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Should killers have a red stain still?

Firstly I'd like to say I play both survivor and killer 50/50 so I'm talking from both sides.

My reasoning behind saying killers probably should lose their red stain is I personally think the game is more fun when there are jump scares, which only really happens with stealth killers. My favourite moments from playing as a survivor are when you look around and see the killer such as ghostface or tier 1 Myers too close for comfort with no warning.

I also think this would help the game out with a lot of the complaints about games being too short, a lot of survivors wouldn't risk staying injured to do gens if they knew the killer was nearby but had no big indicator of where.

Legion would act as he was meant to in his chapter trailer as it's really only his red stain that is the big indicator who he is compared to other survivors.

I'd love to hear what a lot of survivor mains who are experiencing shorter games would like to say about this as a lot of the discussions on here talk about nerfing survivors left, right and centre but this is more just a killer buff that would make the meta change with jungle gyms and other parts of the map.

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Comments

  • karatinac97
    karatinac97 Member Posts: 210

    Maybe it could depend on the level? So after level 10 the stain isn't there as most players should be capable of countering it at that point?

  • snozer
    snozer Member Posts: 776

    Red light should stay but be made harder to see and fix the damn walls so it doesn't shine through them. Also fix engine .ini so it can't be fiddled with and used to cheat.

  • Primalux135
    Primalux135 Member Posts: 1,045
  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Why not? Cheapface can do it.

  • White_Owl
    White_Owl Member Posts: 3,786

    Remove the red stain and you remove the main mind game tool making chases become luck-based, and I think nobody would like that.

  • inferjus
    inferjus Member Posts: 479

    Redstain is cool. It lets you mindgame survivors and not just rely on luck by guessing where killer is now.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    A lot of killer mind games revolve around showing the red stain one way and then go the other way so removing could make everything a guess instead of a mindgame

    I would like to see some work done to it though so it can't shine through walls and can't be edited in the ini files

  • Paula_Bean
    Paula_Bean Member Posts: 20

    You can play Wraith with a certain addon if you don't want the red stain.

  • PrettyFaceKate
    PrettyFaceKate Member Posts: 1,776

    I suggest learning to manipulate the red stain, which is a core skill for a killer, instead of advocating removing a fundamental game mechanic.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Yes, not only it helps in chases but it also helps A LOT in stealth builds.

    Also we know how hard can be to deal with stainless killers like Ghostface or Tier1 Myers who dont have any other power, imagine a stainless Huntress with her hatchets or Hillbilly with chainsaw etc.

  • Acromio
    Acromio Member Posts: 1,737

    No.

  • Fibijean
    Fibijean Member Posts: 8,342

    Genuine question, how would removing the red stain make looping more of a challenge for killers?

  • Ohnoes
    Ohnoes Member Posts: 608

    I think so, pretty helpful if you don't have headphones.

  • ausanimal
    ausanimal Member Posts: 542

    With the red stain you can mind game the survivors but on the other hand if they see it they know where you are and what your doing by taking it away when your chasing a survivor and get to a loop i.e jungle gym that's where it becomes a challenge as they can't see your stain so they have to guess what your doing and the same for the killer they have to work out what he survivor will do. Even the shack with out the red stain the survivors can't tell what your doing so they have to make the best choice for the loop and same with the killer.

    That's how removing the red stain will make it more off a challenge on both sides as you won't know what the other person is doing making loops more fun and more off a challenge.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    As you said it would turn the game into a guessing fest with no skill involved which would drive away most people in the long run.

  • Pirscher
    Pirscher Member Posts: 604

    Remove the red stain and put the red light bulb back into the basement!

  • Pizzaman
    Pizzaman Member Posts: 501

    The good old "Remove X for Survivors, to make the game more fun and interesting".

  • DelsKibara
    DelsKibara Member Posts: 3,127

    The red stain is kinda instrumental is doing a lot of mindgames as a killer. It can seem like that killers would be better off without the red stain, but it will only just be a matter of time until that is irrelevant.

  • Fibijean
    Fibijean Member Posts: 8,342

    So it essentially turns chases into more of a guessing game than a mind game? That doesn't sound like more fun to me, personally, though I guess I can see why others might enjoy being in the dark more.

  • ausanimal
    ausanimal Member Posts: 542

    Killers have to do that now guess what survivors are doing when it comes to a loop and we can't see them but they see the red stain we have to mind them to go to where we want them to go to get the hit, guess wrong and you miss the survivor and they are off somewhere else guess right you get the hit. Same with windows we have to make a guess/choice are they going for the vault or baiting us into going for the window when they turn at the last second and we miss the attack, why not toss in gens to they see you coming because off a perk so they walk away and hide killers have to guess where they are but survivors can see the red stain and avoid the killer seeing them.

    But killers have learned to how to guess right by what survivors do or by there actions leading up to it or where they are, so it just take time and practice to learn to make the right move and what to do.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    It would piss off more people. Literally threads the day it happened would be:

    "Add back red stain, chases are BS"

    "Why cant I mindgame as survivor anymore?"

    "No red stain during chases? How am I supposed to not die immediately when I have no idea where they are"

    So on and so forth. New players would stand zero chance, and older players who have actually gotten good at the game, would be in more 50/50 guesses than versing spirit.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    The same reason killers can be looking away from you and still hear you? Lore and mechanic reasons.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    I still think you can still outwit a killer without the red stain, you just need to counter them the same way you counter Spirit. Imagine a route they will go, and avoid that route or actively dodge it while running yourself.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    I'm not saying you cant, as I argue people who complain about spirits 50/50 as it's her mindgame, but it would cause a lot of issues with people, arguably more so than the ruin change. People (survivor mains, and I say mains meaning not those who play both) would be PISSED.

