Killer Concept- The Count
The Count
Stats:
Movement speed- 4.6m/s (115%)
Height- Tall
Terror Radius- 32m
Weapon- Sharp bloodied nails
Power:
Vampirism
Press the active ability button to switch modes between ‘Hunt’ and ‘Feed’. Switching between Hunt and Feed takes 1 second.
Hunt mode-
Applies the Undetectable status effect, in this mode, The Count can interact with scratch marks or blood in this mode to ‘track’ a survivor, tracking a survivor from their scratch marks will apply the ‘hindered’ status effect. Attacking whilst in this mode will apply the deep wound status effect if the survivor is already injured, but will not down them, the Count will be immediately shifted into Feed mode after attacking. (Survivors cannot be downed with a basic attack while in Hunt mode). While in Hunt mode, the Count can also interact with lockers, doing so will convert the locker into a ‘coffin state’, the Count can teleport to any coffin by interacting with another coffin. (Up to 5 lockers can be converted to coffins at any time). Has a 30 second cooldown.
Feed mode-
32m terror radius. In ‘Feed’ mode, survivors that have been tracked will slowly have their meter filled as long as they are inside the Count’s terror radius, once this meter fills (20 seconds inside the Count’s terror radius), they will suffer the exposed status effect for 90 seconds.
Iridescent Add ons:
Bloodied Cowl- Survivors continue to fill their meter for 7 seconds after leaving the Count’s terror radius.
Iridescent Coffin- Survivors within 12m of a coffin will have their aura revealed
Teachable Perks:
Hex: Misery loves Company- Spawns 2 hex totems, when one of the hexes is cleansed, any survivor within 32 meters acquires the Oblivious status effect, the effect is only dispelled when the 2nd hex totem is cleansed.
Covenant Curse- You become obsessed with one survivor. The obsession gains a 30% penalty to co-operative actions. Every time the obsession completes a co-operative action, gain a token. Upon 3 tokens, gain the ability to kill your obsession. Also gain 100% bonus bloodpoints in deviousness category.
Insatiable: Reduce the time it takes to trigger bloodlust by 2 seconds for every generator completed. Increase amount of bloodpoints gained in Hunter category by 50%.
Mori:
The Count approaches the survivor as they scramble on the ground panicking. He then vanishes into a cloud of bats, only to reappear behind the survivor, slash their throat from behind, and drink their blood.