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Suggestion on New game play

tkwmm
tkwmm Member Posts: 103

My idea is have a big map. Map is divided to 4 section.

Start. 1st section of the map is open - 2 gen are generated in this section, all survivor and killer spawn in this area.

2nd minute, 2nd section of the map is allow to access - another 2 more gen are generated in this area.

4th minute, 3rd section of the map is allow to access - another 2 more gen are generated in this area

8th minute, last section of the map is allow to access - last 2 gen generated in this section, exit gate are spawned.


Totem are spawn inside box, box are scattered around the 1st section of the map, survivor had to find and open the box to check whether is the box inside are - nothing / null totem / active totem.


Hatch will always spawn at random location inside the section that are allow to access. Mean that is survivor finish all gen at 5 minute mark, hatch will spawn randomly in section 1/2/3.


If only one survivor left in the match. All section immediately allow to access and hatch is spawn at random location.


I think this would be a interesting gameplay. Survivor had to do whatever they can do to hold till 2nd minute mark where more area for them to flee from killer.

Survivor cant do all gen until 4th minute mark where they allow to access the 5th and 6th gen. Solve the issues that game end too fast due gen fly here and there, and low mobility killer can't apply pressure at early game.

If survivor survive long enough, they gaining more advantage - more larger area to loop, new section will have pallet that unused, and maybe extra chest in the spawning section that aid them in the match.

Comments

  • yandere777
    yandere777 Member Posts: 728

    Then how would perks work with this? Infectious will be absolutely broken if survivors are forced to be that close to the killer at all times and snowball killers like oni will be insane too. Not to mention corrupt intervention will be needing a rework if this idea goes through too. And how they gonna do the first 2 gens if killers have pop or other slowdown perks. Sorry but this idea ain't too well thought out, sounds like the game will end in the first 2 minutes by the killer slugging and hooking everyone