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Should DS be percentage based?

What if we made it soo DS requires a percentage to be usable

Let's say survivors need to either fix a percentage of a generator, or be chased by a killer after a certain time

Would this make the perk more interesting, instead of an easy escape?

Comments

  • Yung_Slug
    Yung_Slug Member Posts: 2,238

    Honestly it just needs to be an actual anti-tunnel perk instead of one-minute immunity.

  • Vert3x
    Vert3x Member Posts: 125

    You sound like you're giving off an idea to nerf old DS (?)

    The perk will now be usable only for a limited amount of time after the user gets off from a Hook.

  • 28_stabs
    28_stabs Member Posts: 1,470
    edited February 2020

    ^^^ dis ^^^

    Any action but running away from killer and healing oneself must deactivate DS. Also, if the unhooked survivor is running near other survivor for more than 5s, it must deactivate, too, because the survivor is trying to protect someone. Just split.

  • MJ_Out
    MJ_Out Member Posts: 184

    I would be already happy, if DS won't trigger if u're jumping in a locker. In front of the killer... and he has no chance to get you because of MAGIC!

  • Tro
    Tro Member Posts: 223

    I think DS should be changed to: No skill check, HOWEVER, only 30 sec long.