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Unsafe Hook Removal and DC Thoughts

mmain
mmain Member Posts: 430

Since the change to Kindred awhile back I have noticed that a significant portion of survivor DC's come after an unsafe hook removal. This often leads to the same selfish survivor attempting to perform yet another unsafe hook removal which will likely end your game. This happens far more early in the match. While I don't condone a DC in that situation I certainly understand the desire to DC and prevent the selfish survivor from gaining bloodpoints at the expense of happily sacrificing a teammate.

My suggestion would be that the action of hook removal itself gets zero bloodpoints. If the unhooked survivor goes more than 3 seconds without getting hit you get your bloodpoints. However, if the unhooked survivor gets hit within that 3 seconds you lose the same amount of bloodpoints as you would have gained the other way. There could even be exceptions for removing someone from a hook in the last 3 seconds before going to struggle phase or dying.

I know there are lots of other reasons people DC, but I think a system that removes the incentive for selfish survivors to sacrifice another player for cheap, easy bloodpoints would cut down on unsafe hook removals thereby eliminating a lot of DC's.

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