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Whats a good gen rush build?

Not saying I want to....but..

Answers

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503
    edited February 2020

    Well, technically speaking, it's always substantially faster for everyone to sit on three or four gens instead of everyone to sit on one gen, so don't include Perks like Prove Thyself or Better Together; you're better off doing gens on your own and letting others do different gens at the same time. As for what you SHOULD run: The Mechanic's and Engineer's toolboxes go very quickly even with increased duration addons, so I would recommend bringing a Commodious Toolbox. With a Wire Spool and Repair Instructions, 210 charges with an efficiency bonus of 20% allows you to repair over three generators before the toolbox runs out, but even without those, you can still repair a little more than two gens with one box, so whether you bring repair speed or duration addons is up to you.

    As for Perks—with the obvious exception of Prove Thyself, the only two Perks that increase your repair speed are Resilience and Spine Chill, so bring those. If you're gen rushing, you don't want to be wasting time healing since a) Resilience, and b) the gens will get done quickly, so bring Adrenaline. Last but not least, I would recommend Streetwise as its efficiency bonus applies not only to you, but also to nearby Survivors if you do in fact have to repair together.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    If you want to truly genrush then here's what you'll need:

    - At least a COORDINATED 3-man SWF

    - Prove Thyself

    - Resilience

    - Spine Chill

    - Engineer's Toolbox + Clean Rag + Socket Swivels

    - Streetwise

    - A Nice, Large Map Such As Mother's Dwelling

    - It Might Be Smart for Someone To Run Object of Obsession (OoO).


    This set-up will allow you to get a plan figured out and plow through the gens when conditions are met. Streetwise just for extra toolbox charges.

    I'm not sure if this works, but you could bring multiple Streetwise's. It doesn't say anything against stacking like Prove Thyself and Leader. If anyone could let me know that'd be great.


    With all this you should be set to genrush.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited February 2020

    Hold M1

    Dont ever complain about NOED.

  • Flarefire_Xx
    Flarefire_Xx Member Posts: 353
    edited February 2020

    If your planing to genrush like this I don’t ever want to hear you complain about NOED

  • SunderMun
    SunderMun Member Posts: 2,789
    edited February 2020

    Make that Commodious + Sockket swivels + instrructions. Much better overall.


    Prove thyself and leader don't stack; they state only one effect at a time.

  • DetailedDetriment
    DetailedDetriment Member Posts: 2,632

    I know about Prove Thyself and Leader. I'm wondering about Streetwise and if it can stack for higher than 25% possibly reaching 100% for double charges.

    I used to run that toolbox combo a lot. I could get 3 gens done in a couple minutes if I was fortunate to not get chased. The high speed of the Engineer's Toolbox, however, has a high chance to complete a gen before a chase can occur.

  • Spooky13
    Spooky13 Member Posts: 1,471
    1. 4 man SWF for maximum communication. 1 should ideally run all second chance perks and OoO to run the killer around for the whole match.
    2. Burn a map offering. Any Coldwind map, Haddonfield, or any Red Forest map will do perfectly.
    3. 4 Commodious toolboxes with Instructions and Socket Swivels.
    4. Prove Thyself, Resilience, Leader, Spine Chill, maybe even No Mither to make sure Resilience is always on, and possibly Streetwise for the toolboxes.

    Watch the salt roll in.

  • SunderMun
    SunderMun Member Posts: 2,789

    And tbf, they're fair to be annoyed. That the game can be over so fast by survivors' hands is quite the meme.

  • RobMeister88
    RobMeister88 Member Posts: 351

    No Mither, Resilience, This Is Not Happening, and Spine Chill. Use an Uncommon Toolbox with a BNP and either a Wire Spool or Socket Swivels. As long as you're good at looping to keep yourself alive, you're gonna end the game in 3-5 minutes as long as your teammates do gens as well.

  • swager21
    swager21 Member Posts: 1,019

    Sprint Burst - so u can run away

    Iron will - for gen hopping

    Resilience - you know why

    Prove Thyself - 30% faster repairing speed if you are with a teammate

    if you feel like getting rid of one of these perks use This Is Not Happening

  • Axe
    Axe Member Posts: 1,060
    edited January 2021


    Green 32 charges toolbox with extra charge addons

    built to last

    bond

    prove thyself

    resilience

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Hold M1