Devs, why?
Why you only add nice perks for survivors? Pls, add something evil. For example, instead of giving someone a health bar, a survivor would steal someones health bar. To balance it out, it can be done only once. Imagine how much more fun would be end games.
Imagine two survivors are running to an exit gate. A killer is following them. One of survivors get hurt. The gate is too far, and injured survivor take a health bar from his friend. Only one survivor can escape.
Pls, make perks more fun.
Comments
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Also, it would be a fun way to deal with hook farmers.. 😁
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This would be great until it happens to you. Then it would feel like a bad idea.
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well, 2 perks counter each other. If you use it early, then you better stay away from other survivors until the end. Bond would become the 2nd meta.
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I’ve always wanted a selfish survivor because you always have one in horror movies.
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Probably because they don't want to pit the survivors against one another, since their survival typically depends to some degree on cooperation. Selfishness is okay, but hostility less so. There's a big difference between not putting yourself in danger to bail someone out and actively sabotaging their chances of survival.
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A lot of survivors ive seen say "we don't have to work as a team" anyways, and not as a "i don't have to save" you kind of way
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While I generally view my team as cannon fodder, I don't actively sabotage them. The OP's idea would definitely start that kind of game play.
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I can tell, the most selfish Survivor to this day is Laurie with her perk luring Killer to other Survivors, to make Sole survivor works
I do like to see selfish Perks. Though I agree Laurie perks need some hard work and depend how good other Survivors are. Directly steal a health state may lead to toxic.
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Cannon fodder... A nice choice of words.
I mean it would be active sabotaging but i swear some survivors deserve it. Like i had a survivor farm two Survivors. Off hooks in the same match(both first and second hooks each), end game chat was a beautiful and sad salt fest all in one
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I do enjoy it when I get to use that phrase.
True, there are definitely those who deserve it. But for everyone who did there'd be five more who did it to troll someone.
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Would be cool to see a "protective" perk that the hooked one uses to where if they get downed instead the unhooker loses a healthstate once would prevent farming and slow down tunneling a lot. But i can see it being op and used to troll as well
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I know you are scared. Just take a look at all possible situations where the perk can be used:
1) Not safe unhook.
Wouldnt it be actually good to have the perk in this situation as a DS against hook farmers? :'D
2) Safe unhook.
IMO, giving a health bar to injured survivor isnt bad. Weak players are downed before good players. Usually, Im chased as the last survivor or because I want to trade my hooks for time. I wouldnt care to share my health bar. If someone borrowed my health bar early, I would have no shame to take it back at the end, he~he~he. Also, if killer would come back to hook and find me, it wouldnt be bad either, because killer wouldnt tunnel one guy all game.
3) Stealing a health bar during a chase.
The worst thing is when one survivor is tunneled all game. Its a boring game for everyone. The perk would allow to steal a health bar during a chase and shake off killer, if killer is not mad at chased survivor. You can count it as bad, but it would add a challenge to all 4 survivors to survive a match. Right now when killer is genrushed, only one survivor get to play with killer. Killer has no time to kill all survivors. As I said, 1v1 games are boring.
4) Stealing a health bar outside of chase.
In the most cases it would be a troll action that would in the worst case force someone self-care twice. xD It would be a waste of the perk.
What do you think about the perk now?
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Well, there are two ways to interpret that, in a "you're on your own and I don't have to save you" kind of way, and in a griefing kind of way. And if they're saying it in a griefing kind of way, that's actually bannable, so maybe they should reconsider their position.
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Yeah i guess so, and it is. But "i play how i want on a game i payed for" kind of mentality
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Well yeah, that's fine (albeit morally questionable, perhaps), but that's just being selfish, not actively sabotaging your teammates. From what I can tell, from the devs' perspective, the former is acceptable, but the latter is to be discouraged.
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That would be kinda cool though. An anti farming perk would be really interesting.
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I can add more to good things. We have passive players who are just passive. They dont do generators, nor help to unhook. Those players could be used once to quickly heal and help someone. If you are the only player with BT perk, stealing a health bar can help you to save someone in time.
Or you could take a health bar from a passive player in exit gates, run out and take a hit for injured player.
I think the perk has more positive sides than negative sides.
EDIT: well, it up to players how to use it. xD
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