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Are we gonna do something about survivors' turning speed?

WRussoW
WRussoW Member Posts: 715
edited February 2020 in General Discussions

Okay, I tried as many ways to have less problems with it as possible. But I've just played as the Legion. I just couldn't hit that one Nea with my Frenzy attack! Not a simple attack, frenzy one. If you played as the Legion you know that if you'll lunge your frenzy attack, it lasts hella long, you can even get someone from afar. But for some reason I missed hits in less than a second because that Nea just kept spinning with such a speed the game probably just assumed it was like a dead hard speedboost or something. I couldn't even turn around to hit her, normally I would be able to do so, but the game had already decided I missed for good. Missing with a frenzy attack is really bad because your power goes to 0 and you have to go through the stun.

I brought up ShadowBorn to see people spinning and, my god, they just dissapear. I know everything seems a little bit faster when you use this perk but trust me survivors dodge those attacks as if they were blue hedgehogs running around the map. Open spaces are no longer the most dangerous places for survivors, in fact, not having walls around allows you to spin as much as you can. It becomes just annoying, I have to throw my mouse into the wall to just try getting that hit! (Even that Nea agreed in the postgame chat that there is definitely an issue with survivors' flick.)

Post edited by WRussoW on
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