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Killer players make Decisive necessary
Decisive wouldn't be strong if Killers didn't have such BM tendencies. The game is designed for Killers to bounce around different survivors and end up hooking everyone a couple times. Map pressure is the overall key to successful 4ks not proxy camping at hook, play the game the way its supposed to be played stop making survivors have to force you to
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'Play the game the way it's supposed to be played.' I mean, the killer is meant to kill. That's kinda the point. Where does it say the killer has to play the way you think they should?
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Survivors make slugging/tunneling/camping necessary.
Also - the game is actually originally designed for camping to be the intended play style. The original in-game "how-to" video tutorials showed camping as the optimal way.
Saying any of those things are BM would be like me saying running away from a killer is BM.
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Lol gen time literally counters your claim. We don't have time to bounce around survivors.
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And pls dont use Insidious. Devs added it accidentally..
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"The game is designed for Killers to bounce around different survivors and end up hooking everyone a couple times."
This just isn't accurate. The game is not balanced for you to win playing in this manner against good survivors. People have posted the math for objective times.
I'd like to play that way, but that just isn't the current balance atmosphere we live in.
Against bad survivors, sure, you can do whatever and do alright. However competent survivors at high rank that just isn't the case.
Pressure is not created by playing in that manner, it's by slugging.
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No. No it's not. Have you played killer before? If so then you'd know that low mobility killers with zero map pressure exists. Especially on maps the size of Siberia and China. You literally do not have the time to do such things as if survs are going to give you the time to do that. Maybe if looping didn't exist and survs can't coordinate that would be true. If it's not bannable then you play the game how it's meant to be played: however you want to, not by some stupid arbitrary rules that benefits the opposition.
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Survivors make game slow down necessary. Seriously they will sit on a gen right in front of your face at red ranks because they know you are not a threat and they can just rotate hits to make sure a gen is done and keep one person on it till it's done, and even if you get a hook out of it, one hook per gen means the match will end with 0 kills.
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"People have posted the math for objective times."
This math is flawed. It assumes that every Generator needs the same amount of effort from the Survivor Team, but this is not true. The first Gens are easier for the Survivors and become harder later on.
Like, this math would be correct, if Survivors would be free to do Gens, but there is some thing running around preventing them from doing it - the Killer.
@Topic:
I agree. The Bug with Doctor showed it pretty good, they were tunneling like crazy, simply because it is easy to push the Survivor into Madness 3 and pick them up without any risk of getting hit by DS. And even if people pretend - in most of the cases getting hit by DS is 100% justified. Sure, there are some edge cases where the Killer did not tunnel, but from my experience, those are rare.
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I've always ran borrowed for a reason, but decisive strike can slow down a hard tunneler.
Gotta do whatcha gotta do.
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If BM is Bad Manners then survivors are just as bad at BM's so killers can say X perks exist for BM's of survivor. Yea its an "anti tunnel perk" but if the killer is good enough at dropping survivors it becomes more then that
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If you are dominating like that you will be fine with eating a DS-Stun.
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Its annoying still?
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"Like, this math would be correct, if Survivors would be free to do Gens, but there is some thing running around preventing them from doing it - the Killer."
This was taken into account in the math.
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I mean I only run DS if I feel like the killer goes straight for me after I get unhooked ignoring everyone else. I have developed an immunity against killers calling me braindead scum for using it in the endgame chat but hey, you reap what you sow.
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While this is true...playing killer, you see why some killers do tunnel. Toxic survivors always going for the bully and first gen usually being done by the time the killer has gone to the other side of the map (applies even more heavily to maps like red forest and sanctum of wrath, omg they're horrific designs for any killer that isn't billy)
And then by the time you down the second, 3-4 should have popped in this situation, as everyone should be working on separate gens.
Of course, there are times when you manage to go to the right spot, in which the survivors spawned...but even then, there's usually about 5 or 6 super safe pallets, a few being gods per map, some have infinites that force the killer to either waste a ton of time or give up and hope to find someone else soon, hence giving up huge pressure because of map design alone...and yet emblems aren't designed based off how well a killer plays; not really. Just how potato the survivors are. If we want killers not to be frustrated, make it feel like their skill matters.
This doesn't mean free kills, just give killers the ability to have map pressure and stop forcing them to lose whole gens before they even find anyone most games; it's horrendous that this is the situation.
conversely, hard tunneling and camping killers ironically force survivors to sweat and take advantage of these issues. Yes, some go in solely with the intention of making the killer's life miserable, but honestly, this past week, almost every killer I've come across has been more toxic than survivors I've seen, and yet much less gracious in both the face of defeat and victory.
It's a cycle that only seems to continuously get worse. Honestly, the DC penalties have managed to magnify this since a lot of killers have the aim of simply making survivors want to DC/make their lives miserable, knowing that whatever the result they get what they want.
This game simply isn't fun and beginning to punish players for playing the game isn't helping.
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Some Killers will Tunnel to get one survivor out the game fast to keep gen speeds down.
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The ironic thing is that while tunneling is a legit strat for killers, they always complain about DS which comes from them going after that person. Majority of my games that involve someone with DS, the killer complains about it being a "second chance" crutch. I just wish survivors would not freak out over tunneling and killers would not freak out over perks that are used in a way to make tunneling harder. This is all in reference to the killer just gunning for the just unhooked survivor ignoring everything else in his way. Call it tunneling or targeting, just stop complaining when you run into DS as its very annoying. Again I don't think someone should be able to work on a gen while DS is active but my post is just referring to the large amount of games I see personally that go that way.
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