Playing survivor is more broken than ever
Not only gens are done super fast, survivors have lots of crutches (borrowed time, decisive strike, adrenaline, unbreakable, dead hard, deliverance, insta endurance and heal medkits, keys, toolboxes and super safe maps) and killers don't. Usually one gen pops even after the killer finds the first survivor if they are unlucky with survivor spawns. Killers only have NOED and that doesn't guarantee win, pip or anything.
IDK how the devs think this is a good solution and killers are just toys for survivors. Survivor queues are insane right now.
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What second chance perks are you referring to because perks like pop definitely do not count as second chance
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Other than NOED (which doesn't make you win, nor pip, and can be cleansed easily they have none, just iridescent head is a stupid addon for killers nothing else).
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The only second chance perks you listed were rancor blood warden and bitter the rest of those perks don’t require you to make any mistakes which is what a second chance perk is you just listed perks that make the game go longer
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######### are you referring to? HUGE opportunity to win? Dude POP rips 20 seconds off of one single gen after a hook. Thanatopobia makes gens take 3.2 seconds longer for each injured person. That's nothing compared to a coordinated team with second chance perks and SWF.
Crutch perks make up for bad gameplay. DS, BT, Adrenaline, etc. require no skill to use but they actively help you win a lot. Hex ruin as you are referring to doesn't do anything. Neither does discordance or whispers. They just help you a bit but compared to survivors perks they all are really bad.
AND don't forget there's 4 survivors in each lobby so they have 4 times the amount of potential crutch perks per lobby which is even more insane.
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You must be playing with very low skill killers then.
Anyone could list a bunch of killer sided tools and even maps that do not benefit survivors. Yet here we are continuing the narrative that survivors have crutches and maps that side with them.
Give me a break.
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I'm having a hard time understanding your definition of "Second chance perk" after this list.
I could only agree with Blood Warden and NOED, maybe Enduring+Spirit Fury.
And even among these three, two of them require you to play in a different way in order to make them work well.
On the Survivor side you just run the perks (DS/BT/Unbreakable/Adrenaline) and you play normally, doing Gens, getting hooked and rescuing are the main requirements and they are core of the normal progress of a match, not something you need to go out of your way for.
The only one that requires reactions is Dead Hard but that's quite hard to say right now with the Dedicated issues; even then most good players use it to make distance and reach a window or a pallet, not to dodge.
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I don't agree. Survivor isn't broken, SWF is. SoloQ is fine.
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Rancor and bloodwarden are perks which just punish survivor idiocy or cockyness.
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Funny from what I’ve seen most survivors are dying and too many don't bring DS or BT.
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I just lost it with bitter murmur and whispers being crutch perks
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Sure Adrenaline is bad gameplay.
Adrenaline is a reward for survivors that have lived long enough into the game. Before the last gen pops, they're only gonna be using 3 perks and they might not get adrenaline anyway.
Maybe play survivor 😂
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- Corrupt Intervention
- A second chance at the start of the trail ?
- Discordance
- An aura reading perk ?
- Enduring + Spirit Fury
- Using two perks to break a single pallet after taken 3 to the face is a second chance ? Maybe but for 2 slots lol
- Franklin's Demise
- Second chance at what?
- Hex: Ruin
- Nerfed to oblivion and taken down within the first minute
- Surveillance
- Howww
- Whispers
- Wwhattt??? Are you kidding me
- Hawkin's Underground Complex, Gideon Meat Plant and Lery's Memorial Institute are all statistically more killer-sided.
- Add-ons like Iridescent Head massively increase the strength and utility of the killer's power.
I'm sorry are you lost ?
A single ultra rare that gives you one hit downs is an issue not all the killers that can do it naturally and repeatedly without locker recharge is a second chance perk ?
Indoor maps on killers that need room to lunge are a nightmare as killer. Million windows.
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Discordance? What makes you think it's second chance perk?
At this rate every killer perks are second chance perk except monstrous shrine lol
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I like how you specificly chose red rank stats, why did you do that? So the stats fit your narrative more and more? Red ranks mean it is a red ranked killer in the trial and nothing else, mind you a red rank killer going against green survivors does count into this.
Lets have a look at the overall stats now.
Nurse is below 50% according to almo she even passed 45% and is at 43% right now. Also it is kinda odd that people argue escape/kill since afaik you dont need to survive in order to pip as survivor.
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name one map that hands killer the ball as much as a corn map..and killers dont have crutches akin to certain survivor perks , ruin was the only one and it's gone now
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Hawkins Lab - Virtually any corridor/hallway. The amount of unsafe pallets this map has is incredibly bad. (For survivors)
You can literally ignore the pallet and go around while you build up lust, and get a guaranteed hit.
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These stats need to be in way more depth if you want to balance a game with them.
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Unless they use more than two pallets together and ignoring the fact that this plan will 100 percent make you lose from time waste lol ..soo yeah no
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Killers may have second chance perks but none of them are as strong as a second chance perk X4
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As a red rank survivor and killer, gens rarely get completed in any game I play on either side. Most of my escapes are hatch since the teammates I get paired with go down faster than a meth addict.
