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It's time to make Hillbilly a 110% killer.

Coder
Coder Member Posts: 747

Hear me out. If you think Deathslinger's power is strong enough to justify 110% movement speed, you've never faced a God Tier Hillbilly. And I'm not saying a "good" hillbilly, I'm pretty sure you face those every day, I mean God Tier, those guys that can do insane curves that feel like he's hacking somehow and who can end chases in 3 seconds. You died the moment you joined the lobby. Well used, hillbilly's power is ridiculously and game breaking strong.

I don't see Deathslinger's power being that strong to justify 110% movement speed. Even Oni is stronger and he's 115%.

The only killers I think justify the 110% speed are Huntress and Spirit (not even hag), but Spirit because it's broken (see this video by OH TOFU). Deathslinger's power is not that strong or broken, I don't think 110% speed is justified.

https://www.youtube.com/watch?v=aMRKm7Jz-08

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Comments

  • Coder
    Coder Member Posts: 747

    Was not my intention, I'm sorry you missed the point of the thread.

  • HellDescent
    HellDescent Member Posts: 4,883

    Here we go again... 🤣🤣

  • Eye66
    Eye66 Member Posts: 822

    To be fair that's how all real nerf-begging posts start out, and the devs are the kind of people who'd read this and go "yeah 110% Hillbilly sure" as their only takeaway

  • Mister_Holdout
    Mister_Holdout Member Posts: 3,144

    If you have enough distance you can 180 the chainsaw dash with mouse and keyboard.

  • MedicSpirit7
    MedicSpirit7 Member Posts: 689

    Deathslinger needs a few buffs

  • Accullla
    Accullla Member Posts: 984

    So you're saying that he should be nerfed, because there are people who invested countless hours into mastering his power to the point where they can easily dominate you? Great idea. You should always balance around the top 0.1%(that's sarcasm in case it wasn't completely obvious)

  • BloodyNights
    BloodyNights Member Posts: 526

    I did that once, I was about 5 or 6 feet away from the chainsaw, got hit because of.....Latency :3

  • Coder
    Coder Member Posts: 747

    Not really, but still hillbilly's power is stronger than Deathslinger and he's 115% speed.

  • Frankie
    Frankie Member Posts: 807
    edited February 2020

    ahahahaha

    rank 20s and their wild ideas

    "i cant loop this killer! time to nerf his speed!!"

    much KEK

    (Yes I read the whole post. We know what most people will read, though.)

  • xllxENIGMAxllx
    xllxENIGMAxllx Member Posts: 923

    I mean survivors want nerfs because they don't like efforts to win. It's not like the survivors side is the strongest when played great.

    Flickbilly take a lot of hours and they want to nerf it because killer need to make efforts while survivor don't.

    You can't nerf a pro player just because you're nub. If something need to happen is a revamp of the ranking system. If matchmaking become skill based you will only meet these players if you have the same amount of skill. If he too strong despise the skill cap then he should be nerfed but, actually the system is not there so red ranks mean nothing and so RR players is mixed with bad and good players.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,771

    I don't think the problem is in regard movement speed. I think issue is in rewards in hitting his gun. He's suppose to be a killer that relies on getting downs with his gun but current iteration of his power seems to be more drawback than helpful tool for downing people. Unlike Huntress who has pretty big hatchet hitbox, this guy gets 1 hatchet that he has hit with pixel perfect precision and if he hits, he just gets an injure. The killer is like high skill, low reward. He even has add-on called iri coin that increases his reward for landing harpoon into an instant down... but it has restriction of 15 meters, however the irony is that the further you hit a survivor with your gun, the more chance the survivor has to hook himself on object and break free, so like that add-on is entirely counter-productive. It gives illusion that he has ranged attack but really he doesn't. For safe loops, it doesn't even help him when the pallet is thrown down compare to huntress who can down people through pallets. I love his skill-cap and he's super fun to play, but if he gets released like this, he'll be proper f-tier killer. I feel like they should do what they did with Demogorgon's ultra-rare add-on and make it base kit. Remove 15 meter range restriction and just put exposed into his base kit, I also don't think his power should injure you or apply deep wound if you break free from his chain. I think these changes would make him high skill high reward killer. Maybe his ultra-rare gives him 2 shots instead of 1 shot for extra challenge for survivor. Take this post as personal opinion regarding new killer.

