What does red herring do?

Can anyone explain to me what it does, and why you would use it? thanks

Answers

  • brokedownpalace
    brokedownpalace Member Posts: 8,823

    You use it as a distraction I believe.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    If you work on a gen for 3 seconds the perk activates, Now if you walk away and hide in a locker the killer gets the explosion notification on that gen.

    So the idea is you start a gen. Maybe one in the corner with nobody on it, an irrelevant gen. Then you move away and get in a locker. The killer gets the notification and they walk across thinking the're going to find a survivor but suprise! nobody there.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946
    edited February 2020

    Or, the killer has pop and you want the killer to waste it on an irrelevant gen so you lure them to that one.

    It does seem rather weak though, rarely do killer care for blowing up skill checks anyway

    Off the record also seems pointless, but For the People seems amazing and easily abused.

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    Troll perk for public. Work on the same gen then set off explosion when you hide. Watch the lolz unfold as you wait for the hatch to spawn.

  • Peanits
    Peanits Dev Posts: 7,555

    You basically make an explosion at a generator to lure the killer to it. It's a distraction, like Diversion.

  • RickJames
    RickJames Member Posts: 85
    edited February 2020

    Can't you just fail a skill check and save a perk slot to do the same thing? My first thoughts on the perk anyways.

  • underlord99
    underlord99 Member Posts: 1,030

    why does it only take 3 seconds compared to diversions 45 seconds?

  • Kongtwenty12
    Kongtwenty12 Member Posts: 140

    yes but doing that bring the killer to you where red herring sends them away from you.

  • RobMeister88
    RobMeister88 Member Posts: 351

    Basically a time wasting perk for the survivor, and will only work on baby killers. If you want to waste a killer's time with noise notification then just fast vault a window, plain and simple. Besides, if the notification requires you to go into a locker, then that's a free grab for the killer. Gen not being worked on, no scratch marks, locker right next to the gen, you see where this is going. You could exit the locker but then the killer will easily hear you exiting and get a free hit. Sure you can go across the map to enter a new locker but that's a huge waste of time. And why would you stop working on a gen after 3 seconds? And if you work on a new generator the perk deactivates, so you either waste your time by doing nothing productive in hopes of wasting the killer's time by going to your location, which won't happen with killers that have common sense. I think it's a contender for the worst perk tbh, but I still think Deja Vu holds that title.