As killer, it's been days since gens were all completed. I don't even play the strong killers. Wraith, Legion, Doc. Most survivors drop like flies. Even Otz's recent video of gens popping left and right with toolboxes and coordination still resulted in a straight up 4k.
Learn to admit to yourself that you actually got outplayed once in a while instead of complaining about not having your ruin crutch to carry you against bad survivors. It's okay to lose from time to time.
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Also these stats have been invalidated by the devs themselves as they say ranks don't matter.
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Pack up everyone, debates over. This guy says he does really good as killer and not so good as survivor, our arguments has been destroyed.
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That count DC's?
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Ever consider the fact that you just aren't good or that the OP is lying to support the 'I just want easy 4k's every game because PoWeR rOlE' agenda? Cause on my nearly 1000 hours of experience, killer is an easy, laid back role of a bully running around kicking puppies and as survivor I can't stop shouting at the screen "STOP EXPLODING YOU COWARDS!"
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The stats they put out a few months back excluded any game where there was at least one DC. Overall, in games played to completion by all five players the kill rate was around 60% on average. The dreaded, elite 4 man SWF was a miniscule percentage not worth considering, and even at red ranks with SWF, the kill rate was larger than survival rate.
In short, killers kill more than they don't, but still complain because they feel they should kill everyone and every escape is a personal assault on their family honor.
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While you are allowed to have an opinion, I disagree with a lot of the options said here. I went on and copied the list here so I dont have to memorize or look back up:
- Hex: No One Escapes Death
- Bitter Murmur
- Barbecue and Chilli
- Blood Warden
- Corrupt Intervention
- Discordance
- Enduring + Spirit Fury
- Franklin's Demise
- Hex: Ruin
- Rancor
- Surveillance
- Whispers
- Hawkin's Underground Complex, Gideon Meat Plant and Lery's Memorial Institute are all statistically more killer-sided.
- Add-ons like Iridescent Head massively increase the strength and utility of the killer's power.
- etc.
So, here is my opinion on your list:
- corrupt, Hex: ruin, pop: all of these perks slow down the gens, but do not prevent a gen from getting done. That is all on the killer to prevent a gen from popping
-Bitter murmur, bbq, discordance, surveillance, whispers: all of these are tracking perks. None of which give a second chance to kill someone. It only shows where they are for a few seconds (bbq and bitter). Whispers tells you they are nearby. Discordance and surveillance say that they are on gens. This does not give killers a second chance, but it tells where survivors are.
-rancor: this is a somewhat tracking perk that let's you insta-down and mori 1 survivor. This affect only works when all gens are done. If it worked on all survivors, I would totally agree, but it only gives the killer a better chance, not second chance, against 1/4 of the actual objective.
-Enduring Fury: yes, I agree that this combo is a 2nd chance combo in a chase when it activates. But, it takes up half the killer's perks in order to use, unlike most perks that can give second chances by themselves. Also, if you know they have it, you could throw a pallet early to prevent them from using it.
-Franklin's Demise: I honestly dont see how this is a second chance perk. All it does is annoy the survivors as they lose their flashlight. You give up a perk for a gimmick.
-NOED and Bloodwarden: Yeah, I agree that they are 2and chance perks. But, they have huge costs to using them
-bloodwarden: literally only works when the gates are open. Survivors could literally leave and never get to use it, or leave before the hook and only have 1 die at most.
-NOED: only activates after the survivors main objective is complete (5 gens gone). Play most of the game with 3 perks at max. Can be TAKEN AWAY if survivors cleanse it, or all the totems before the 5 gens.
-the maps: yes, we have 3 killer sided maps, but what about the 6 or 7 survivor-sided maps. The fact that almost all those maps have "god windows" that you cant fo anything about. Hattinfield has those ridiculously long fences, andnif they have a window it is an infinite.
-add-ons: I agree that some addons are ridiculously strong. I hate Iri-head infantry myself. But only a few killers really have something like that. Most iri addons just give gimmicks nowadays.
The main problem with the survivor 2nd chance perks is that they either have no counter, or the counters are very bad. Examples are:
DS: just slug them.
Dead Hard: bait it out, or swing and hope the servers skew it up. Sometimes doesn't even matter.
Adrenaline: dont let them do the gens
BT: dont chase, or let them run for 15 seconds and probably find a pallet
Unbreakable: dont slug.
Bottles time: dont hit for 8 seconds.
(All) Killers really have 3 2nd chance perks, bit it either only happens after survivors are done, or you give up 2 perk slots for it. Survivors can have up to 5 2nd chances on them (including the insta heals) on all 4 of them that lasts THE ENTIRE MATCH. Only 1 of the 3 killer's 2and chances lasts the whole match.
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When you consider how the killer should be constantly in chase to slow the gens down, if a killer perk requires them to go out of their way, then it's likely not very good. Due to how the one has time working against them and has to try and get as much as they can, by your definition, any perk that's good in that situation is a second chance perk though, if I understood it right?
