We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Minor change to trap escapes

Kaelum
Kaelum Member Posts: 994
edited February 2020 in General Discussions

Too often, survivors get out of traps on the first or second attempt, while other times you'll be on your 13th attempt and still don't get out. This is solely due to a single random number generator threshold. Instead I propose that the maximum number of attempts be 5, where the first attempt is 4%, and addition attempts increase up to 100% for the final attempt. The add-ons affecting escape attempts would be changed to add 1 or 2 to the maximum number of attempts.

This would be more fair to both sides. I'm sure that there isn't a single survivor out there who likes the endless attempt situation, while at the same time Trappers aren't happy that survivors are constantly getting out in 1 or 2 attempts. It would be nice to have a set range with a maximum number of attempts required.

EDIT: Luck would work with this, but it would only apply to the current attempt percentage. For example, if Luck is +50%, the first attempt would be 4% + 50% of 4% (.04 + .5 * .04) which is 6%. At a 20% attempt and 50% Luck, that would be 30%.

Comments

  • ermsy
    ermsy Member Posts: 580

    It is annoying that the traps are rng based but...you're solution is still rng based.

    Wouldn't it better to just have a set time for escape?