Introduce Party(SWF) visualization into new matchmaking
If the ranking indicator disappears, the information about whether or not the survivors are partying will be very important.
Now that you've made the matching changes, let's do this at the same time.
Visualization of the survivors of Party play helps to make matching more fair and equitable.
In other online games, if you have a party, it is often described as a group.
DBD also displays PT (SWF) in the lobby so that you can enjoy a clean, correct, fair and fair game.
Why not?
Comments
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I wouldn't be against them showing SWF groups at the END of a match, so when you see them again you know what to expect. But it should absolutely not show before the match starts. Almost every killer will end up dodging, queue times will be even longer all because people wanted to play a game with their friends. Killers already dodge of they see too many items we don't need to give them even more reasons to do so.
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I agree. While SWF aren't my favourite group to go against, we don't need even more killers avoiding them. But, it does make me wonder how the skillbased matchmaking would work with SWF. Is it going to be the same as the current, where the leader is the matched rank? Either way, I'd prefer not to know if they're SWF starting out a match. It already takes me forever to get into matches with killers constantly dodging.
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I wouldn't want to see it prior to the game start, but I hope they take groups into consideration when matching survivors and adjust the matchmaking accordingly.
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I would like to see it after the match.
And for the Matchmaking I would have 2 separate sets of skill data. One for solo (+maybe duo) and one for 3+ swf. And I would still match vs highest skill of the swf.
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I think its a good idea.
As killer, i never dodged a SWF when there were no dedicated servers. And by that time, you should know that for almost sure when all 4 joined the lobby at same time.
As survivor, i use to play solo, but i have friends that I play SWF with, and in the past without dedicated servers, when the killer dodged, so we got kicked from lobby. That (!) was a real delay in matchmaking.
But, nowadays, with dedicated servers lobby, a killer can quit the lobby, but the SWF team will remain there, no harm done. You wait one more minute, and theres come a new killer: you didnt have returned to the queue from beggining and will get quickly a brand new killer.
So, i think the killer must have the chance to choose if wanna play against a SWF, given the changes it brings to the match rythm with the voice parties.
Add that to the fact that a lot of killers accept SWF, if they play well and dont keep game hostage with SWF meme builds and actions.
So... let the killer quit, SWF stays in the lobby, and soon you get a killer in the head of queue that knows that, accept that, and can have fun with that. And more: he can get prepared for a SWF match, with a build more agressive or defensive.
Its a good idea, and a good way to adress this issue (SWF with voice party, wich is not an original design to the game from the Devs).
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