And I'd say of any perk that's good, Pop is certainly not in that because of the requirements.
You need to good someone, get to a gen, and kick it. If there's no survivor on that gen, that's a pretty big time sink. If there is one on the gen, kicking it is a time sink too.
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@ImmersedNurse right I'm certain the crouch walking survivors dont skewer that at all..especially now...honestly man think..the stats are useless and even the devs have said this..so quit trying to use them..theres no point
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Only problematic crutch perks for me are DS and NOED which should be reworked imo/
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And what about suicides?
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No no, you were the one manipulating not me. I assumed something because lots of people do this on these forums. Thing is we have a killer below 50% and others below 60%.
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That's cause nurse is hard to learn. Master nurses are still gods while the mediocre ones just switched to Freddy or Spirit for easy 4k's.
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Building bloodlust isn’t wasting time.
As I pointed out you can literally ignore the pallet thrown in front of you because by the time they are throwing it down you are already walking around for the hit.
If anything you are saving time not wasting it.
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How is that reflected or accounted for especially since the statistics just check for kill and nothing else.
Nobody is a god, all are but people. Yes could be one reason but could also be that they overnerfed her. Both are valid reasons.
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How is me correcting your wrong info manipulating?
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Fine, just dont expect people to take it serious..I'm not being sarcastic either
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A good survivor wont make it that easy..also you didnt uptake into account that 2 of the gens are almost impossible to defend and there are quite a few safe loops on that map as well..but let's just avoid all the factors to make a point I suppose
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I agree with your comment so much. The game is full of good and bad players in general.
I am in red ranks as well and I am constantly pulling my hair because of how many survivors are playing like they just got the game yesterday. In the same way I meet killers who spend an eternity chasing 1 injured person and then complain they got gen rushed.
Sometimes I think people want to put this game in a bad light because of how bad they did which isn’t fair.
I think it’s important to acknowledge that before we start coming to conclusions.
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The safest one is in the big room with the two pallets, which you can easily mind game.
Where are the rest of them?
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Maybe check my initial comment again, i specificly asked why you did it and added my assumption while explaining to you why those stats are skewed and gave you the all ranks in order to correct your 60% statement.
Can't respond further right now gotta will write later.
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damn lucky you to have those good survivors, i still get those rank 1`s who can lead on a 5 second chase and just hide all game not actually doing anything.
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Go watch Tofu or Otz play a nurse game after nerf. It's a joke and they relentlessly mock the people that complain about her miniscule nerf. She's less played because she's straight up too easy to kill with to the point that it bores people. Once you learn her, you win. Period. There is no challenge. A good nurse makes all survivor skill irrelevant.
But you have to learn her. And most people don't want to be a punching bag for days or weeks as they put in the time to learn the timing on her blinks.
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Theres a double pallet room that's completely safe for m1 killers..the double semi safe pallets with the strong vaults..moderately safe pallet with another upstairs vault , semi safe loop under the main stairs..that map has a lot more safe pallets than people pretend
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The statistics are misleading because they factor in all survivors- most survivors are potatos who don’t know how to play. The killer only feels the imbalance against a competent team.
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Spoken like someone who has no real knowledge of the game or the Nurse.
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Thank you for providing such a poignant and enlightening response with all of that non-existent evidence. At least I provided examples. Sure sounds like you're the one talking out of your rectum.
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So you admit that in the overwhelming majority of games, the killer dominates and those "elite death squads" that pound out gens in a couple minutes are a severe outlier.
I wonder why the devs don't take these killer complaints about gen times seriously? Probably because they know you're full of it and are working to exclusively tweak the outlier problems like stacking toolboxes.
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Like I care what Tofu has to say, there is a link on the forums where he wanted to proof how OP the nurse was prenerf. Guess what it ended in a 4 man escape and lots of excuses from his side. Tofu is all talk and nothing to back it up so I really do not care.
I doubt that Otz is mocking the complain about the nerf, yesterday for example I saw him rather asking his chat how they feel when they play nurse. I have seen him play nurse with diffrent results depending on the survivors he got imo.
In another thread there was somebody who stated there is some nurse god who will always 4k, I had to go and ask him when he was live, turns out he thinks nurse basekit nerf should be reversed. He stated "no matter the killer you play when survivors do push gens you will struggle". So he loses his part of rounds too while keep in mind that is him using strong addons and lots of moris as he knows the people going up against.
Don't nail me on this but I think it was along the lines of 7.6k hrs in dbd total and estimated about 2k hrs on nurse alone he made it clear that he shouldn't be taking as example since he plays way more than the common dbd player.
Do you honestly want to argue he has to learn nurse too? You know I think I will rather trust his word than yours since he seems to be sincere and has enough experience to back it up, while you are well just you, who argues against stats provided with strange logic such as (she is less played because she is too easy to kill with). Yes, makes sense with all the people that just want easy 4ks.
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