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Chucky as a Killer. Bear with me here.
I know I'm already going to be going against the grain by saying I'd like to see Chucky in the game but guess what, I want him to have the doppelganger power that everyone dislikes as well. Now I know what you're thinking, "Bob you have gone too far you mad lad!" And you know what, you're probably right. But dang it I've never made one of these "what if" killer powers and I wanted to. I'm also bored and DBD has been very mean to me today.
Alright so here we go. Chucky starts off as the doll at about t-bag height or so with a fairly quick movement speed. To make up for faster speed it'll take him more than two hits (I'm thinking three) to down someone or in this case, "weaken" them. While a survivor is in a weakened state he can take over their body and in doing so, control them while the survivor will be stuck controlling the doll. Being weakened will prevent the survivor from moving for a short period of time but they can recover if chucky decides to leave. Chucky will also be able to crawl under pallets extremely fast, even able to damage survivors if they try to hop over it while he's underneath by jabbing at their ankles.
While Chucky is in a survivor, he'll basically play like your standard m1 killer; he can down people, hook them, etc. but with a couple survivor powers with it. Such as it looking like dead hard when you lunge attack for example.
If you hook someone, you'll automatically return to your doll body after a few seconds. This will let you run away from the person you just hooked so they can't insta unhook when whoever is in the doll ends up in the body you were controlling. You can also choose to hook yourself while controlling the body but not if you've just hooked someone. You can't hook someone and then hook yourself right after for a free double hook. Perks still work the same on controlled survivors as well as the doll. You can DS him if he tries to take over your body, etc. When a survivor has been downed by you, you can also switch bodies again which means survivors can end up in other survivor bodies.
When you go from one survivor to another, you will be stunned for a sec since you would have been downed anyway while the other survivor you were controlling will be able to run away during that time. Survivors not in their original bodies will also have reduced efficiency on gens but it will slowly get higher the longer they are in a different body.
You keep your own hook states when in different bodies. Meaning if you've never been hooked and end up in a body that's been hooked twice, you don't instantly die if you get hooked in that body. If you escape in a body not your own, those escape points count for you and not the original owner. Being in a different body doesn't change points. Any items you have on the body you escape with also belong to you and will end up in whatever your original character was inventory.
As a survivor controlling the doll you'll still be able to work on gens but at a reduced speed or be an annoyance to the killer such as jumping on their legs to slow them down for a little bit. You will not be as fast at the original killer, you'll only move standard survivor speed, maybe slower. If the killer gets stunned you'll be able to take whatever body they're in as the doll during the stun time. You'll also be able to unhook people as the doll by switching bodies with the person on the hook. The magic spell will cause them to come off or something like that. The person on the hook will be in chucky while you'll be in their body on the ground as if you were just unhooked. You can also heal people as chucky but at a slight reduced speed.
The mori while you are in a survivor will have you slit your throat and then do the body switch. The survivor will end up in a body that has it's throat cut and will die while you'll end up in their body to control after. If you're in the doll, you'll take over their body and then do the same throat slit thing but you'll just be returning to your original doll self.
Add-ons would increase the time before you return to your own body so you have time to go after people, maybe being able to jump on pallets instead of crawling underneath, increase the repair deficiency when survivors are in other bodies, etc.
Basically he'll be a slowdown killer while also constantly being in different bodies for it's own little twist. You also have to be careful about what you do as chucky as if you're helping a teammate and he returns to his own body, he can end up having someone new to chase right away. Whether you heal someone, unhook someone, work on gens or try to slow down the killer will depend on the situation.
I tried to be as fair to both sides as I could here but I am very open to suggestions or even a complete rework! This was pretty fun just to come up with tbh. I see why people do it now. ^_^
Survivor Perks
Mothers Instinct: You are able to see the aura of any survivor that you take a protection hit for. Healing is increased by 50/75/100% when healing that survivor. You can only have this effect on one survivor at a time.
Call for Help: When you are injured by the killer, your aura is revealed to all survivors for 10/20/30 seconds.
Together We're Stronger: When a Survivor takes a protection hit for you, you acquire one stack of Together We're Stronger. For every stack you gain an increase of 1% to all actions up to 2/3/4 stacks with max stacks giving an extra 6%. A stack can only be gained once every 60 seconds.
Killer Perks
Wanna Play: After downing the obsession one survivor within 16/32/48 meters is selected to be the new obsession. When an obsession is switched you can see the new obsessions aura for 4 seconds.
Friends till the End: When the exit gates are powered, the obsession can not leave the match unless all other survivors are dead or have already left. The obsession is able to see your aura when you are within 24/20/16 meters
He wants you: While the obsession is within 4 meters to another survivor, action speeds are reduced by 8/9/10 percent. This effect persists for 60 seconds.
Edit 1: I'll likely edit this as time goes and I make the power and or perks more balanced. ^_^
Edit 2:
-Nerfed Together were stronger from 5% to 1% Also added effect of bonus percent at max stacks and cooldown to avoid SWF abuse as the perk is meant to be a late game bonus.
-Buffed Wanna Play from 16/24/32 to 16/32/48
-Fixed some wording with the obsession perks.