Can there not be a cap to Bloodpoints?
Please, this game is at a stage where there’s so much to it, with the archives and new survivors and killers, it’s hard to manage just having 1 million. Have the devs talked about making it where there’s no cap, or even like 5 million? SOMETHING to help with this? 😅 @Peanits @not_Queen
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I agree, I think 5 million would be pretty fair. It would also be nice if they increased the in game BP cap a bit, and/or change perks that give in-game BP bonus to instead make them post game. For example, Distressing would give 100% bonus on top of what you already got in the trial instead of just increasing it within the trial
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Agreed!! There’s just too many survivors and killer perks that it’s hard to get everything in a timely manner with only 1 mil.
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I feel like part of the reason is because they don't want people to be able to 1-50 a new character the moment they go live.
But when you have one million saves & you can buy multiple perks for the 150k from the Shrine & whatnot, you can get there in a short amount of time anyway.
The cap seems pointless to me, but what do I know?
There shouldn't be a cap at all... but it definitely shouldn't be as low as one million.
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That's called artificial replay-ability.
Also, I've seen it posted here before by a few people, but honestly, they go on and on about how they want the game to be accessible for new players...well...nothing scares new players away like a ridiculous grind.
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that’s what i’m saying too. the grind turns people off from games more so than a lot of other factors.
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Does anyone know why does BP cap exist? Whats the reason? Whats the point?
Post edited by Archimedes5000 on0 -
It scares returning players as well. I may have already mentioned this on this board, but I have friends who won't bother coming back to the game after realizing how far back they fell in perks and progress.
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I wish I could save up to 5mil lol
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How does increasing the cap help with the grinding? Spend the points you have before you reach the cap o.O
The thing with the cap is, that every new killer/survivor would already start maxxed out as soon as they are released. I think it is ok to have 1 million cap.
@Jacoby2041 Ingame BP bonus is actually better if combined with postgame bonus. If you have ingame 100% bonus and BBQ or offering postgame 100% bonus, a 100 BP action would be increased to 200BP ingame, and to 400 BP with the post game bonus. If both is applied as post game bonus, it would stack to a 200% bonus increasing the 100 BP action to just 300 BP
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It only really helps with new killers. Since it won't impose a limit on your bloodpoints, you can collect and collect and get what you need fast. Instead of "Oh, gotta go make another 3 million".
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Yeah you want that 5 million for a new killer to get all perks on him/her/it. Now everytime I get to a million I have to spend it although I already have what I need, so it's just a waste of bloodpoints.
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Not sure if I get you. Of course you can collect and collect to get your builds up fast, but most of the people complain they aren't able to finish the rift pass, so I guess it would take them some time too, to get a new killer to level ~150. And as not everyone just focusses on that one new character for 3 months until the next chapter is released, it will most likely be a variety of killers out there, before everyone runs the meta.
And I think this is probably even good to avoid a strict meta, because you get to know how different perk combos work with the killer until you got all perks (you want), which you might just favor over the meta, which you wouldn't get attracted to if you just started off with all perks. Surely this is not a big point, but I think it helps the variety of killer playstyles and makes the game less boring.
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So, if you have all the DLC, and don't have everything maxed out (all perks on everyone, survivor and killer etc), raising the bloodpoint cap won't help there.
But for new DLC's, it will, because right now 1 million bloodpoints, which is the cap, only gets you to about level 35-40 on a new character. So you can only bank so many bloodpoints for a new DLC. If you could bank say...5 million bloodpoints, you could P3 a killer (or survivor) in the first day. Or probably even get all the perks on one if you decide not to P3.
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And that is exactly the point. Everyone could do this and there would be far less variety on new release killers. That's why there is a BP cap.
And there is no difference if you have all DLCs or none, it is just about the freshly released DLC, that could be maxxed out by everyone
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That's a flimsy reason. There's never variety on new releases anyway. Your point is moot.
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You can kinda save around 2 million bp for new dlc anyway. I got around 400k bp saved up on the rift, the dailys will give another 100k give or take and another 600k from the shrine plus the initial million I'd save up.
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So you want a higher cap to be able to completely remove the grind? Like requesting "remove the leveling, just release maxxed out killers"?
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How would that be? There must be variety because not everyone gets the same perks. And I'm pretty sure every Oni would run Infectious Fright if every Oni had it, for example. And every new map control killer (like nurse or billy style) or at least the majority would run the Ruin/Surveillance combo
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Still just a level 50 character with about the third of available perks.
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The meta for a new killer hasn't been discovered yet if the killer is new. People are still going to be trying new things. Again, your point is moot.
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Your argumentation is moot as well. We can discuss further but it is just personal opinion apparently. Infectious Fright turned out pretty fast to be strongest on Oni during the PTB and I see currently like half of Onis running it. And if the Nemesis impact on Legion wouldn't be nerfed, that would also be a huge pickrate increase, which was discovered during PTB. Meta doesn't need that long to be discovered
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That was called logic. Of course infectious fright turned out to be good on Oni. People had been using it on other high mobility killers for months already. It was a no brainer; and people saw the potential of Legion before they even played him, when they saw the description. What's your point? lol
There is no reason to have such a low cap on bloodpoints.
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It is annoying when you want to try a specific build but you haven't unlocked the specific perk due to being at the mercy of rng.
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So what's your point, if you say meta needs time to discover and now tell me finding it out is a no brainer? I told you the reason: extended time of more perk variety, before everyone runs the PTB callout.
