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Hidden . . . Hidden for who?
"Going forward, we will use a hidden skill rating for matchmaking purposes. Your skill rating will increase when you do well and decrease when you do poorly. To keep this as fair as possible, the system will predict the outcome of the match based on the difference in your opponent(s) rating and adjust the amount your rating changes:
- If your rating is higher than your opponent(s), your rating will increase less if you win and drop more if you lose.
- If your rating is lower than your opponent(s), your rating will increase more if you win and drop less if you lose.
This way, even if you aren’t perfectly matched with people of the exact same skill level, your rating will not change unfairly."
Hidden skill rating. So many reasons, aka excuses for this being hidden. Skill rating is just a number after all, but so is your rank. That big colorful number that meant so much to the community often touting how it proves x, y, z.
What will players show as proof now of their amazing skillfulness to kill or survive OR of how terrible matchmaking remains? According to the developers post there won't be any proof . . of anything.
"To avoid confusion, we are considering removing ranks from the post-match scoreboard once testing is complete, as they will no longer be relevant to matchmaking. Ranks will remain visible only to you for bragging rights and a goal to work towards, but will be a reflection of your dedication to the game rather than skill for the time being."
Ask yourself: Who does hiding information benefit? Without anything to reference players can no longer storm the forums in outrage with proof of the terrible job the developers are doing with matchmaking.
Have a terrible game? You must have been matched poorly.
Have a great game? You must be the best of the best.
It's all in your head now. And that's the way they want it.
As usual with most overhauls of certain playable character or game mechanics this is yet another change that serves the developers agenda and or at a much less extent the players themselves.
This entire 'change' soul reason for being implemented is to finally have a reason/excuse to hide ranks or any information given to players in relation to the matchmaking system.
Hidden . . . Hidden for who? 16 votes
Comments
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*yawn*
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lol this
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