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Implementation of Breakable Walls on old maps - bring back double window jungle gym?
We'll sure enough strong windows will be breakable (looking at you, iron works of misery) but what else? Some veteran players might remember the old jungle gyms with double pallets and double windows (both pallets have been used here):
One of these windows is breakable and there will be a single pallet on the opposite of the breakable window (so basicly if the window is broken, its a regular jungle gym).
I think this would be a great addition to window plays, which can be shut down by the killer.
Comments
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This would be make so the killer can break the long wall window every time, so I think no
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why? It's the same as it is now: there is either a jungle gym with shortwall and breakable long wall or longwall with breakable short wall.
Based off the game rng
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Ah so its rng if you can break the long wall or short wall window?
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What is double window jungle gym?? I've had this game since the day it came out and hear these terms... Just never asked or figured it out
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yep, rng which window will be breakable (only one).
I provided a gif with a claudette running into one of these, not sure if it didnt load up for you. You can see from the game engine / perks that it's pretty old. Double Window was changed on Patch 1.1.2D in October 2016 ^^
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Breakable walls aren't an excuse to make loops stronger, that would defeat the entire point. You do that and now the killer is forced to break them just to get the loops back to their current state as they are right right now.
It's like putting an item on sale at a store but marking its base price higher so that the "sale" just gets the price back to what it would have been originally before the sale price change was added to begin with.
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Jungle gyms can spawn right next to each other and next to map features that are basically impossible to loop. I'm against making them stronger than they already are. A good survivor can loop a good killer for a decent amount of time with or without the pallet and just go to another pallet/loop if they screw up.
These are very strong tiles already for survivors, especially ones that know what they're doing. Wasting the killers time kicking down walls should be used more for stupid broken stuff that should've just been reworked in the first place - like ironworks or coldwind.
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Yeah, it loaded. Sorry, I kind of skimmed through. But I understand now. Thanks for clearing that up.
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Absolutely not
That's like saying have a hex perk that instantly hooks and survivor but when you cleanse it the survivor is just exposed
Jungle gyms are very strong the last thing I want is to have to break a wall just to be able to make it it's usual strong tile
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Depends on how it will be implemented. If a killer can shut it down at any given time, it's alright. If they limit it to only while being in a chase, I agree.
I'm already happy when the strong windows are somewhat gone, so I'm good with stronger tiles. Know when to chase and when you dont. A jungle gym is smth that will be used at some point, strong windows only block off after being abused multiple times and can be used at any given time later. There is more counter play to stronger tiles than holding W, but there was none for most killers on strong windows.
I just hope to see more of this mechanic implemented into the game :)
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