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Dead hard is potentially the most broken exhaustion perk
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Does that not sound like a bad thing to you? That is why OP wants it nerfed, so that it DOES need skill to use
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necro
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Even though this is very old, it still holds up today. Amen.
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The way dead hard is supposed to be used to dodge an attack is almost impossible cause I find myself exhausted on the floor and dead hard decided it didn't want to work at that moment, so i can see why people just use dead hard for distance now cause it's garbage any other way imo.
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Dead hard for distance? Just play slinger.
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I don't mind Dead Hard too much. The majority of the time as the killer, you can play around it. You can't really play around Sprint Burst.
Now, can we talk about how terrible Lithe is? Even with vaulting perks it feels like you get hit when you go through a vault 90% of the time. And you can't blame it on dedicated servers anymore. Like all these killers have Stretch Armstrong/Dhalsim swings that teleport to the other side of any vault, it's ridiculous. Almost as ridiculous as throwing a pallet down - GETTING THE STUN ON THE KILLER - and STILL getting hit, too.
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+2 lol
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I think DH is fine as is. I'd consider it the most balanced of the exhaustion perks, with Adrenaline being the least balanced imo.
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I'm Sorry but I disagree with your assertion that dead hard takes no skill. In my opinion a person has skill if they are able to go above and beyond in order to get more out of a perk then its original purpose. The original purpose of dead hard is a short burst that prevents you from being hit when your injured. However a person uses it instead to gain distance to get to a safer position. This was not its intended purpose and the player who uses it like that had the skill to know the right time to use it how to get more out of it.
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The problem isn't DH - the problem is multiple survivors with DH against killers with poor anti-loop or chase to begin with. It turns an uphill struggle into an impossible fight.
That said - DS, Spinechill and Object in SWF groups are way more oppressive.
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I disagree with DS. As someone that cycles through survivors a lot DS isn’t that big a deal for me.
I agree with the rest though. If I play Spirit, Pyramidhead or Clown I don’t see Dead Hard as a major issue as they can get hits quite easily.
For the killers with no anti-loop though survivors run from safe pallet to safe pallet and you’re relying on them to make a mistake and give you a window to attack. So when they DH for distance and make a pallet/window they otherwise wouldnt have made you just lost your chance at getting them down and the chase goes on. Its why I dont use those kind of killers anymore. But then they complain about seeing the same few top tier killers everygame.
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Dead Hard is never the best exhaustion perk. That title is held by Sprint Burst.
Why?
Exhausted on the ground.
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