The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Add-on Changes and the lack of BP change and/or Bloodweb change will make the game miserable for.

As the title states the new add-on changes that will be pushed out next patch will make playing survivor a lot more frustrating out of game and in-game. The issue I see with the add-on change is a lack of BP buff for survivors and bloodweb changes.

At the moment survivors average about 20-21k BP for escaping a a match, while a killer will average 20k minimum for a bad match, a good match will get them 30k. Without including BBQ ( everyone runs it so it's 40-60k a match) killers earn about 1/3rd more BP (Without BBQ) than survivors which up until now as been fair as killer don't keep their add-ons and have to replenish them quicker. Now though survivors are put in an even worse situation as instead of having to focus solely on add-ons and offerings, survivors have to split BP between add-ons,offerings and Items while making less BP than a killer. This issue will affect newer players the most as they don't have a hoard of items to throw away but will affect all survivors as good add-ons will become scarce quickly.

The bloodweb at the moment for survivors is extremely random when it comes to getting the add-on you want. It's extremely hard to hoard the best add-ons as they aren't found in the bloodweb enough, gel dressing is easier to find in-game than on the bloodweb (requires a loot build). Coupled with the fact that the survivor bloodweb has items, good add-ons will be extremely rare when compared to good killer add-ons (Only offerings and add-ons appear).

There is something to also be said about the inherent value of add-ons when comparing killer add-ons vs Survivors. Without talking about the quality of killer add-ons when compared to survivor add-ons, how killer add-ons are used when compared to survivor add-ons is important. Killers use better add-ons when they feel they need to as they can see what survivors are bringing, their names, and if they're a SWF, they can effectively use their stronger add-ons. On the other hand survivors have no idea who they're going to play against, making their add-ons and items worth less before the game even starts. An example would be the medkit against a Plague,Billy,Bubba or Tru3 GhostFace (Sloppy+Nurses). The medkit will get very little value or no value (in plagues case) against these killers on average as they will usually take away 2 health states or rely on nurses to catch you healing (Ghostface). Now with the new add-on change these add-ons that were useless or almost useless are now gone without providing much in-game value.

TLDR: New upcoming item changes are awful for survivors if survivors don't get a BP buff and the bloodweb isn't changed to include more add-ons as they are now temporary.

Solution: Increase survivor BP to match that of a killers on a average game and the Bloodweb offers less offerings and better quality of add-ons and quantity.

PS: Devs pls give Demo better add-ons, he's really only got mews guts and rat liver to live on.

Comments

  • Survivors get 20k to 25k usually for escaping.

    The average kill rate across all ranks is around 70%.


    Only around 30% of survivors generate that amount of blood points. The other 70% are dead and get anywhere from 5k to 15k points.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    If you escape you keep the item still, just not addons. So we’ll still be able to keep our medkits if we get out but not the bonus speed and charges.

    To be equal all along if you get to keep everything when you escape a killer should get to keep their addons if they manage a 4K or 3k and hatch

  • ZoneDymo
    ZoneDymo Member Posts: 1,946
    edited February 2020

    wait wait wait WAIT, you suggested people play BOTH sides?!?! are you mad? that might make people realize where actual issues are! you are crazy

  • I_Face_Camp
    I_Face_Camp Member Posts: 244

    XD fr tho. Bugs me how some people only play survivor

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    The reason here being, at least for me, because I like to put bloodpoints back into the characters I get them from. If I play freddy for an hour, then I want to put an hours worth of bloodpoints into freddy to get my add ons back. If not, then I've just lost my entire collection of drawings and ropes, leaving me with blocks, forever freddy, or nothing.

    Plus, playing killer for an hour is something you do if you're below rank 13 or if you're a masochist.

  • I_Face_Camp
    I_Face_Camp Member Posts: 244

    Or just dont use addons or offerings when grinding bp. That's what I do. Then you didnt use any items and therefore dont need to put that bp into the character you were using. Boom simple solution.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,809

    I mean, yeah, good point.

    Good luck getting BP playing anyone but Billy, freddy, or spirit without add ons tho (whole new discussion).


    Back to op, honestly I wish devs would buff survivor BP gain. Its pitiful and makes grinding them up really fun, when you unlock about 3 nodes each game as survivor, and about 6 or 7 as killer.

  • Jasonisanicefella
    Jasonisanicefella Member Posts: 377

    You probably play low ranks because with the current meta BP at high ranks, are a problem for everyone.

    When gens are rushed you may get 15-17 k if the survivors escape and you may get a similar score for a killer even with 2 or 2 kills.

    BP scores need to be boosted across the whole spectrum killers and survivors

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    No because killers only have 20 add-ons and get BP way faster. Survivors have 70 items and add-ons in total.

    I could literally play MDR/Amulet Spirit forever if I just dump all my BP into Spirit after every game. I can already do it about 60 times without even putting a single BP into her, that's just left overs from getting her p3 all perks.

    I cannot run Engineer's with BNP and Swivel Socket every game as survivor, even if I dump all my BP into them after each game. I can't do that NOW, and I definitely wouldn't be able to do it after the update.

    There's nothing wrong with keeping the add-ons for the item if you escape without using up the entire item.

  • Chatkovski
    Chatkovski Member Posts: 309
    edited February 2020

    I rather think we should push this logic, and standardize the functioning of powers / items and add-ons between killers and survivors.

    - each item only exists in one version (rarity). Each item is always available to survivors in the lobby. A toolbox, a med-kit, a flashlight, a map, and a key. Each survivor simply chooses the item with which they will play the next game. This change would surely simplify their balancing. (yes, the key requires a big change)

    - the bloodweb no longer offers any item, but only add-ons.

  • Accullla
    Accullla Member Posts: 984

    As I see it this incentivises survivor 'mains' to play killer in order to collect bloodpoints. As a result they'll get better at both roles. Nothing wrong in getting better. I welcome the change.

    It shouldn't really affect anyone else (I. E. People who play both roles or people who prefer to play killer).

    All we need now is something that incentivises killer 'mains' to play more survivor

  • Joao_Bandicoot
    Joao_Bandicoot Member Posts: 286

    You don't spend any BP if you found the item/add-on in a chest and can keep them with Ace in the Hole, imagine if Killer had a Secret Shrine where you could collect/change add-ons mid Trial and even keep them after the match ends by using one Perk slot.

  • SirFloofington
    SirFloofington Member Posts: 49

    I did think about ace in the hole today and with the new system the perk still only has 1 functional role and that's for playing a loot goblin build. Taking ace in the hole with good add-ons is never worth it considering you're essentially making those 2 add-ons a perk and no 2 add-on combos I can think of are worth it. Medkit add-ons aren't as good as Botany knowledge if you want to maximize medkit efficiency.

    As for your second point, the best killer add-ons are leagues better than the best survivor add-ons (Better than a 1 to 4 ratio). This doesn't even take into account when they use their best add-ons. Killers can hoard their best add-ons and use them when they feel they need to. With their higher BP gain they also are basically able to use whatever add-ons they want almost forever regardless.

  • SirFloofington
    SirFloofington Member Posts: 49

    I don't play as much as I used to because of college so I enjoy playing survivor more than killer.I don't see why I should be forced to play killer in a game I purchased because of a upcoming change. Especially when killers have the luxury of getting enough BP to the point where they don't have to switch to survivors to conserve add-ons.

  • Laakeri
    Laakeri Member Posts: 835
    edited February 2020

    Eventho I dont use items as a survivor (besides browntown box for sabo daily) its indeed bit weird for them to go balls deep instead of nerfing full blown gen rush toolbox and key and its addons. Imo medkits and flashlights werent an issue.