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This has been around for a long time, but never seen it addressed...

FSB75
FSB75 Member Posts: 474
edited February 2020 in General Discussions

I know the whole lag and "auto aim" scandal was announced as a QOL animation, focusing the killer to the direction of a connecting swing...but I'm not sure where this falls in.

I started playing Huntress as soon as she was out About a week into leveling her, I started to notice this more and more. So, I walked away and went back to Billy.

Here's the problem, if I can't hit what I'm aiming at because what I'm aiming at isn't really there, that's gamebreaking. And this isn't even the best example. I had survivors straight line run away, incoming axe, they slide....like outright just "whoops", 3m to the right or left, ax misses, and they slide right back to where they were. Is this part of a luck rng?

Is this type of game behavior intentional or not? *EDIT THIS IS NOT DEAD HARD....I did a bad job of the capture, but the survivor had just used dead hard at the very beginning of the clip.