Ranks CANNOT go here is why
It's honestly a simple reason. Players need a goal, no matter how miniscule it is, players need something to work towards. In dbd case it's the mega flawed ranks. Right off the bat a player will want to get to rank one because it symbolizes progression and skill to a certain extent. Without ranks the game will be too stale and plummet.
That is all
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I agree about a goal. When I first started the game, I wanted to prove to myself I could get to Rank 1 on both sides, to show I could be great at the game, but with how ranks currently are, and the amount of red rank potatos, ranks mean nothing anymore.
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I actually think contrarily. Ranks going is a great idea. It has the potential to alleviate a lot of the toxicity. A lot of people don't care about their rank; but for every person who doesn't, there's probably 2-3 people who do. That rank not being there could possibly make people less inclined to be mad, or toxic, when they die, because dying didn't cost them anything they already had.
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It doesnt work like that. Taking away rank will make people unable to improve themselves as a player, there will be nothing to judge them. 4k with Mori or escaping with a Key is going to have (seemeingly) the same value as fairly outplaying your oponents.
I get what your goal is, but you cant force people to play casual, it might work with surviviors, but its impossible for killers.
We will lose big part of killer playerbase and the ones remaining will either play toxic or will be just bad at the game.
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I don't know about that. The ability to improve lies in the will to improve. By that logic, nobody would be able to do no-hit runs in Dark Souls; and there will be something there to judge them. They'll keep going against better and better players.
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In that case nothing is changing. Ranks will still be here to try and earn. It just isn't what determines matchmaking.
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If a reward was given for hitting rank 1 every month this would make sense, but simply hitting the number never meant much. Sure new people will fall for the illusion of it meaning something, but with how fast survivors rank up, and how frustrating the high ranks is for killers right now new players will hit that goal very quickly or give up due to frustration.
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Challenge based singleplayer game is completely different from fully multiplayer game that has no such features.
You say "They'll keep going against better and better players", but you cant check that. If MMR is hidden, then you dont know if you or your opponents are getting stronger or not.
If we are talking about Dark Souls, then you could say lack of ranking is why multiplayer in it is such a mess, there is no way to know if your opponent is strong or not. In the end your worth is decided by number of gank squads/fight clubs you dominated lol
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Of course it's all hypothetical, but I still believe ranks not being a thing would do the community well if done right. Whether BHVR are the ones that can do it or not...well, it remains to be seen.
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ranks are already gone? rank 1 use to be those people who could hit ruin, lead on insane chases, new totem spawns, tiles the lot but now you get rank 1`s afraid to touch gens, hide all game and last 5seconds in a chase... so ranks might as well not exist atm and that should be fixed, once they fix the ranks then they can balance it
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They aren't going, you'll still see your personal rank, it just doesn't affect matchmaking.
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Which even you have to admit, makes them absolutely pointless to still have around, lol
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There are games that do well without rank system, but in none of these games one player/team has such control over fun of other people.
If people are not busy improving themselves in a game like DbD, then they will soon start using low skill tactics like using moris, tunneling or slugging, ruining the fun. Same with surviviors and keys, but not to such extent.
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Ranks are only an arbitrary metric to judge people on their supposed skill at the game. When you can rank up without really having to play "aggressively" and still reach decent levels, the ranks lose their value. They exist now only for a metric for players to judge one another with - or a system to instill some sort of pride in one's self for being at whatever rank.
Ranks give zero rewards; no increased Bloodpoint gains for rank tiers (which would be a great way to encourage people to stay in red ranks instead of de-pipping constantly (which I think should be impossible to do; but that's another thread)); no special cosmetics for each 'season' before resets. They're a relic of when the Devs thought they could judge skill with Ranks but ended up breaking the pip system to the point it just measures how much you've played during that reset period.
As an example - my Survivors are currently Rank 9. That is Rank 9; gaining safe-pip and 1 pip matches with no double pips. Rank 9 because I choose to play the stealthier, objective-focus gameplay with a few altrustic actions instead of the schoolground tag game the Devs want. By the metrics that players are treating ranks, I should not be able to obtain this rank because it is supposed to reflect 'skill' at playing how the Devs want you to play. It only reflects time in game. As long as you can gain 1 pip and at least safety pip each match, you can hit high ranks even if you aren't "skilled" in playing the Devs' idea of what the game should be.
Skill-based Matchmaking and having a hidden Rating that determines it, is solely to prevent people from treating that 'Rating' as another metric to judge other players on like they're doing with Ranks. SBMM is a good idea in theory. The problem is how it would handle SWF groups -- would the group be placed at an average 'rating' when playing together like most games do? (Which effectively forces SWF groups to all have to be of a similar skill to rise in difficulty instead of some really good and some not so good - it balances them out when MM-ing).
The only reason a "goal" is needed is because of competitive players. Players that thrive off the competitive aspect of the game; the ones that are very competitive in most of the games they play. They're primarily the only reason a "goal" like Ranks or Ratings even has to exist. They need something to judge themselves against so they can say they are 'good' at the game; or something to judge other players with to call them 'trash' or 'bad players'. A SBMM with a hidden Rating goes against that mentality and that's why those players are not for the proposed changes. It turns their competitive scene into a more casual, quickplay style of matchmaking where they can't actively see a judging metric.
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