New perks are just not good enough

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Comments

  • Pennywise
    Pennywise Member Posts: 256
    edited February 2020

    Zashin Tactics is terrible.

    DS wasnt nerfed, it was reworked and is actually better. Toolboxes arent nerfed in the PTB, they have been made more useful.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210
  • InTheBushes321
    InTheBushes321 Member Posts: 72

    Not really, power creepy almost doesn't exist in this game for killers, because killers haven't received any significant buffs recently. Just nerfs. Oni is a very strong killer, bit other than that? Legion Nerf, Pig Nerf, Ruin nerf, small Trapper and Plague buffs (but they suck already, so it doesn't change things). It's a problem in OW because Reaper and Mei get buffed to deal with GOATs, then 2/2/2 becomes implemented and suddenly Reaper and Mei are meta up to OWL level.


    We can look at the last 3 chapters.


    Demogorgon has 2 trash perks and 1 decent but still not great perk. Steve has 3 trash perks. Nancy has 1 good perk, 1 mediocre perk, 1 trash perk. So that's 1/9.

    Oni DLC. Oni has 2 trash perks and 1 mediocre perk that only is useful sometimes with certain builds. Yui has 2 trash perks and 1 that is trash most of the time but is decent against bad killers or in a highly coordinated team.

    And this latest DLC. The new surv has 1 trash perks, 1 that is the same as Any Means Necessary in functionality (Red Herring), and 1 good perk. The Deathslinger, in addition to being a weak killer, has 1 decent perk and 2 trash perks.


    So, at the very best, out of the last 21 perks being released, you have 2 good perks, that are on survivor. And even then, neither of these are as strong as meta perks. Iron Will, Sprint Burst, Adrenaline, new Saboteur, Borrowed Time, Head On. And this isn't even considering killers. None of the last 3 DLC's have had a new meta perk. The best perk is looking like either Gearhead (which is worse than Discordance, Surveillance, or Thrilling Tremors) or Nemesis, which is so niche that you can't consider it meta.

  • Endstille
    Endstille Member Posts: 2,246

    Survivors get instaheal in perkform back. Like how can you say that is bad? You can reset an entire chase with no effort at all which was the reason why it was nerfed in the first place and now they add it back in just as perk. Oh no you are broken for 90 seconds, oh ######### no, good ######### that you can add borrowed time via two buttons.

  • LordGlint
    LordGlint Member Posts: 8,465

    To use your 2 examples, Blood echo is handy to combo with a killer like Plague in which its pretty common to see people injured all game. Legion also pulls it off pretty well.

    As far as Mindbreaker goes, I feel like this works best on stealth killers. Preventing a survivor from sprint bursting away as you come around the corner as a scratched mirror myers is pretty vital. A survivor with Sprint burst is practically untouchable against scratched mirror since its so hard to get ground if the initial approach fails.

    Ultimately what Im saying is, while many perks wont be universally helpful to the entire cast... Alot of perks still have decent synergy with certain killers in ways you might not have thought about right away. That doesnt mean I wouldnt mind seeing some buffs here and there. Cruel limits is pretty lackluster even in the best of situations and monsterous shrine... needs a rework. With the devs going through and reworking some of the bad perks in the game, like survalence and soon to be Hangman's trick, I think they're doin alright.

  • BunnyTheHutt
    BunnyTheHutt Member Posts: 1,773

    Personally, I think MoM was intentionally made too be OP too sell more DLC. Literally no way in hell did the devs test it and genuinely thought it wouldn't be broken.

    I agree that the perks are never game changers, but that's because the game hasn't changed in 3 years. The biggest change since I've played (around clowns release) was EGC, which doesn't even effect the meta. Until the core gameplay changes too be more then just do gens, the same meta perks will always be the go to, and any other perk that doesn't fit the Gen Rush Meta will always be bad.

  • siren_sorceress
    siren_sorceress Member Posts: 321

    Strong perks are a big part of what makes the game incredibly difficult to balance. Strong perks imo should be saved for the biggest issues of the base game like hook camping and looping.

  • Ghoste
    Ghoste Member Posts: 2,135
    edited February 2020

    I didn't say it's bad. If you read my post, I said there's usually 1 good perk in the bunch (in this case, For the People) and the rest are niche at best.

    And it's not an insta-heal really. You have to 1) be healthy, 2) injure yourself to use it, and 3) your teammate must be on the ground. Much different and weaker than old instas.

  • LiunUK
    LiunUK Member Posts: 944

    the problem i have is if the survivor has no interesting perks there is no real reason to purchase them other than aesthetics i mean look a Quentin poor sleepy boi has nothing going for him :( the only reason people have him is because he has to be purchased with freddy due to being a licensed bundle