We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

If Trapper gets buffed too much, he may become boring

I personally don't think that every killer needs to be on the same level of viable for everybody. I think the skill ceiling should be around the same place. Trapper's skill ceiling is in an OK place. Since old ruin got replaced, it is harder to reach that skill ceiling. People come into these forrums after a few easy games as survivor against trapper or not knowing much about how to play Trapper and getting stomped.

If you know what you are doing and don't over extend you territory, then Trapper is very, very viable.

(Escpecialy with better add-ons)

I think it is fun to have to risk losing something in return of going to a far place to grab a trap. I like games that make me think. Trapper does that the best out of any killer. So, having all traps spawn with you at the start of the match, for example, will only just take away from the methodical gameplay. There's no risk in a lot more things if you have everything. Not to mention the best Trapper players will be able to create a deadzone of 3-4 generators so quick it won't be fun to play against.

Just want to be clear, I like QoL changes. Trapper being able to reset a trap that's on the ground is a good thing and doesn't take away from what draws me to his playstyle one bit.

Comments