    .

  • GreezyWeezy
    GreezyWeezy Member Posts: 72

    Those insane curves cost a set of spiked shoes and a bottle of Thompsons moonshine. They don't come cheap.

  • Leachy_Jr
    Leachy_Jr Member Posts: 2,207

    Billy is:

    • Interactive, meaning hes fun to play as and against
    • Completely counterable from both sides (link to first point)
    • Strong (which isn't a bad thing)
    • Very punishing to survivors for playing bad

    So you are complaining because hes strong, or because (to put it bluntly) you're bad.

    Comparing him to other killers shouldn't justify a nerf even when the killers have completely different abilities.

  • Accullla
    Accullla Member Posts: 984

    You're comparing apples to oranges. It's not stronger - it's different

  • MegMain98
    MegMain98 Member Posts: 2,913
    edited February 2020

    On paper, Deathslinger looks strong and warrants a 110% movement speed...but in actual gameplay he is going to be hurt by bigger maps.

    On a map like Coal Tower? Sure 110% is fine. On Red Forest? Rotten Fields? Disturbed Ward? No way. He’s way too slow. Even 115% killers have issues on those maps.

    The current 110% killers have super strong power that absolutely warrant 110% movement speed.

    Huntress should ONLY be 115% movement speed when completely out of hatchets and should gain a 1% increase to speed after every hatchet thrown.

    Spirit is a no-brainer. We all know why she is 110%.

    People underestimate Hag. She would be a little bit too strong with 115%. She already has chase potential and map pressure. No need to make her any faster. A good Hag doesn’t need faster speed.

    Deathslinger is a solid killer but unlike Spirit and Hag...he can’t apply map pressure and have chase potential at the same time. Huntress can at least pressure the other side of the map with hatchets. If he could actually pull survivors over pallets and is as viable as Huntress at pallet loops then 110% would be fine:

    I don’t see the point of having Deathslinger at 110%. That would be like having Plague at 110% because she has a ranged attack.

    I understood your comparison of Billy and Deathslinger. I know it wasn’t intended to be a “Nerf Billy” thread. People get triggered over the title and don’t read the post.

  • Oshi
    Oshi Member Posts: 306
  • Skelemania
    Skelemania Member Posts: 227

    Anyone that tries to defend Hillbilly not needing nerfed with one side of their mouth while acting like other killers need nerfs is a hypocrite.

    Billy's tuning doesn't make any sense compared to the other killers.

    He can run forever. He can chainsaw forever. He has no freakin' cooldowns.

    None of it makes sense. It's like if Nurse could blink forever without getting stunned after them or Huntress never needing to reload her Hatchets. Or the new killer not having to reload. Or Oni not needing blood to power-up.

    He's ridiculously OP & not at all in line with the other killers in the game.

    He doesn't make sense from their own design standpoint.

    Where are the negatives that negate his positives? He always has a 1-shot down. He can run forever across the entire map. He literally has no weaknesses, it's stupid.

    Stop trying to defend him because you like him. From a DESIGN standpoint, he's broken.

  • Nemmy_Wemmy
    Nemmy_Wemmy Member Posts: 800

    Wrong, billy has the initial really high turn sensitivity when the saw first starts, this is the flick people are talking about. No need for addons to flick.

    Anyhow i love billy, even tho i literally never play as him. Hes fun to face tho.

  • ad19970
    ad19970 Member Posts: 6,410

    This would ruin Hillbilly and just further increase survivors queue times. I don't think this would be a good idea at all.

