general. The team doesn't really want to focus on Gen Regression combos and perks that much, especially a scenario like that... they will make more if the time is right, but they said it isn't something they want to just have immediately combo with 5 other anti-gen rush perks, that isn't what they're after if they make anymore of those perks.
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Oh I don't think it should combo with pop. It should just be better.
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The change is still relatively new, so they're still gathering data on it which they also said in the Dev Stream for the 3.5.0 patch.
At the time the Dev Stream was LIVE they said they only had about 2 days of data on it, so some suggestions like GrootDudes "Have you thought about keeping the "no great skill check progress" part of Ruin?" will be considered as an addition to the perk if it doesn't live up to BHVRs expectations.
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