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Killer Perk - See You Next Time

Karaage
Karaage Member Posts: 340
edited January 2020 in Creations

See You Next Time

You become obsessed with one Survivor.

See You Next Time activates after You let Obsession escape from chase and they're at least 32 metres from You.

While See You Next Time is active, Obsession suffers from Exposed Status Effect for a total of 180/210/240 seconds. Any time another Survivor becomes Obsession, Exposed Status Effect with remaining timer is transferred to them. See You Next Time timer is paused while Survivor is afflicted by Exposed Status Effect from other sources.

See You Next Time becomes permanently deactivated for the remainder of the Trial once the total duration has elapsed.

You can only be obsessed with one Survivor at a time.


Edit: Added 60 seconds to the timer. Now it's equal to 4 uses of Make Your Choice perk (easiest to compare to). Also, imagine this nasty build: See You Next Time, Nemesis, Furtive Chase, Play With Your Food.

Comments

  • reliableclaudette
    reliableclaudette Member Posts: 25

    nah

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210
    edited January 2020

    There is a small flaw on that design.

    Teleport killers and others that have high mobility.

    For example,Freddy lets you escape the chase and when the perk activates he tps back. Spirit,nurse, demo all of them will make it unbalanced.

    Edit; spelling mistakes

  • Karaage
    Karaage Member Posts: 340

    @CLAUDETTEINABUSH

    It would be similar to flaw in Make Your Choice. Just let survivors unhook while You chill in the distance, then instantly teleport in to down the unhooker. But teleporting in with SYNT wouldn't be so binary, I think. Unlike Hooks fixed position which makes teleporting to them really easy, You can't really control survivors movement. Also, when found Survivors are more prone to running to the nearest loop instead of running into the distance. You'd grow suspicious after Killer started a chase with You (Obsession) and either just stood still watching You run away or left themselves. This would give You a chance to break LOS and hide ASAP.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    It would be also good with pwyf.

    Look,I like the idea,but the cooldown is a bit much. I know that at least with make your choice you must find,hook and wait for someone to unhook. With this perk you just turn your back and just go to the opposite side and now the obsession is in grave danger.

    One more thing, when you transfer a downed survivor you are technically in a Chase,yes,it counts. It would make it so broken on the high mobility killers. Imagine spirit. She would just see the obsession and faze away. 3 seconds later you are exposed and she comes towards at the speed of light.

    Good idea, bad time tho. Since in this meta high mobility killers thrill,it would be a bad idea to make em more powerful and forget other killers like bubba.

    Now that I think about it,wraith would be good with this perk 2

  • Karaage
    Karaage Member Posts: 340

    @CLAUDETTEINABUSH

    Thanks for the feedback!

    It may not be balanceable, but I wanted to think of something strong to give Killers that are feeling under the weather right now.

    Incindentally, my first version of the perk had timer of 10-20 seconds each time it activated. However, the way it worked made it very vulnerable to moonwalking abuse and I couldn't fix the issue, so I remade it into what it is now.