    When going against an actual god tier Billy, it should also take god tier survivors to be able to have a fair chance of winning against the Hillbilly. And I'm pretty sure those survivors are still able to loop Billy long enough for their team mates to make good progress on gens.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Billy is just fine how he is.

    So is Spirit. I swear anyone that says you can't outplay a Spirit simply has 0 creative thinking skills. You certainly can outplay a Spirit. She is far from broken.

  • MegMain98
    MegMain98 Member Posts: 2,913

    You can outplay a Spirit if you guess her movements right and that’s why players hate her. You are guessing where she is and trying to throw off her tracking. You don’t know her exact location in a chase like all other killers so when you go down it’s like “Darn, I guessed wrong. Guess I should play better”.

    She’s a very unsatisfying killer to lose to. Not that she is OP or broken, just unsatisfying because you made the wrong guess.

  • Seltas0208
    Seltas0208 Member Posts: 1,056

    Actually yeah it was, maybe if the title was something like : death slinger doesn't deserve to be 110% or something like that

  • Coder
    Coder Member Posts: 747

    Playing against Spirit is like flipping a coin.

    Heads... ok, it seems I escaped, she´s still looping around that pallet, I'm gone.

    Tails... oh... a hit... outplayed I guess...

  • Coder
    Coder Member Posts: 747
  • Coder
    Coder Member Posts: 747

    If instead of doing a meme you took the time to read and understand what the thread is about, you could have given a useful opinion.

  • Oshi
    Oshi Member Posts: 306

    I am not an green/yellow/grey rank, my opinion doesn't matter.

  • Coder
    Coder Member Posts: 747

    Oh, you're red rank killer and survivor like me. Nice!

  • ABannedCat
    ABannedCat Member Posts: 2,529
    edited February 2020

    You can still loop him. Which already disqualifies him from being OP, or even being top-tier. A Billy is completely powerless at a Jungle Gym, Killers Shack, or the Ironworks window. He eats pallets and needs to vault windows like a M1 killer. A Freddy on the other hand could do atleast something at those loops.

  • Marcus
    Marcus Member Posts: 2,047

    He has the same problems as Huntress. He is a 110% speed killer with no mobility in a game where map design is still atrocious. So untill some maps are made smaller and God loops are fixed, he will be on the weaker side.

  • switch
    switch Member Posts: 489

    Nah, he should be 115%, but remove his 1-shot

  • xEa
    xEa Member Posts: 4,105
    edited February 2020

    Of course i know god tier billys, but they all have one thing in common to pull off this crazy curving #########.

    Doom Engravings. Thats it. Without that addon, many curves are impossible to do right in time.

    Billy is totally fine, its just this one addon that makes him broken on really REALLY good billy players.

    Writing "problem" and "Huntress" in the same sentence is a little bit absurd. She is totally fine and can be one of the sickest killers in the game... just hard to play thats all, but her potential is insane. Check out umbra and zubat for example. And there are better Huntress players out there then those 2 i have faced aswell.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    I’m glad someone else gets it. Hillbilly is so out of whack with other characters. There’s no way he can be “the most balanced killer” because the devs never designed a killer like him afterwards.

    He’s the only killer imo that needs a nerf now. Certain things about others I may tweak but Hillbilly is the only one that needs the nerf.

    For the record he shouldn’t be 110% it just doesn’t suit him. He just needs the charge/cooldown add ons nerfed a bit, and some kind of stamina so that when he’s zoomed over to one side of the map to instadown a survivor he can’t then immediately zoom back across to the other side to camp a hook.

    Spirit can only walk for so long, freddy has a cooldown on the teleports, even Demogorgan has a cooldown on the teleports and that’s his main power.

  • Callmehandsome
    Callmehandsome Member Posts: 529

    Hillbilly is where every killer should be. Strong but not oppressive. Good survivors can still easily stomp good hillbillies. But yeah bad survivors get stomped by bad killers, that's how it always goes