  • DelsKibara
    DelsKibara Member Posts: 3,127

    Oh definitely, there will be people who are pissed at this change. I personally wouldn't care either way because I'm used to killers like Spirit and Ghostface who can hide their TR or self, and I do main Spirit so I have a better understanding of what Spirit players generally play like.

    But the people who don't play like me will most likely end up quitting the game entirely. And it would be very very painful for new players.

  • KerJuice
    KerJuice Member Posts: 1,907

    Yes, killers should have the red stain still. Buff Beasts of Prey so that if a killer wants their stain removed for the majority of the match, they will have to use a perk slot. Like others have posted before, the red stain is a key element to chases.

  • CosmicParagon
    CosmicParagon Member Posts: 1,070

    Run Beast of Prey

  • Brucecastro81
    Brucecastro81 Member Posts: 1,609

    DBD is not an horror singleplayer game

  • orangegoblin
    orangegoblin Member Posts: 120
    edited February 2020

    Removing it would allow killers to actually secure a kill during a good chase. god loopers wouldn't be able to loop for 3 gens, still have a good chance of escaping, and baby survs will die no matter what so it really wouldn't hurt anyone and benefit everyone at the same time. Mindgames are just guessing games for two individuals, thats the trick.

  • ausanimal
    ausanimal Member Posts: 542

    How many perks do survivors have to inform them off where the killer is and sorry but the red stain is for both sides not just survivors but nice try

  • orangegoblin
    orangegoblin Member Posts: 120

    Well I mean, we can all hear people behind us IRL right? I'm behind you right now.

    On a more serious note, horror games lose their punch after the first couple of hours, especially ones as repetative as dbd. Fear in general either turns into excitement or frustration. No red stain would be both exciting and scary for noobs, and for higher ranks, it will either be just exciting or plain frustrating, it depends on the individual. When I first started I played survivor because I wanted to get scared, after a while I wanted to play killer so I could be spooky. We all know that there are no real spooks after a while unless its a stealth killer popping up outta nowhere or hitting you at a loop you thought you were safe at. Its why I never use spine chill, takes away my spooks.

  • ausanimal
    ausanimal Member Posts: 542

    That's when the sounds are working fully for the killers which we all know is not the case at the moment.

  • Nickeleye
    Nickeleye Member Posts: 278

    The red stain on the killer is only there to help the survivors. It is way past time to remove this anchor from a killers neck. The survivors dont need help looping killers. Its ridiculous that killers have a lighthouse on our heads letting survivors know where we are and where were headed the whole game. Can you imagine if survivors had to play with this mechanic in place?

  • ausanimal
    ausanimal Member Posts: 542

    It's as simple as practice and taking the time to learn how to mind game the killer with out the red stain the same way that players have learnt to loop killers and mind game them and the same way killers have learned to mind game. It will just take time and practice to get good at it from both sides.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Ive been saying this for two years now but its just an outdated mechanic that kills killer mindgame potential.

    At least it doesnt clip through walls anymore

  • Acromio
    Acromio Member Posts: 1,737
    edited February 2020

    It allows them to do something they shouldn't be able to do and that killers themselves cannot do. It needs to go. But it won't, because survivors would drown the forums in over 8000 threads complaining about it, because while they always tell killers they should "git gud" and "adapt", they are incapable of adapting to new mechanics themselves.

  • DocFabron
    DocFabron Member Posts: 2,410

    Nah. I love facing and versing red stain mind games. Makes me feel like a big brain gamer.

  • Carpemortum
    Carpemortum Member Posts: 4,506

    That's very arguable. Without the stain it literally becomes a guessing game of "are they doing what I think or not" and less of "can I get them to commit one way or another".

    Beast of prey exists for a reason....

    I'm not saying people couldnt adapt to it, just that it would upset more people than it would do good. Seeing where your opponent is going/looking makes it more thought out, skillful play.

    And yes, spirit is different, but because it's literally her power, and while doing so, she cannot see the survivors. At all.


    I just dont think removing the red stain would do nearly as much good as it would harm.

  • tortrader
    tortrader Member Posts: 539

    So far you are the only honest poster who will admit that.

  • K1LLR0CKNR0LL
    K1LLR0CKNR0LL Member Posts: 176
    edited February 2020

    Instead of the red stain I think they need to take a look at survivor perks. Alot of them are balanced now but a few are still a little much and others not enough at all. For example if I'm tier 1 Mikey Mike then your Spine chill shouldn't be giving me away as easily as it does since Premonition and Alert don't work that way either. Perks like Spine just give too much of a head start in the first place. I had three games in a row last night were at least 3/4 of the survs had Spine. They weren't using it effectively but against red ranks it would have been a shite show. Basically they need to do something about the survivor perk meta. And I don't mean change it or nerf to the ground but all the perks in the game should be viable in one way or another, not just a handful of them.

  • ZaKzan
    ZaKzan Member Posts: 544

    red stain is vital for mindgames. Terror radius needs to be removed, or drastically lowered. The removal of the terror radius would fix a lot in this game and it would also increase the amount of scariness and add more jumpscares to it.

  • K1LLR0CKNR0LL
    K1LLR0CKNR0LL Member Posts: 176

    This would actually be great idea. Forcing survs to actually look around and it would add a new element of fright that I feel this game drastically needs.

  • Weederick
    Weederick Member Posts: 1,080

    Yes, manipulating the red stain separates the good and the great killers. One of the few skillcaps in this game is to abuse the safety of the red stain against survivors.