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Unmasking the devs about: "2 Dead and 2 Escapes"

Another topic that I want to discuss in this forum and is nothing more and nothing less than the famous "2 dead and 2 escapes is a victory". Let's start!

According to the devs it is considered that 2 dead and 2 escapes is a good game, a victory for the killer.

Let's go deeper into this topic.

"A player who plays killer starts the game begins the first search for a survivor, begins the persecution of that surv, first hook .... 2 less generators. The killer thanks to BBQ sees a survivor and begins his search, ends to find him and his persecution begins, it seems that this survivor knows how to play and endures the persecution very well and ... BOOMM, the companions have not been cured and prefer to repair than to help themselves to be cured, so ... 2 generators less , the killer has 1 generator left. The player who is playing killer observes that the game has gotten out of hand and cannot control it by the simple fact that the players he found are bad altruists, prefer to play their main objective, and ... the killer decides to ride / Focus. The killer goes straight for his prey and hangs it again, he rushes it to death on the hook, the killer receives his first death, while 2 of them continue to repair and the other survivor I know find the hook near the killer to try to rescue his partner, but ... the game ends, the survivor gets inside and ... the killer catches him, the 2 survivors who were finishing the generator open the exit door and they escape, finally the killer ends up killing 2 and ... they escape 2 "

Now I ask ... is this fun? Was it a victory?

I have put this example because it is very common, since the devs insist that this is a victory, but ... how?

As the main killer, you know my previous posts have been very supported by the community and ... thank you very much for the support, but I want the devs to realize what they have created.

Regarding the game, I DO NOT think the killer had a great time, the survivors forced them to do that "camp / focus" to at least have additional points, there are many games of this type and they are NOT considered victories is a super unbalanced game for these items they should be reviewed. The game I set was a clear example of many that happen in this game. The games happen so fast that the killer doesn't have time to play a "fun" game. I currently see the game a time trial, if the killer makes 1 mistake, the game is lost, while the survives make several failures and have the possibility of escaping ALL through the door.

Are there more fun games for the killer? There are, but ... everything depends on FACTORS, maps, survivors, as are those survivors ... As is the state of the game make more than 6-8 hooks is very fulfilled also ... I repeat, all It depends on the survivors, the map and the killer if you have the mobility killer. I don't want to go into detail, but those with a minimum IQ know what I'm talking about.

Returning to the issue of 2 deaths and 2 escapes, devs you cannot say that this is a victory. NEVER EVER.

Where it really is a victory is when more than 8 hooks are made in the game and the killer really makes 2 deaths and 2 escape through the door.

That is all.

Comments

  • Kaiser_Emotion
    Kaiser_Emotion Member Posts: 52

    The problem comes where you can depip with only two kills at higher ranks. Though id argue 2-2 is a tie while 3-1 is a win and 4-0 a vict'ry.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    I dont remember them saying 2-2 is a victory, I only remember them saying that it was their balance point. Balancing around 2 survivors dying, and 2 survivors living if the killer and survivors are of equal skill.

    Maybe they meant it was a victory for them if that was the case?

  • avilmask
    avilmask Member Posts: 599
    edited February 2020

    2 kills to safity or 1 pip is practically "4k but not quite". 6 hooks isnt enough, hooks dont even count by emblem system, its 4 different survs (10 only once), a kill (20 each) and nobody escaped (another 10). So all your running around without killing anybody isnt a waste only if you hit people a lot and use abilities for that (legion piping), and two hooking is basically worst outcome (you must tunel somebody, man!).