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MMR system

Until we get to know what these doing well and doing poorly variables are, it looks mega flawed. Until a system like this is in place, we need to get overhauls to things that play drastic changes to each match. With that being: Moris, Keys, maps, perks, addons, and facecamping and tunneling.

Also, if this gets implemented and shows to work, is the emblem system going to be removed? There will be no real reason for it since you’ve stated that it won’t even be enabled while MMR is live.

Until we get to know these variables and see balance to the things listed above, I believe it’s just not going to help in any way, in fact might even hurt the game more. The only things this system will potentially fix are the absurd survivor queue times.

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Comments

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    If you can read between the lines, It’s just to hide the Ranks. This “secret measurement of skill” cannot measure skill in this game since there are TOO many variables to account for.

  • Freydød
    Freydød Member Posts: 3

    They said your rank will still be visible, hence I don't think they will get rid of emblems.

    Take some time to think about what would happen, if they made matchmaking variables public. It would be easy to abuse and play for rank, rather than objective. I dislike the fact that only the personal survivor-rating will affect your rank and the other 3 surv ranks will be left out in that. It's hard to rank someone's actions which are dependant on actions of others.

  • Fibijean
    Fibijean Member Posts: 8,342

    I hope they never tell us what the variables are, or if they do I hope they only reveal it in the vaguest terms. Knowing how the algorithm works would completely defeat the purpose of a hidden MMR system in the first place.

  • LemeTheMeme
    LemeTheMeme Member Posts: 403

    Agreed, but why is there even a new ranking system when the current one is extremely flawed? Why don’t we get these things to work more efficiently than waste resources on something that can’t determine someone’s skill.

  • LemeTheMeme
    LemeTheMeme Member Posts: 403

    I totally get that, that’s kind of what MMR is meant to do so people can’t abuse it. So, I guess we just have to “hope” that this works and EVERY variable that occurs throughout the game to be accounted? Maybe it’s just me with trust issues, but I don’t get why a system like this is being put into place, when there are way better areas to put resources into.

  • Fibijean
    Fibijean Member Posts: 8,342

    I think it will be an improvement on the current ranking system, if only because it's hidden and therefore less open to abuse. I also think that the idea of having your MMR boosted more by beating more "skilled" players and vice versa is a good thing to have.

    Variables-wise, there's no perfect way to balance it of course, but if I were them I would just base the system off the main variables (kills and escapes), and just trust to mathematical probability that the rest will even itself out over time. Because if you try to go into any more detail than that when it comes to the gameplay, there will inevitably be things you miss or balance incorrectly that put certain playstyles at a disadvantage, particularly when it comes to killers.

  • Oicimau
    Oicimau Member Posts: 897

    Indeed, there are reasons to keep the method secret, and you pointed out one.

    About the MMR, i loved the idea. Remembered me old time pocker in internet, when if you lose to a player with much less points than you, so you lose a lot of points. And vice-versa. Its a smart dynamic.

  • LemeTheMeme
    LemeTheMeme Member Posts: 403

    I feel like you philosophy on kill/escapes shouldn't be used in these regards, but should be used in regards to the emblem system. I do agree that it should be simpler, but if the MMR system gets added, then we need more variables to depict how well someone does. It isn't fair to lose to someone who tunnels and face camp and then lose MMR points because of it.

    I do agree with your points though, but just if the points you made were for the emblem system, rather than the MMR system.

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  • supersonic853
    supersonic853 Member Posts: 5,863
    edited January 2020

    And like i put in my post swf will boost people to high mmr when they are only good because of SWF itself. You could have a person thats really good with a team because all he has to do is do gens while the guy whos really good at distracting the killer does his job. So were gonna more than likely see swf at the very top of MMR. Which ill feel bad for killers i guess.

  • Fibijean
    Fibijean Member Posts: 8,342

    The point is that the points would even themselves out over time. When looking at ratings like this, you have to look at the big picture, not the individual games. If you lose points to someone who tunnels and camps, yeah that sucks, but if you're a skilled player, it won't matter because you should still win more than you lose and so your rating will still go up over time.

  • LemeTheMeme
    LemeTheMeme Member Posts: 403

    Okay, you make it so hard not to agree with you on every damn post you make. I guess over time it will be a solid representation of where you belong. Obviously in the beginning, it will be crucial for these simple variables, but like you said over time, it will definitely place you in an accurate position.

  • Fibijean
    Fibijean Member Posts: 8,342

    That's the theory. I've seen it work well in a lot of other games, even ones with RNG or bad teammates to complicate matters. And thank you, I appreciate the compliment! 😊

  • terumisan
    terumisan Member Posts: 2,407

    Personally I think it should go back to determining kills to pip