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Dead hard is potentially the most broken exhaustion perk
I know dead hard is getting some hate right now because of servers but this perk is still very broken because how do you counter someone dead harding for distance to a pallet or window? I also know it's useless when in an open field so it's a bit of a problem. It's either the best exhaustion perk or the worst. What do you guys think? Do you play it? Do you think it's fair?
Comments
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I think it is completely fair. If a Survivor uses it skillfully, they get a big reward. If they use it out of panic, they get mega-punished.
On the Killer side, I feel like I can bait it out and if I swing and they Dead Hard, I don't feel cheated. I feel like, yeah, that was on me, good play.
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Its not bad. It add some spice.
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broken? of course dead harding on the floor exhausted is broken af
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I play it especially on long loops giving the killer fake hopes to hit me. Or on exit gates to Tbag the ones that deserves it \o/
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It's the swiss army knife of perks. You can use it to erase a mistake, extend a loop, get over a trap, stun a nurse, and get a last second escape. It honestly needs to be a single use perk, but that will never happen.
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Lmao. It is a single use perk. You use it once per chase. All exhaustion perks are.
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That would be an omega nerf and would essentially delete the perk from the game. There would be 0 point in running it.
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No, I mean total in the game.
Kinda like ruin? Or nurse? Dead hard denies a down, which the equivalent would be an insta down for killer. How would you feel like haunted grounds went off every time a totem got cleansed, no matter if it was dull or not?
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Haunted Grounds is not a good comparison at all.
And calling Nurse bad shows you don't understand the game.
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I go against top tier survivors nine matches out of ten, I understand this game better than most. Nurse was nerfed into oblivion and was basically deleted from the game. I hear these stories about these mythical godlike nurses, yet no one ever has video proof, or even BHVR stats to back it up. If she was still the best killer in the game, there would be a ton of people running her, no matter how hard she is to learn.
Haunted grounds is up for 60 seconds and usually results in a single downed survivor. So you trade one perk slot for a single hook. Dead hard saves a hook by extending a chase, yet can be used multiple times per game.
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If used for distance it’s a free pallet or vault. It’s essentially a third health state for survivors and there’s nothing you can do to stop it. That’s why I’d rather have this nerfed over DS or BT.
Sprint Burst is another bad one that gets overlooked. You go to a gen and they get a free escape to the nearest jungle gym adding so much time on to the chase, or you just leave them and gain nothing if they sprint to a strong area. Sure they have to walk at times but that doesn’t compensate for what you lose as killer.
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Sprint burst and balanced landing at least have some drawbacks and require skill to use. There's basically no negative to DH.
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Thing is, they don't have to use it skillfully.
If they use it to get distance to a pallet when they should have gone down, that doesn't exactly take any skill, has nothing the killer can do to counter it, and can easily extend chases by at least 30-40 seconds.
When that ######### happens, you bet your ass I feel cheated. I got robbed of a hit, a down, because they pressed a button and went from being "unsafe" to being "completely safe". About the same feeling as when somebody Sprint Bursts away in an open field, or when a guy with DS jumps in az locker.
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It's pretty much on the head.
Dead Hard buys you +1 health state per chase.
Haunted Ground applies -1 health state.
The difference is that you can counter Haunted Ground, while a Dead Hard for distance can only be countered by exhaustion add-ons.
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Balanced has enough drawbacks yes.
Sprint burst....eh it still vastly outweighs the negatives since you can use it immediately no matter where you are. It also requires zero skill to waste so much of a killers time.
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There’s no skill in using it to make up distance and reach a pallet. There’s literally nothing the killer can do.
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There's no skill in using the majority of the perks in this game. What's your point?
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Most people think I'm a salty killer main that wants survivors nerfed into the ground. This couldn't be further from the truth, I play both sides. I actually enjoy strong perks, so long as they have counters or downsides.
If a survivor is spending the majority of the game walking, or sprinting with exhaustion at 99%, that takes skill, you don't get to use it at any time. If they sprintburst away from a gen, great, I'm not going to follow. I got them off the gen and wasted their perk.
Dead hard though, it's a different animal, because you must commit to a chase to get them to burn it, which is a crippling time waster. A true killer equivalent would be a perk that granted a nurse blink every 60 seconds without warning or a way to get rid of it. Survivors would lose their minds if that happened.
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I’m just used to swf. Go to a gen, survivor sprint bursts to nearest jungle gym. Meanwhile discordance going crazy in another gen. Go over there, one goes straight to nearest pallet other sprint bursts away. Then discordance goes off on precious gen. It can be a massive time waster if used correctly.
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What is the counter to Haunted Grounds? Not cleansing it? Ok so you leave Ruin or potentially Devour Hope up. If somebody else cleanses it, which you have no control over, then there's now an additional totem for NOED you have to find.
I'm not saying Haunted Grounds is very strong. But not cleansing it is not a realistic counter the majority of the time. Unless you and your SWF notice there's no ongoing hex effect AND you know there's two lit totems.
The counter to Dead Hard is baiting it out, catching the survivor out of position so they can't use it to reach a pallet, or using perks or add ons that cause exhaustion. If you're a killer with the ability to one hit down then DH is often made completely useless.
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how is it called something that can be the best in one situation but useless in other? balanced. next.
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You know what else doesn't have to be used skillfully? PGTW, NOED, SF+Enduring.
DH is balanced. It can either save you or screw you over, depending on how good you are.
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Swing earlier, that's what I do.
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That’s it. People that say it takes skill or to bait it out.....are they playing against green ranks?
