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The Rich's power: Iridescent Cash, any thoughts?

FormulaFinnie
FormulaFinnie Member Posts: 20

Power: Iridescent Cash

You understand the value of currencies as a fundamental factor of civilization and you use it to maximize efficiency by utilising an extensive workforce. Every ten seconds you gain five "coins" which act as counters. You can spend thirty coins to summon your "assistant" which you can have a limit of two. These assistants will be basic killers at your command. While spending the coins you will have hindered movement speed as you hold a neatly ordered stack of bills with the stack vanishing once the assistant has been summoned. The assistants will take a small period to appear. The assistants will stay close to you unless ordered otherwise, within a thirty-metre radius however they will stay ten metres away. While looking at something at a distance, including its aura, you would interact with will show the action but doing the action will command the assistant to do it for you. If you look at a survivor you can command the assistant to chase the survivor however you can't command the assistant to chase a survivor by looking at their aura. If an assistant loses line of sight with a survivor it will spend a moderate period searching for the survivor. If the assistant finds a survivor, aside from after a chase between the two, will reveal that survivors location to you for three seconds. Commanding the assistant while having something else that has any actions associated with it that you can't perform will simply have the assistant patrol that area. If an assistant picks up a survivor, either by command or after downing them, they will take them to the nearest hook unless commanded to go to a different one. If there are two assistants you must look at them or their aura, which will always be shown to you, to command a specific one. If an assistant is stunned they will vanish.

Comments

  • Yung_Slug
    Yung_Slug Member Posts: 2,238
    edited February 2020

    Interesting concept, but the way the game is designed it might be frustrating to use for two reasons.


    1) No one likes waiting on cooldowns for their power. Perhaps there can be a way the killer can interact with their power to make them gain coins faster? Think of Oni, his power regens very slowly but he also has ways of filling the meter much quicker.


    2) The player would have to rely on (probably janky) AI. The killer has no way of interacting with this AI other than giving simple commands. And since it is an AI, survivors will figure out its weaknesses and make sure they never get hit.


    Overall, this power involves very little interaction from the killer player. Your idea of spending points for a power has potential, but implemented this way it may be frustrating to use.


    Also, I would recommend breaking your posts up into paragraphs to make them easier to read.

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    Another thing: "The Rich" is a bit of an awkward name. Perhaps you could call it something like "The Entrepreneur", "The Businessman", "The Executive", etc. Something that has a little more ring to it, you know? That's just my opinion though.

  • FormulaFinnie
    FormulaFinnie Member Posts: 20

    Thanks for sharing your thoughts. Firstly, the name, how about The Manager or The Administrator.

    Now with the issue of getting more coins, I want it to be similar to a auto renew program so it's a subconscious set up that you can monitor. So they won't actively collect the coins such as they gain twenty five percent of their blood points back as coins. Any suggestions?


    Iridescent Cash is the tricky one. Maybe instead of hiring assistants, they purchase various contraptions.


    Thanks again for the support of my killer and I hope to work with you further.