Change to Blindness and Hemorrhage Status Effects
Ah, these two. Considered the most useless debuffs in the game. I would disagree that Blindness is bad, but there’s room for improvement, which is what I plan on seeking out in this short post.
Blindness
This status effect blocks all aura-reading by the user. The other effect of this is that you cannot see the Killer’s red stain while inflicted with this effect, which is a huge ouch when playing on maps such as Hawkins or MacMillan Estate.
Hemorrhage
This one will be a bit different. When inflicted on an injured Survivor, they will bleed like crazy by default, by the equivalent amount of bleeding to Sloppy Butcher Tier 3(considerably). BUT, healthy Survivors will ALSO bleed while afflicted with Hemorrhage, though much less than when injured. You could compare it to Freddy’s Z-Block add-on.
So, yeah. There’s that. Just something I wanted to get off my chest for a while.