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Why not implement a recycle sytem like deathgarden had?

NullSp3c
NullSp3c Member Posts: 765
edited February 2020 in General Discussions

I don't see why/how this isn't implemented already in the game. Now that deathgarden is gone, some mechanics can be brought to dbd i think. Both games are from BHVR so i think it wouldn't be a problem.

This new system would solve a lot of issues that bother ALL players, but also helps new player's experience by a lot. My intention is to completely maintain the objectives, but just make some QoL changes and remove possible bad behaviour.

So, what i thought to bring from deathgraden is the recycle system (kinda) is to keep the need for a killer to down a survivor and hook them(or interact with a more fitting object, but the objective remains the same).

This is just to give a pretty good general idea of what i think that would solve major issues in the game.

Survivors will still have 3 tries not to completely die, which means that killers will still have to put each survivor thrice on the hook. When a survivor is hooked, there's when things change...

Instead of starting a timer like now and 3 stages, the survivor is somehow pulled into the ground by the entity/grabbed by it and then the survivor comes back in injured state on a place far from the killer in the map and ONLY the survivors will know where he would spawn and need to go there and rescue him OR 20 seconds passed so the recently hooked survivor can move freely.

At the third time a survivor should be hooked, the killer can mori the survivor (equivalent to 3rd hook) or simply hook them, just because moris look cool.

Problems that are solved with this system:

  • Tunneling would be very hard to accomplish because the survivor is sent to a far place that you don't know where it is.
  • Camping is completely not possible with this change.
  • Farming is also not possible with this change.
  • Slugging is a very boring tactic to win games and can be frustrating to play against and doesn't work with this. After all the objective of the game is to sacrifice people, not make them bleed out for 4 minutes.
  • Disconnections would be VERY easy to track because there is no suiciding on the hook.

Problems created:

  • Rebalancing/reworking some perks would be necessary.
  • This can remove a big part of survivor gameplay that is to go and help survivors in need. Promoting a selfish gameplay.

These changes seem very survivor sided, i know, but they have been major issues in the game since the start and keep being a problem that can only be fixed with perks. With the right balance for killers these changes would be very good imo.

Tell me what you think.

Comments

  • BenZ0
    BenZ0 Member Posts: 4,125

    Sorry to say but that seems very survivor biased, you take out basicly every single pressure and win strategy for killers with this idea.

  • NullSp3c
    NullSp3c Member Posts: 765
    edited February 2020

    Thats why i said that with the right balance this would seem a very good idea. I know that this game is already survivor sided, but this is a QoL change that solves a lot of problems.

    Hipothetically speaking, if behaviour introduces a secondary objective and makes gen times balanced according to that, would you like this idea?

    I think this works like the ruin change was. I think it is the right change but not at the right time.

    EDIT: Just to clarify, I'm not survivor biased and i main legion so you can understand where im getting with this, because you're also a legion main.

  • BenZ0
    BenZ0 Member Posts: 4,125

    @NullSp3c

    Brother where have you been? Jokes aside :D

    I personally think the hooking gameplay is a very well functional gameplay to slow down gen progress. I agree that camping, tunneling and slugging are boring to play against but same goes too save pallets, genrush, borrowed time, d strike and dead hard. I can give you even more counterpoints if you wish. Killers have boring strategys just like survivors, and you cant denie that every complexe other game has the same problems. But there isnt always a solution for everything, the devs should concentrate on the bigger problems of the game which is early game pressure, map design and killer/perk balances.

  • NullSp3c
    NullSp3c Member Posts: 765

    I get what you're saying, but this is an issue that will need some fixing at some point in time i think.

  • BenZ0
    BenZ0 Member Posts: 4,125

    @NullSp3c

    Agree!

  • Kagari_Leha
    Kagari_Leha Member Posts: 555

    Yeah but what about all the unhook/hook mechanics ? what would be the point of Borrowed time, Deliverance, Make Your Choice, Furtive Chase (lol), We'll Make It, Second Wind, Camaraderie, Babysitter, Kindred, Monstrous Shrine, Slippery Meat ?

  • Kagari_Leha
    Kagari_Leha Member Posts: 555

    this isnt the solution, at least *for now*, the balance of power is already weird enough right now, plus it would be pretty hard to ignore all the hook mechanics, they are good ideas (for most of them i dont think i ever saw someone run camaraderie)

    the solution would be to find a system to prevent toxic behaviour from happening, as the killer can easily take in hostage the fun for survivors.

    So, penalties (at least) for facecamping. Like, this is bullshit this bubba with noed can wait for 5 gens in front of a survivor, then get another one, or even 3 kills and black pip with that. would be easy i think to make it so if the killer is in front of the hook for more than 30 seconds when there are no other survivors around, the gen speed is multiplied and the timer for the survivor goes down slower.

    Tunneling however is a hard matter, as sometimes it's the only choice you can make, like when the rescuer just go stealthing, you have nobody else in the second phase and it's soon the end of the match, or sometimes just because you couldnt find anyone, and just randomly come back on the same survivor. that's happened to me too, and it's unintentional so, are we going to give penalties to killers who cant find anyone but the meg because the 3 others are busy blending ?

  • Kagari_Leha
    Kagari_Leha Member Posts: 555

    my bad, didnt see it, but im still thinking it's a bad idea (see my other comment)

  • Raptorrotas
    Raptorrotas Member Posts: 3,254

    I might be totally wrong, but that recycling mechanic lead to the downfall of DG. The runners didnt like getting shot or camped, so the bloodpost was retired in favor of an optional recycling. Which wasnt enough as it seems as it was made obligatory. Theres no urgency or tension if your death isnt in the hand of the killer/hunter.

  • NullSp3c
    NullSp3c Member Posts: 765

    Thanks for your comments @Raptorrotas @Kagari_Leha @BenZ0

    After seeing different points of view, i don't think that this would fit dbd and may even make it more boring.

    @Rizzo90 can you please close the discussion?

  • Rizzo
    Rizzo Member, Administrator, Mod Posts: 17,947

    Closed as OP asked.

This discussion has been closed.