More Bloodpoints for Killers as an Incentive
Would making it so Killers can consistently rack up 40-50K+ BPs per match (base, without BBQ) incentivize players to play as Killer more? The point would be to get more players in that role to at least HELP A LITTLE with queue times.
Let’s face it: the game will NEVER be balanced to everyone’s liking and killers will always struggle against good teams. But bloodpoints seems to be a common interest on both sides.
Regardless of the state of the game, would a major BP increase for killers encourage any of you to play as this role more? I run into a lot of “daily” killers who are running like 3 perks, so obviously people like earning those extra BPs and use a character they normally don’t.
Comments
-
I'm not sure if that would really be necessary. Killers do already get more points than survivors the vast majority of the time. Bundled with the fact that BBQ stacks are easier to get than WGLF stacks and you already get a huge amount of bloodpoints when playing killer.
17 -
If you run BBQ, or a good BP offering and spread the attention around, you easily average 45 to 60k bp. The average map with Trapper is BBQ and a 50% BP offering that easily ends in 50k plus. If you are just running bare bones with no offering it is easily 25 to 30k.
If you are hardcore camping or tunneling, you often are lucky to hit 20k. I've seen most languish in the 16 to 20k region.
If I really want BP, Doc or Legion with BBQ, Distressing, BoP and Thrill plus an offering. Can take in easy 80k plus depending.
1 -
As a killermain I have never really struggle with bps.
But I am also not the type of guy who needs to have a million bps each day. Still I have my doubts that bps would be a long term help. Maybe for a short amount of weeks after such a patch got released, but not much more time.
3 -
No-one is not playing killer because they don't get enough BPs.
People aren't playing killer, because killer is unfun and unrewarding, there is no enjoyable gameplay to it, plain and simple.
12 -
That’s simply not true. I have fun as killer and it’s rewarding to see 4 skulls in the post game summary after a hard fought game. If I had to guess, I average 3.5 kills each match, so the game is definitely not unrewarding.
Your game - DBD - has an issue of a lack of killer players. We need something to incentivize more people to play killer. Bloodpoints is something everyone likes, so why not give killer even more BPs than before since actual balance changes takes months or even years?
3 -
It simply is true. That is the entire reason high ranked killers have almost entirely stopped playing killer. Because it is unfun and unrewarding.
3 -
Darn, I didn't realize as a rad rank killer I was having an unfun and unrewarding gaming experience. Thanks for letting me know.
These type of comments need to stop being so general, because there are a lot of highly skilled killer mains out there that have enjoyed and have been asking for the changes BHVR has made over the past few updates. Sadly, we just don't complain as loudly as those who appear to be upset about these changes.
5 -
That may be true for those killer players who are bad at the game and can’t handle not being spoon fed 3-4 kills per match, but it’s NOT true for actual skilled killers who still enjoy the role.
Let’s get back to the topic. I offered extra BPs as a suggestion, but what else besides balance changes (gEn sPEeDs 2 fAst OmG) would you think is a good idea to have people play killer/fix queue times?
0 -
You know if you're still playing killer you haven't quit playing killer right? So that you don't agree with the reason high rank killers has quit says nothing at all about why they have quit?
And there's a lot more high rank killers that haven't enjoyed the changes, than those who have. As is shown pretty clearly by the fact there are extremely few high rank killers left.
0 -
Obviously it isn't true for killers that still enjoy the role. Killers that still enjoy the role still play killer. But the majority of skilled killers don't still play killer, because they don't enjoy the role.
I maintain rank 1 killer easily, but I very rarely play anymore as there is no enjoyable or rewarding gameplay.
There is almost no micro gameplay/mechanics. Baring a very small number of exceptions such as nurse's blink, you have mechanics pretty much perfect after not that long, there is a very low skill ceiling for the mechanics of most killers.
There is now almost no macro play either. Previously a lot of killers could setup and at least attempt to make plays and control the flow of the game (even if it was usually controlled by the survivors), now there is very little opportunity to setup and there is almost no active play making as killer. Almost every move as killer is just reacting to the survivors, which could be fine (many games are largely reactionary and still fun), however there is almost always just 1 correct reaction to every play a survivor makes, and it's usually pretty obvious. By the time you're a high rank killer, you should be making the same, correct, reaction to almost every play a survivor makes, and the game purely comes down to waiting for survivors to make mistakes.
There is no difficulty in maintaining rank 1, at all, but it is incredibly boring as there is almost no gameplay to doing so. You practically follow a checklist.
