What was the killer supposed to do in this situation?
Seriously what could this spirit have done?
Comments
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There's nothing he could have done, that's the problem.
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Try to stop them from doing the other 3 :)
You guys aren't helping your cases at all by posting videos where the killer ends up winning. If I was someone who did not believe that gen speeds were too short, this would not convince me at all.
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Let me just highlight this statement the player made before continuing
"because I was spirit and not a weak killer"
When I say generator speeds are too fast I mean generator speeds are too fast, not that killers are weak, not that it's impossible to 4k. I say generator speeds are too fast, if 3/5 of your objective can be completed within the first minute and a half of the game it puts the killer into the defeatist mindset making the game a misery to play, they'll still do well but instead of having fun because of the game they'll be feeling relieved due to the amount of stress being put onto them being relieved.
Your not going to convince me generator times are fine by trying to subvert the debate in a direction your more confident in talking about.
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They still won...######### was the point of this. The Devs also said that you'd be better off letting 2 gens pop and then trying to play from there...don't ask me why but I guess their reasoning is because they reworked gatekeeper so you don't get punished for 2 gens going at the start of the match (they never take into account the way the killer feels when it happens and how it's just not fun to see it happen almost every game but hey at least you can pip easier now)
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Spirit got a speed boost to get to them what if he was playing someone else like clown or bubba or something and the one gen popped he went to it another gen popped then he finally found someone and started chasing them and oops there goes another gen.
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I'm not trying to convince anyone that gen speeds are fine. I do think that they go too fast, not because of the gen speed itself, but because of the map design.
I'm just saying that maybe you guys should post videos where the killer actually loses to prove your points. Like I said, if I did think that the game was fine, this would not convince me at all.
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He got a 4K with 2 Gens left.
So why exactly did those two Gens matter in the first place?
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You have a good ability to end a chase though ive noticed its harder if your someone like bubba i feel but bubba on lerys is a nightmare anyway lol.
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Everyone talking about the 4K like it wasn’t entirely borne out of these Survivors totally throwing away their own pressure. As long as you have more than one singular Survivor focusing on gens at a time, the Killer simply cannot establish good gen pressure. They scare one off, the other goes back to their gen. They scare the other one, the first goes back to their gen. They have no choice but to chase someone at some point, and no matter how short the chase is, that’s time the other three Survivors can absolutely crank the ever-loving beans out of generators.
So, in conclusion: Just because the Survivors all had half a hemisphere missing from their craniums doesn’t mean this isn’t an issue.
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The devs want to balance around 2 kills/two escapes. If two gens are finished you still have a fair chance of getting 2k or even a 4k if you focus on hooking two survivors and on juggling the other two until you get one of those two out of the game asap.
I still think gens can get done too fast tho, because you can lose three gens unless you play dirty and survivors don't ######### up, but I don't think that's fun for anyone.
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First of all, all you know is that he 4k'd. You don't know a single thing of how that went down from the video. What if he didn't down a single person after that video ended until the gates were powered because they all just stood in front of him and hook farmed because they felt bad for him? Does that make the 4k relevant? Did he just camp 1 guy and they all bum rushed the hook which led to a 4k? Does that mean the gen times are fine? Saying gen times are fine because they 4'k is not a valid argument as there are multiple factors that make that statement erroneous.
The point is that with how fast the gens were going, if he had been playing any non top tier killer against "good" survivors he would have been destroyed. Yes we can argue that the average survivor is pretty bad which leads to many killers getting kills regardless of gen times but when I lose I want it to be because I got outplayed, not just because gens were too fast.
Gens that fast force "unfun" gameplay to have a chance of winning and no one wants that.
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Clown does only kill bad Survivors, though. He has no mobility or map pressure to speak of, only a chase tool that slows him down when he uses it for some ungodly reason and is rendered completely null and void by just camping at pallets—you can waste every single pallet against Clown and as long as the other Survivors know how to do gens, you simply cannot get chases done fast enough to secure any pressure of any kind.
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And yet Killers can still depip on 4k. Killing is not their only objective as many like to think. In fact you get punished if you kill all 4 too quickly.
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So not only another video where the killer 4Ks with gens remaining, but also has at least one toolbox that we see, probably another. Many survivors would concede toolboxes can be problematic (as can certain things the killer can use). Combined this proves nothing at all tabout the default gen speed being a problem. Let’s at least get some videos where the killer doesn’t make big mistakes, there are no toolboxes, and the killer loses. These are clearly necessary things if you’re trying to make a point.
