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Perk Dump
I kept having ideas for various perks floating around in my head so I started writing them down in my phone to fine tune them eventually post here. So here is about a month and a half worth of ideas I had. Some I do plan on using or have used for killer ideas.
Killer Perks
Boomer Bile (part of The Infected)
A strange adaptation has turned a potential threat into an opportunity to mark prey.
Upon being stunned, all survivors within 32 meters have their auras revealed for 5/10/15 seconds.
Don't Anger the Witch (part of The Infected)
You've had enough of dealing with the survivors. Every little thing they do just adds to your desire to slaughter them where they stand.
After being stunned or blinded for a cumulative total of 12 seconds, all survivors suffer from the exposed status for 40/50/60 seconds.
Alert the Horde (part of The Infected)
The survivors weren't careful and have now lost each other to the sound of the oncoming horde.
Become obsessed with one survivor.
Whenever the Obsession makes a rushed action, gain a token. At 10 tokens, a 32 meter terror radius is applied to the other survivors for 40/50/60 seconds. At the end of the effect, your tokens reset to 0.
You can only be obsessed with one survivor at a time.
Excruciating Pain (part of The Scourge)
The pain from your strikes leaves your victims in a state of otherworldly torture.
When a survivor is put into the injured state from a basic attack, they suffer from the Broken status effect for 60/90/120 seconds.
Hex: Fog of War (part of The Scourge)
A hex rooting its power in deception. Your desire to protect your Hex totems becomes manifest.
While Hex: Fog of War is active, 2/3/4 active Hex totems are disguised as dull totems. Hex: Fog of War cannot be hidden. All hidden Hex totems are still active and can be cleansed. You can not see the auras of hidden totems.
Cursed Treasure (part of The Scourge)
What belongs to the survivors belongs to you too. They just don't know it yet.
Whenever a survivor uses an item within 20/24/28 meters of you, their aura is revealed to you.
Wrath (part of The Tyrant)
The survivors got too close, and now they are going to pay.
For every survivor within 8/10/12 meters that isn't in the dying state or hooked, gain a stackable 10% cool down reduction on successful basic attacks. Wrath only activates if there are at least 2 survivors that meet the above conditions.
Greed (part of The Tyrant)
You pull out all the stops to protect what is rightfully yours.
Whenever you are within 10 meters of a generator, look at it for 3/2/1 seconds to block it for 30 seconds. Only one generator can be blocked at a time.
Gluttony (part of The Tyrant)
You want for more. You NEED more.
At the end of the match, gain 50/100/150% more bloodpoints in each category.
Survivor Perks
Spectator
You have an uncanny ability to know when someone is in trouble.
Unlocks potential in your aura reading ability. Whenever another survivor is in a chase within 32/40/48 meters of you, their aura is revealed to you.
Center of Attention
You have a habit of keeping all eyes on you, whether you want it or not.
Unlocks potential in the aura reading of others. While in a chase, your aura is revealed to all survivors within 32/40/48 meters.
Heavily Armored
(Not entirely sure about the balancing of this one but wanted to include it in case someone had an idea)
Using what you have on hand, you plan to protect yourself from harm.
When you start a match, gain the endurance status effect. After being hit, the endurance effect will only return once you are healed to the healthy state after being hooked. You permanently suffer from exhaustion. Gain 50/75/100% more bloodpoints in the boldness category.
The killers I mentioned above:
The Scourge: still being worked on
The Tyrant: still being worked on