You run towards a window. Killer is going to get a hit. You tap E to give you that small boost forward, just enough distance so that now the killer can’t get a hit and now you have the upper hand in a safe loop. Run the loop, drop the pallet safely and then move on to the next.
It takes no skill and buys so much time. It’s too strong for how easy it is to use. They should just have i-frames and remove the distance.
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They use it when you’re not in range. The only time you can bait it is if you are close.
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If they use it when they are not in range of you, it would be unlikely you would hit them in the first place.
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Thing is in situations like these the problem is more with the map design than with the actual perk. And it takes skill to realize and plan your path optimal to use DH like that. Good survivors are capable of combining several loops to a maximum use, instead of playing from loop to loop like a bot. Countering that would require the killer to realize such combinations and try to break them as a killer, if possible. But still it's more of a map design issue which is less relevant on some maps than others.
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Not really. The survivor runs towards the nearest pallet or vault they see and DH gives them just enough distance to make it safely. Some may plan their route but you don’t need to.
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I have had it happen plenty of times: i’m a little behind, the pallet is front and they are able to create the distance so i don’t catch up.
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Not cleansing it, or just playing safe on pallet loops for the next 60 seconds rather than trying to milk out every possible bit of value and dying for it.
"Baiting it out" only counters Dead Hard if they're using it to dodge hits.
If they're using it to cover distance to a pallet, there is no counterplay.
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I have had it happen plenty of times: i’m a little behind, the pallet is front and they are able to create the distance so i don’t catch up.
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Perks and maps can be broken at the same time.
Maps are definitely broken. Nobody questions that.
Dead Hard for distance is effectively a third health state, which is just plain busted.
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Except for one hit downs, exhaustion add ons and perks, and catching them out of position. Sometimes the pallet rng will favor them but that doesn't mean you're helpless. You can lead them in a certain direction. There's also been plenty of situations where I or someone else DH past a pallet and still get hit as we're throwing it down.
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Dead Hard is the best exhaustion perk to fix a mistake you made but if you play with little to no mistakes then Lithe or Sprint Burst are better, they can be used more consistently and to a greater effect.
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It can be annoying, sure, but it can be baited. Personally, I get a kick out of them using it at a strong pallet. If I can get rid of it early enough in a match, it can change the course of said match.
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well when it works. If you have bad ping you can use DH, meaning you get exhausted, and nothing at all happens. Dead Hard is a very broken perk, but why nerf it? Dedicated Servers already did.
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Most of the roster doesn't have a one-shot.
Most of the roster doesn't have exhaustion add-ons, and the exhaustion PERKS that exist are terrible.
Dead Hard doesn't solve terrible positioning the way Sprint Burst does, but you shouldn't have to rely on survivors mispositioning to have a chance.
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Yep I'm in the same boat. Absolutely love outplaying a survivor only to have them hit a button and suddenly I'm the one who got outplayed because they had dead hard and could get to a window or pallet with it. Literally nothing you can do against it if you're an M1 killer.
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Only reason why I think DH should get nerfed is simply because it's not being used as intended. It being used to prolong loops and not avoid taking a hit
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Most survivors that run dead hard will be looking back at you waiting for the swing. Just get closer and you can hit them with a well timed lunge because dedicated servers made dead hard unreliable unless it's for distance. You'll figure out how hard you can punish dead hard with enough time and PATIENCE.
I swear people will have one bad game and claim half the perks in existence are broken because this killer got a 4k or the 4 man swf escaped.
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Anything that prevents or obstructs 4k3m is broken and should be fixed
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Dead Hard when used correctly doesn’t have counterplay and completely rectifies a mistake. In a game where time is money and gens go flying whenever you make the smallest mistake as a killer, the fact that survivors can get away with one and prolong the chase in the process really hurts the killer.
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No perk requires skill so that's a weird argument.
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Dead Hard for distance doesn’t have a counter but usually you can easily bait out a survivor using it.
Dead Hard is the least annoying exhaustion perk. It’s so prevalent in higher ranks that I’ve adapted to it.
Sprint Burst is FAR more annoying to deal with. A survivor can hit their run button and get to a safe structure with zero counterplay on the killers part.
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True, both can be broken. But I disagree, because if Maps wouldn't be an issue, then DH for distance wouldn't be much of a problem. Yeah, then they can reach that one vault/pallet, but such structures aren't comparable to the distance an additional hit/health state gives you e.g.
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It doesn't even work half the time because of dedicated servers so I'd say it's balanced. Twitching on the ground exhausted OP.
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People seriously want DH nerfed? Lol... 😂
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Well played kilLee movements can be invalidated by dead hard. It should not have the invinicbility and dash, just one.
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I think it's fine. Exaustion perks are all good and if DH wasn't a thing you will see more Sprint Bursts. If you think DH is bad imagine an increase in people who 99% their SB.
Side note, when I read your title I genuinely didn't know if 'broken' meant OP or if 'broken' meant it didn't work half the time.
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All survivor perks are incredibly weak imo. The good ones are a one time use or have little impact. Dead hard takes skill to use and timing by the survivor. Your job as killer is so god damn easy it’s ridiculous. You swing. That’s it. You’re given the speed, the abilities, the Almost guaranteed game ending offering called ebony Mori, and add ons that are ridiculously game changing as well. Survivors engaging in inevitably unavoidable chases with killers go down really fast as it is. You’re telling me you’re going to complain about a small chance the survivor can evade a swing when they already do enough 360ing you to cause you to miss? It’s a perk! Quite frankly killer perks are the most OP. Not survivor perks.
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