If there was no reason then why do they have it? Shards actually had a cap before and they removed it, BP cap was kept. So they made up their mind about it and apparently had a reason to keep it, or do think they just forgot about BP?
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Sure this can be annoying. I like to run builds as well. But if you really want to go for a build, just level this killer. You simply cannot do that for all killers. Just think of the possible number of Forever-Freddys, if everyone had Sloppy, Dying Light and Thana ready on tier 3 for example. And there are enough "annoying" builds that simply work best on certain killers. And I just risk to say, there are more people trying to run the best builds most of the time than experimenting with new builds. If they would change ranked play to have everything available like in custom play, I'm pretty sure the number of frustrating builds would go up in your daily matches.
Just look at survivor builds. Survivors are just cosmetics, so you don't need to level up everyone. You level your favourite and go for it. There is a handful of meta perks: BT, DS, Adrenaline, Iron Will, Inner Strength and an exhaustion perk (mostly Head On, BL or Dead Hard. Take a look at your next games and count: in most cases, every survivor runs 3 of these perks, like 70% of all 16 perks in a match are filled up with the above selection. Pretty sure killers would do the same if they simply got more blood points for their 15 unique killers
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I agree that unlocking all perks quickly could make it stale in terms of builds that would be run but most killer builds have variation unless that build was too strong like forever Freddy which did get nerfed.
But if we take oni as an example, yes infectious fright will probably be used on 90% of them but the other 3 perk slots will still have a good amount of variation.
For survivor...yeah pretty much the same perks get used by everyone.
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I understand what you're saying, which is true, however the instances I'm talking about are when you get max BP in a game. So let's use a hypothetical scenario:
Let's say you're using Distressing and BBQ on Demogorgon. Normally Demo gets 800 Deviousness BP per shred, but in this case you'd get 1600. (It would take 5 shreds to hit 8,000 BP) You hit the 8,000 BP cap in game and can't earn any further Deviousness BP. You get 4 BBQ stacks so now you get 16,000 BP from the Deviousness category.
Now let's say you're using BBQ and a version of Distressing which adds BP post-trial. You'll get 800 BP per shred like normal. (It'll take 10 shreds to reach 8,000 BP) You reach 8,000 Deviousness BP in game and can't earn any more. You get 4 BBQ stacks and Distressing applies another 100% bonus so now you get 24,000 BP from the Deviousness category. (end of hypothetical scenarios)
In the event of reaching the BP cap, post game bonus is better. It's not that hard to reach it, especially with a good BP earning killer. This usually means perks like Distressing, Bloodhound, and TotH are actually useless for getting more BP since they only increase BP in game and you'll probably hit the cap anyways. Any BP you would've earned after you hit the cap is wasted, these perks only help you hit the cap faster if you were going to hit it either way.
If there was a much higher cap or no cap at all though, in-game bonus would be better. What you are saying is technically correct if you don't hit the BP cap, having one apply a bonus in-game and one apply a bonus post-game would allow them to more effectively stack and give you more BP. Unfortunately there is a cap (and it is usually reachable even without in-game bonuses) so in the current state post-game bonuses would be better.
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There are some killers that have an easier time to hit cap in one or two categories, yes. How often do you hit them? On average, almost always? I'm happy about the ingame bonus when I wanna go for farming. Normally you need a really good game to get a max category, a 30k + game I get normally maybe once a week at most.
If I wanna go farming I'm happy about the ingame postgame combo, because beneath Legion and doc there are not really farming monsters (and they only max out 1 or two emblems easily) and it gets boring to just play these two. For example for farming I like nurse with Beast of Prey, Distressing and BBQ. Ingame bonus on Hunter and Deviousness and she also has addons to raise Deviousness bonus. Even medium matches give you a good amount of BP, but at the same time, without the bonus you hardly can max the categories if you are not a godlike nurse (a non nurse main speaking, pls keep in mind; if someone manages to 4k every game with nurse: you shouldn't need BP bonus at all and this is not the average player).
And to your Demogorgon example: The shred is good for farming, but it is also not that easy to use and can extend chases to an unnecessary length if you fail it. I run Save The Best For Last on him very often and just shred the obsession or when I can prevent vault/pallet usage with it. And with this playstyle you don't get 10 successful Shreds every game. So in general: Yes, there are killers that could make a bigger usage of multiple postgame bonus, but I think the majority has more value from ingame bonus. And don't forget that with offerings and BBQ you already have two stackable post game bonusses.
And removing the per-game cap is a different topic I think, the OP was about the 1 million cap storage, not the 8k cap per category. I'm totally against it. That would make farming games kinda ridiculous. And on survivor side I think it is even harder to max a category (except altruism maybe, and depending with which kind of hook humping team you play with, even this can be difficult), although several events got modified with higher BP like vaulting and dropping pallets in chase or wiggle BP were added, more BP for totems etc. The only thing I can think of that makes it easy to max is objective with Prove Thyself.
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I might be wrong with it, and unique killer powers of course offer more different playstyles depending on perks. But I'm pretty sure that the variety of killer perks would look the same if all killers had everything available or if there was just one killer. Less BP to spend, maxxed out by everyone -> same builds like 80% of the time. Maybe a higher variety because of killer power synergies which survivors don't have, but then lets say maybe 80% of the time each killer would run one of the three main builds like Skillcheck doc or Sniper doc, Basement hag or Make your choice hag and so on.
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