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I'm Noticing A Pattern

Snow_Lep
Snow_Lep Member Posts: 305
edited February 2020 in General Discussions

Just a little bit of observation.

They have addressed a lot of issues in the game in many of the streams, and the one thing I have noticed it coming back to is the statement that is some variation of "the issue is caused by the servers".

Now I'm no expert here, but when you can trace back a majority of the bugs and issues that are being reported to one major source of hassle.. Wouldn't it make sense to rework or remove the base cause of the issues?

What did they say caused the hitbox issues? Oh, that's right, communication between the player and killer on the server.

Why can't they have a dc penalty that can distinguish between a game crash, a force quit, and a regular disconnect? Yep, the server is unable to tell the differences.

Why is Dead Hard not working? Is it the servers? You betcha.

I could list off the others, but I don't feel like spending 12 hours typing out everything that they have addressed back to the servers as the root cause.

Back to the original point, would it not be logical to go to the root of the problems to fix them, rather than trying to just band-aid everything else on the surface.

I will say, considering the fact they have never explicitly stated that the didcated servers are actually completed and implemented at their fullest.... They can always pull the card of "well they are still 'technically' being tested". That is one of their smartest little dirty tricks to force survivors to deal with servers that probably cost less than a bus ride to each city where the servers are based in.

Comments

  • NoShinyPony
    NoShinyPony Member Posts: 4,570
    edited February 2020

    "Why can't they have a dc penalty that can distinguish between a game crash, a force quit, and a regular disconnect? Yep, the server is unable to tell the differences."

    That one thing isn't BHVR's fault. It's simply not possible to tell. You have the same problem with other video games.

    Edit: While there are some differences in the details, I'm keeping it simple here.

  • Snow_Lep
    Snow_Lep Member Posts: 305
    edited February 2020

    Oh I feel like correcting that in a way that other games have chose to address the issue. If the leaving was not on the players choice (versus a player abondoning the match through the menu) the option to rejoin matches exist.

    To clarify, I'm not saying that DBD should allow those who lose connection or crash to rejoin, but as an example for many games that DO have that recognition.

    Wait. It doesn't allow those who abandoned matches to rejoin, but those who lost connection can rejoin? It has to know the difference somehow to allow that option.

    There is a way it can tell. The issue is spending money on servers of decent quality, and paying more than what Mr. Krabs pays his employees per month.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946
    edited February 2020

    Ok no, all proper online games have dedicated servers for a reason.

    Yes hitboxes need to be tweaked but acting like that was not a problem before is just... idk ignorant?

    Having the game be controlled by the killers connection had plenty of problems and gave control to those players they now, thankfully, no longer have.

    The problem is not the dedicated servers, its the way the game acts using them and that makes sense considering the game was originally P2P, this is not some, "flip the switch and it works", type of thing, it requires work over time and its getting it.


    Honestly your mentality is the same as the devs regarding Huntress hatchets and its not good.

    The devs ones tried to fix those, admitting that rather then throwing an box the size of the hatchet, a huntress was basically throwing a beachball which is why survivors can be hit around corners.

    They tried to fix that, failed, reverted it and never touched it again (aka still the beachball), thats almost what you are suggestion now with dedicated servers.

  • greekfire774
    greekfire774 Member Posts: 170

    Man I play Halo 5 regularly. A game created by a company that has the money to back up anything they need to do. You still get temp bans for disconnecting from a match regardless of the reason cause servers cannot distinguish the difference. You're asking a small studio to do the impossible and it's really that simple.

  • Imagination and reality are different things. People always (severely) under-estimate complexity in software engineering

  • Mr_K
    Mr_K Member Posts: 9,249

    Replace "server" with "killer host" and the pattern stays the same.

    The issue with the game is it's foundation. The game wasn't built to last this long or get as big as it did. Every couple of months more junk gets thrown onto it and things break.

  • fleshbox
    fleshbox Member Posts: 494

    Or distinguish between an intentional DC or one caused by the game not completing after end game collapse has finished. If the timer runs beyond the 2 min ECG timer and then game is still going it s fair to say that it "crashed". No penalty needed for DC.

    I just took a 5 min penalty for that. EGC came and went. Poor stuck in place surv was prolly happy that it was not them that got the penalty.

  • Eye66
    Eye66 Member Posts: 822

    It does seem like they badly cheaped out on servers, and picked bad locations for them too

  • Fibijean
    Fibijean Member Posts: 8,342

    Latency is just as much, if not more of an issue on a peer-to-peer connection. The only difference there is it's one-sided. Removing the servers won't solve any of the problems you mentioned. A better solution is to keep the servers for the sake of all the advantages they provide, and find ways to minimise the impact of latency on the gameplay - which, as you would have heard on the last stream, is exactly what they're currently in the process of doing.