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Mangled & Hemorrhage

Brawler
Brawler Member Posts: 333

So I was thinking... How it is with the Mangled and Hemorrhage status effects? Recently in the 2.1.0 patch notes, when Sloppy Butcher was reworked, I noticed that Mangled status effects do not stack. But what if I run Sloppy Butcher and Begrimed Chains. Sloppy Butcher inflicts Mangled that increases the healing time by 25% and Begrimed Chains increases the healing time by 50%. If they got hit with Sloppy Butcher and then by the Chainsaw, will the healing time be increased by 75%?
And what happens to Hemorrhage? They will bleed more, more heavily if they got hit with Sloppy Butcher and Begrimed Head addon?

And does anyone know how much "Rusted Jaws" addon increases the healing time?

Comments

  • Volfawott
    Volfawott Member Posts: 3,893
    It's kind of pointless trying to calculate this considering it doesn't stack 
  • Brawler
    Brawler Member Posts: 333
    It's kind of pointless trying to calculate this considering it doesn't stack 
    Yeah but what if I got Begrimed Chains and Sloppy Butcher? Which Madness is inflicted: 25% or 50%? Dunno how it works. 
  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    IMO Hemorrhage should be what Mangled is now + current Hemorrhage, and Mangled should be a status effect that slows down gen repair. Then for Begrimed Chains/Hatchets it would just say "inflicts Mangled for X time". Then remove Mangled from Sloppy Butcher (because it only needs Hemorrhage now). Thanatophobia should inflict Mangled then, it would be better than the current way where it's based on how many you hit. IMO the begrimed effect > Thanatophobia right now. It'd all make a lot more sense.