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Not sure. The funniest part is half of these clips just showcase some of the objective being done, but they end up winning. Gen time isn't an issue for killers who are able to control it. Only time it is, is on humongous maps. But, that's map design, not gen speed.
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Losing certain gens early can be the end of the match. Maps need reworks, certain tile, gen, killer and survivor spawns can easily dictate which side is going to have a higher chance of winning.
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It takes longer to rebalance or rework the entire map pool than it does to change the generator times or toolboxes. Ideally they would have been balanced at one go, but the devs have decided to balance piecemeal. The go hand in hand, balancing one will change how the other performs.
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Weird that everyone focuses on the fact that i 4k'd and not what the video showcases. 2 uncounterable 30-40 second gens.
I literally could not travel the map in time to stop a gen despite immediately going for it when i spawned.
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And? Sometimes survivors get downed in less than 20 seconds, it's just bad luck. That's how the game worked since the beginning.
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Because it does not matter ffs.
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Luck should not be a factor in a skill based competitive game with ranking.
Hence the call for gen and map changes.
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he 4ked ? still a win then
so what's the problem with losing gens, of course you can't have a 100% win all the time
and a lot of weaker killers can also 4k in this situation, it's Lery's, not fractured cowshed.
except Clown. Winning as Clown was never intended.
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i agree with the map changes, but not with gen speed. Gen speed is fine, the problems are : huge maps, and toolboxes. Making the gens go slower would unbalance the game if the toolboxes and maps are adressed too, or just do nothing if the other problems arent touched.
also, stop saying Dead by Daylight is a competitive game, it's stupid, you cant make an asymmetrical game competitive, do you guys remember Evolve ?
and the ranking system only exist to give a good matchmaking, not throwing new players against veterans (which is kinda the case anyway right now)
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It does imagine if i was against a god team that could predict me and not get downed by using long loops for killers not playing spirit.
Losing was on the survivors winning was not on me this was not my skill they had every advantage and should've easily won.
The fact that any gens got done that fast is the issue not that i won remove me from the equation entirely and focus on the time it takes to do a gen.
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So you want that it is impossible to do Gens, gotcha.
Can I have more Pallets then? Because, you know, when I am in a Deadzone, I go down in 20 seconds. This should not happen.
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He can pray " please be potatoes, pls be potatoes"
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You protect the remaining gens.
Dude, #########, you got a 4k and still complain? You are not supposed to keep all 5 gens completely untouched for the whole game.
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With the killer being skilled & a bit of luck, and the survivors making some mistakes, sure the killer can still recover from that situation and get a 4k.
Even if 5 gens have been done and everybody is still alive, the killer can still get a 4k if the survivors make some dumb mistakes.
Seriously, if the survivors get a start like this and are not able to bring this win home, it's their fault. A killer should not have to rely on the survivors making mistakes in order to win. Otherwise, we could start the match with all gens being done, give the killer NOED and Bloodwarden and have intense 2-minute-matches.
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Not the whole game but hopefully have 5 gens for 1 or 2 minutes at least...
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I was on your side until this. Its not entirely skill based. Its NOT competetive, despite the fact that people play it competitively, and it DOES NOT HAVE A RANKING SYSTEM. Your "rank" is a matchmaking tool.
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It's impossible to have all 5 gens repaired in 2 minutes unless the killer is doing absolutely nothing.
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I mean any at all in 2 minutes. 5 gens should be up in 2 minutes if you go directly to their spawn/gen their on immediately to try and pressure it.
These scenarios are why old ruin was beloved. With old ruin these 2 gens would not have popped that quickly i would at least have had time to check the gen.
Also if 2 gens can be done in 40 seconds as in that clip 4 can be done in 2-3 minutes easily. 1 minute for first chase then they hook then other 3 are on gens.
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I dont get it, what's the big deal with losing 2 gens? I think it helps you more than it hurts you, you have greater control over the map, as long as you keep the gens in the center relatively untouched you should be ok
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The big deal is the pressure it puts on you. Losing 2 gens when you have 11 hooks to go doesn't feel good/fun its stressful.
I could be the best player in the world and know i could 4k every match with gens gone in 30 seconds but that would not change the pressure that gives survivors.
