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Sounds and the Q&A

So on the Q&A a little while back, they said the reason that sounds were bugged because of changes to animations that made sounds play at the wrong times, or just not at all. I might be wrong, but I don't remember any changes to survivors animations that would cause these problems other than testing some different movement on the PTB though sounds were bugged long before that

Comments

  • PokemonGOPlayer
    PokemonGOPlayer Member Posts: 179

    I think they said something similiar to "Sound is linked to a lot of things like animations" so we don't know what exactly, even then we can theorize something was changed but wasn't written in patch notes or is a consequence of a bug fix, what we know is that due to this kind of coding we can expect sound problems every major update and most minor updates as well.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited February 2020

    That was just an example they gave. What they were saying was that the reason sounds get bugged so often is because they are tied to many other things in the game, animations being only one example, and when those things are changed it can affect sounds as well. Another example is perhaps if they made adjustments to the functionality of a killer's power, that could also affect any sound elements which are linked to that power in the code.

    Here is a quote from the summary post I made on the stream, to better explain the context of the comment you're referring to:

    They are aware that there are problems with sound at the moment, and are currently working on fixes.

    The reason why sound seems to get broken every update, according to not_Queen, is because sounds are linked to many other elements of the game, and when these other elements are changed or updated, the associated sounds can be affected. For example, when changes are made to animations, the associated sounds might no longer trigger at the correct point in the animation.

    The sound team is working hard on trying to pinpoint the issue – player feedback is very important here, as the more precise feedback they receive, the easier it is for them to isolate and fix the issue. As an example, the TVs on the new Lery’s map were discovered to have been emitting a very high-frequency noise that older people (like the developers) can’t actually hear. This has since been fixed with the help of player feedback.