One condition to make NOED more fair
Comments
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I think you didnt understand the poimt of his "story"
- DS at exit gates is uncounterable. This is true, even if you dont tunnel the person with DS and go for everyone else, DS is still active for 60 SECONDS and this is half of the EGC timer, and more than enoigh time to crawl out of the gate. So DS user can be the last person alive/not hooked, but still can hit you with DS.
- Not tunneling does not disable DS. This one is obvious, you can ignore the guy with DS, catch, hook or maybe even kill everyone else, then find the DS user genrushing and DS can still be active.
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Destroy the 5 totems to avoid NOED is just unreasonable.
Solo, survivors have no way of knowing whether another survivor destroyed a totem or not. Everyone must therefore seek and verify that all the totems are destroyed... Absurd.
The totems become just as absurd to find in the new maps. Even Small Game can keep you going in circles for several minutes.
I only ask NOED one thing, that destroying a totem is not useless. NOED should be linked to a totem from the start even if it is not activated. If NOED is the only Hex used, first totem destroyed: 1/5 that it is NOED, then 1/4, 1/3, 1/2, and 1.
Survivors receive no notification if NOED is destroyed in this way. And the killer sees NOED from the start and receives a notification if it is destroyed.
Search, find and destroy 4 totems in the game, be the only one interested, and finally have to undergo NOED because it activates even if there is only one totem, it is not what I name "fair".
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What if we balanced NOED by making so that you need to cleanse five dull totems for it to be removed before it even triggers in the endgame? That'd be fairly high risk/high reward imho.
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Did I not get the sarcasm? Because, that's literally what's going on with NoED right now, isn't it? Am I missing something here? For NoED not to proc, you have to cleanse all 5 totems there are on the map. :o
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