Apparently, Killer Sounds Were OP.
So, I heard someone legitimately say that they enjoy the sounds for Killer being bugged, because you weren't able to "lose" Killers in a chase, because injured Survivors were too loud. Essentially, they were saying that Killer sounds were OP.
Imagine thinking that DbD is an immersive game.
Comments
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"Injury sounds OP plz nerf"
Oni: THUMP THUMP THUMP
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Survivors: Oh, I wonder who the Killer is?
Demo: THUMP THUMP THUMP THUMP (roars while breaking pallets or gens)
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*sad Demogorgon noises*
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Demo: *Global sound que for everything he does*
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Killer sounds were overperforming after they realised more than 80% of killers made use of them. Naturally they got nerfed.
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Devs: We've noticed that nearly all Killer players use their ears to track Survivors. Many players find this unfun to go against, and requires little skill on the Killer's end
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Shadow nerf at its best.
They will probably put then back in the game as a perk.
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Play Doctor, put everyone in madness tier 3 before slugging. It helps sooooo much.
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With his new kit, maxing Deviousness is sooo easy, and his power is really useful with the bugged sounds.
I mostly choose who I play based on how easy it is to earn BP. I used to play Spirit, but they bugged the sounds and removed her collision at the same time, so if I play as her, it's because I'm feeling lazy and I just want to phase around and not really interact with anyone.
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Meh, I like mixing it up. Theres 18 killers in the roaster and with the exception of a couple, I wanna be able to play em all.
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Demo: only killer with both undetectable + oblivious
THUMP THUMP THUMP SCREAM
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