It is absolutely disgusting how fast games have been going.
I have been playing survivor at red ranks for the last couple of days now and ever since ruin got gutted gens have been flying. Even when i get matched with killers that are in my rank they simply cannot exert enough pressure on the map to slow the gens even with pop or corrupt unless they are playing Billy/Nurse.
Its to the point that survivor is so braindead and boring. Ruin may not have been ideal for new players to have too deal with but it was the lesser of two evils compared to the generator blitzkrieg the game is now; and god help the killer if survivors bring toolboxes.
Game is simply to easy now and its not fair too either side. I feel with ruin gone it has really exposed and laid bare just how inherently broken the objective is.
Devs i hope you are carefully looking at the results of this change and will come up with a solution that slows down the game while also remaining fair for both sides. I want games to last longer for both sides so everyone gets a chance to experience chases, have fun and just enjoy the moments this game creates.
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Most Ruin totems went in under a minute anyway. Itβs placebo.
Game speed against a good killer is probably on pr with your average team deatchmatch fps
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Ruin was always a gamble but a necessary one. A roll of the dice that all but the strongest of killers needed. If it even lasted a minute you already got value out of it. The early game pressure it provided to help the killer get his first down was so critical to slowing the game. Now multiple gens go before the killer can get his first hook. It sucks. I miss old ruin even if it was a bandaid.
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This. I used to run Ruin on every build until it was nerfed. During the "outrage" on the forum following the Ruin nerf, someone made the argument about what the difference is between not running Ruin and having it cleansed right at the beginning of the game. This was such an obvious revelation for me. I haven't used Ruin since that point and my games have actually been better. I have an extra perk slot to use now and it forces me to apply more pressure to the gens.
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What a faulty assumption. Do you even play killer? You really think they go "Gee these gens sure are poppin' maybe we'll NOT do everything in our power to slow the game down...JUST A LIL BIT". No it's the devs fault for nerfing killer perks and add-ons there, chief.
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Welllll technically I dont use add ons or offerings sooooo yeah
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Ah the mythical, "apply more pressure."
This line has become the survivor main motto to discount any issues killer players have.
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Hey, me too! I don't like using add-ons or offerings. (Or gen slowdown perks.) If I don't use add-ons or anything, then every single Bloodpoint I earn is profit.
Hey, it's not my fault the survivors can do gens so fast that we all end the match with nearly no points and they probably de-pip (I can't de-pip, I'm rank 16; they can de-pip because they're purple ranks). π€·ββοΈπ€·ββοΈ
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Why would I bother when I obviously don't care? I'm lazy. I'm going to sit at rank 16 where I play against purple and red ranks anyway, and they can be bored [BAD WORD]less because it's not my problem.
I was just pointing out (in a sarcastic manner) that fast gen times hurt killers and survivors. I've seen a lot of survivors saying they're bored. If you're not bored when gens go fast, then hey, more power to you. I don't really care if gens go fast when I play killer, because... well... I don't care.
No, not true. When I'm on Haddonfield, I actually wish gens went faster. I wish survivors could teleport between gens and automatically hit every great skill check so I could get the hell off that map faster. I'm not gonna DC, but I'm not gonna play, either. Too much walking up and down stairs, [BAD WORD] that.
Edit: Anyway, this thread was started by a survivor, not a killer, saying they're not having fun with fast games. So your original comment was telling the OP that it's not their fault that gens are going so fast, which is obvious, because they have no control over what offerings/add-ons/perks a killer uses. Was your original comment meant to mean that survivors should be able to bring their own gen slowdown perks?
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My fastest game was like 6:00 they finished gens pretty fast on the temple map but ya gens do go very fast
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This is a garbage thread.
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Nothing really changed besides bad players now try to rely on the most crutch perk ingame or DCing at some point and crying a river.
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That's funny because I stay in red ranks in spite of myself and multiple de-ranks. It's not my fault that survs can't hit skill checks so they can have the game handed to them. ππππ
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And who do you run with? If it's a bottom tier killer then count me impressed. If not...
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Survivor main? Sure thing. I used to play killer exclusively and now it's about 50/50.
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Not saying you specifically. Interesting you have gone to 50/50 from all Killer though. Seems to be a common issue. People are playing less Killer in general.
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@ProfessorDunwich My apologies. I misunderstood your post. I started playing survivor this past June. I think everyone should play both roles as it makes you a better player all around. Now that I am playing survivor too, I have a better understanding of how survivor perks affect me when I'm playing killer and how my killer perks actually affect survivors. My transition to survivor was also much smoother because I already knew the techniques and routes that survivors used to thwart me as a killer, so i tried to mimic those same tactics.
I dont think the problem with the game is more people playing survivor as of late. I think the true problem is less people are playing killer at all. By cutting out one side of the game, they are missing out on the opportunity to become a better player all around.
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Xbox nurse btw
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I used to run Ruin on each construct till it became nerfed. During the "outrage" on the forum following the Ruin nerf, a person made the argument approximately what the difference is between now not running Ruin and having it cleansed proper at the start of the sport. This was such an apparent revelation for me as you can see free map code here. I have not used Ruin given that that point and my video games have virtually been better. I even have a further perk slot to apply now and it forces me to use extra strain to the gens.
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Having it cleansed at the start at LEAST ensures one survivor is busy cleansing it, an easy target, and has potentially wasted someones time while being cleansed. It's literally better than nothing.
Or. Was.
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