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Changes to dbd (Feb update)

I want to give my opinions on these changes:

Doctor: Madness not passively going down is QOL, saying your best madness gain is blast, which now always tiers up, so good! I don't think this fixes the chase issues he's always had, but it'll help with Madness, which is a plus.

Plague: this doesn't really change much of anything. It gives her spicy vom, which isn't even that good. It gives healthy survivors such a head start since you're slowed while spraying, and slowed even further afterwards, so it's only effective if they're injured already. It's qol, but not good enough to encourage spicy builds, as incense is really the only good add-on imo. The others can work, sort of, but not well enough.

Trapper: Uhm... The traps move after being popped by anything, so resetting a moved trap is ineffective. The trap would have to be capable of being adjusted while resetting, else I'm still going to need to pick it up to place properly.

Toolboxes: I mean, it's a step in the right direction? The change sounds good, but will it really change anything? Tool boxes repairing faster with less charges depends on A: What's the bang per buck? How far will one charge on a tool box go? And B: How many charges are there? Are we going from brown fully lasts through one gen to 3/4ths? Half? 1/10th? Numbers matter, so until we get some, I'm not getting my hopes up.

Sabotage: This definitely is a wonderful change to negatively impact swf and barely affect solo queue, so yay to that. Not to mention the changes to perks like saboteur and hangmans trick are lovely. Solo queue will still be capable of doing sabo plays, just like swf, but it's not a "pre planned" effort anymore.

Add-on retention: finally. This has been a long asked for aspect, since many addons for survivor items are way too good, and the fact that killers couldn't keep their best addons (most of the time not even the pink addons) felt really dumb when survivors could keep their best addons essentially permanently.

Breakable walls: this is either good or extremely bad. Good: makes fewer loops that survivors have to loop. Bad: if not broken, even better loops because it exists and requires breaking to not be an infinite esque loop.

Comments

  • StuMacher
    StuMacher Member Posts: 110
    edited February 2020

    Trapper: so if you can't sabotage the traps, why not trap the gates and close the hatch? Game over. Do you have to take one for the team to unlock now? I mainIy play killer as of late but that sounds problematic. Why would anyone even attempt a basement save?

    Hooks: the new way, no 99s, that sounds like a more of a nightmare for killers. It sounds like at will sabotage in a matter of seconds. Body blocking is already a thing now you have one person working to bring the hook down from any angle.

    Add ons: I think we read something different. I read survivors keep items not add ons unless with ace in the hole. Killers still do not keep anything, used as an example of not keeping things.

    Walls: lol idk we'll see

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    "Spicy vomit" is not good? Bro, do you even play plague? That thing is atrociously lethal, especially when everyone is injured, top it with infectious fright and I bet my ass you get at least half the survivor squad down

  • Rlabotath
    Rlabotath Member Posts: 125

    Sabotage meaning break, doesn't stop you from popping them

    Yes, but I don't feel that this is necessarily bad. If two want to take THAT many hits just so they can sabo in your face, I'd take that as a plus, even without the hook.

    Addons: no we read it right, I'm glad survs can't keep addons anymore. I was simply comparing that it sucked as killer to lose addons while survs didn't

    Sounds like you have really bad survivor squads in your games. One spicy vom is 60 seconds of "just hide" and stick to tight jungle gyms so as to loop well if caught. Beyond that, if you're healthy, as I've said, the speed slows make it so you get massive distance running away from her.

    It's not that spicy vom is garbage. It's either good against idiots, or useless against good players. Beyond that, just staying sick is %90 of the time the smart play, so with this qol change, she's guaranteed 60 seconds of hiding survs and that's about it.

    To answer your question, she's my favorite killer in dbd.