You're immediately cornered and feel like you have to make try hard strategic plays like 3 gens/camping 1 survivor in a 3 genned area/tunnel/get someone out asap to fight the speed.
The big deal is fun not the inevitable outcome that you can deal with it that you *can* 4k it's that you were pressured right out of the gate to achieve that.
Even then thats me speaking for *myself* not killers as a whole. I consider myself good enough to deal with it by adapting. A newer rank 1 killer would not be able.
Killers with thousands of hours like scorpionz, zubat, scott, tofu etc are not the main killers out there they're above most killers.
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Result notwithstanding, it's an issue because you're relying on survivor error for the duration of the match when 2 gens go that quickly. That's not a balanced scenario at all. Absolutely no reason for survivors to lose at that point. Holding W buys them enough time to hook trade for 3 gens.
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Because in the end, you won. The objective when left open, will obviously be completed quickly. The slowdown comes from the middle to end of the game. Were focusing on a part of the game where your pressure is next to none.
The whole point is, yes, objective goes by fast early game, but that's literally just because there is no pressure. The gens can go fast in the beginning, but if you're a good killer they won't past that point.
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Yes, it will take longer, but in the end it is the root of a huge majority of all the balance problems in the game. It's better to fully fix the problem than it is to bandaid fix it.
Also, I believe the devs said they have toolbox changes that will be coming eventually, which is also very nice.
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The game is based around procedurally generated maps, luck will always be a factor
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That's like the dumbest and most survivor biased reply anyone could ever give, honestly lmfao
Post edited by AStupidDavid on2 -
To get a 4k
But he had to camp and tunnel and play best killer with meta perks
While pointing out the number of survivor mistakes that's staggering
If they saw him camping and finished gens they'd have been out.
Two on the basement hook ? Lol yeah right for a rescue
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Go to the forums and cry would be a more appropriate answer for you guys honestly.
There is nothing wrong with my answer. Losing 2 gens doesn't mean you lost the game already.
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Against a strong swf it does mean you lose the game, you'll most likely get one kill and that's it.
Cry lmfao I'm not crying, I'm stating facts you troglodyte.
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This is so accurate....
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Imho they should drastically slow genspeed within the first 1-2 minutes BUT speed it up a lot at a later stage (either as time goes on or/and hookcount/dead survivors.
So it wouldn't feel as bad as killer since you won't lose gens that fast at the beginning and as survivor you still got a chance even if another survivor dies since gens could get done faster
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Depends on which killer you are playing. I'd say you can get a 2k at least unless you are playing clown, leatherface or legion etc.
I'm done discussing here if you're going to keep throwing insults at me by the way
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I also suggested something like that that before. 25% slower until the killer gets their first hook or for 2 minutes if they fail to do so would be fair in my opinion.
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I would just do that dude, ignore him. There are a lot of people in this community like that.
He isn't going to discuss with you, he'll just escalate or say something passive aggressive.
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Oh, so now we're all forced to play with only top killers otherwise we will just lose every single match? Your logic is so flawed like tell me what kind of online multiplayer game actually forces you to use the same character everytime you play it? It shouldn't be like that, we should be able to use any killer we want without the game being so unbalanced otherwise it's not fun at all. Do you think I want to play only Freddy and Spirit? No, obviously
And about the insults, I was just replying to you with the same amount of toxicity as you when you told me to "go cry in the forums" lol
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2 gens popping at the beginning of the match doesnt mean much. At the beginning, the killer has no map pressure yet. Just because gens can pop so fast THEN, doesnt mean they will continue to pop at that speed. Once the killer manages to start injuring and downing ppl, that forces the survivors to start doing other things, like unhooking and healing, which slows the game down drastically.Ultimately the only generator that means anything is the last one.
Personally, even after the ruin changes, I've been able to do quite well using NEW ruin on Mikey. I think thats saying something since Myers has the worst start in the game and is forced to try to find his first survivor while moving at 105% speed.
Excuse the chat, I only typically save screenshots of salty chats as opposed to trying to commemorate every 4k I get.
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I didn't even say that gen times are fine or that those killers are fine. I'm saying that because that's how the game is at the moment. Don't even know why you think that I do lmao
That "cry in the forums" thing wasn't directed at you either. I was saying that to everyone here. These forums are full of whining and crying instead of giving any constructive feedback.
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