2 -
What exactly would it take for killer gameplay to be your version of “fun” and “rewarding “?
I don’t agree with your comment at the end about following a checklist. The same can be said for survivor, which requires you to hold a button for 80 seconds or less per generator. I think playing survivor is a more boring role, but it can be made fun with friends (solo queue is incredibly frustrating to me).
0 -
Allowing killers to properly setup (i.e. "gEn sPEeDs 2 fAst OmG") again so that killers can actively control the flow of the game again would be a good start. The reason you hear "gEn sPEeDs 2 fAst OmG" so often, is for the simple reason that it is true, and one of the main reasons that killer is currently so unfun that many people have quit playing it.
0 -
The real problem is this games grind when your supposed to aim for getting all survivor and killer perks but how many survivor and killers are there and if we assume its about 2 million bp to get each survivor and killer to level 50 GL doing that for each killer and survivor. Would it be time for a increase of bloodpoints across the board like maybe 50% more? Especially if i have a switch pc and ps4 i have to do all that 3 times over.
2 -
Or maybe make the cost in BW 1k lower than it is now for everything.
0 -
Even more BP? Not enough that Killers get more BPs than Survivors anyway (and have a realistic chance of getting 32k BPs) AND have better access to double BP because BBQ Stacks are easier to get than WGLF-Stacks?
0 -
Corrupt Intervention can help if you feel like you can’t set up in time (obviously Trapper/Hag/maybe Demo).
If you’re a “set up first killer” I’d recommend smacking a couple of survivors if possible to apply some early pressure and buy time to place your web. They may choose to heal instead of doing gens so that’s some slowdown right there.
0 -
Well, yeah, but it's not incentive enough apparently lol.
2 -
Sure, same difference. Make browns 1K, yellow 2K, green 3K, purple 4K, and red 5K.
0 -
Would need some substantial gameplay changes rather than bribery blood points to have me play killer again...
1 -
Oh, come on. How about you get an automatic 100K Bloodpoint Bonus for facecamping a full hook as Bubba? I can see it in your avatar’s eyes that you want that!
0 -
BBQ is harder imo, for wglf you have to get hit while the killer is carrying someone, thats not a tough job.
0 -
I wouldn't mind getting bonus 25% for each swf when they're present in a lobby
1 -
your absolutely wrong. IT IS UNFUN and not REWARDING.... i dont care bloodpoints,. skins or whatever. Im supposed to have fun which i dont in this state of game.
1 -
You just need to play the game for BBQ Stacks. It cannot be easier than that.
1 -
It would take a fair chance to go against full tryhard survs... no more almost endless loops or pallets you need to break in order to avoid that god loop.. no more 50 pallets per map.. make loops unsafe for survs.. slower gen speed... ... no more 4x DS/DH/BT in one match to face against....
Now you gonna say "yeah sure, youre objective is to get a easy 4k"... well, i tell you its not. My objective is to have fun, doesnt matter if i get 1/2/3/4 kills... most of the matches if i manage to get the 4th, i let him escape anyways if he played good so far.
0 -
I'm a survivor main and I don't play a lot killer nowadays, just a bit for challenges & bloodpoints. If the amount of bp for killers would get increased significantly, I would play killer a bit more often.
1 -
So 25% for a 2 man, 50% for 3, 75% for full 4-man? That’s cool, but I’d rather just have a consistent base increase regardless of SWF.
Awesome, I’m sure a lot of folks share your sentiment.
I agree, some maps will have insane window loops (Rancid, Ironworks, etc.) which need fixing. No argument there.
Yes, there are some maps with lots of pallets but a lot of them are unsafe (Badham).
A mistake a lot of killers make (myself included, at times) is committing too long to a chase. Break a pallet or two then leave the survivor and pressure a gen. You’ll notice that these “endless loops” won’t exist as much.
0 -
Hmmm...thats tempting..
1 -
haha
1 -
Given the difference in stress, frustrating, bullying and in general awful experience killer can be right now with matchmaking like it is and so on.... It's not nearrrrllyyy enough. That being said no one said you really have to just give them out either.
People have posted a ton of suggestions like risk perks that handicap you in return for greater gains, so those people who 4K all the time can maybe even the playing field.
I also did a whole thing on survivor perks like that and how to make them fair and not ruin other people's experience too- but it was entirely overlooked =(
0 -
how about giving a 5% bonus bp at the end of the round for every survivor playing with a friend
2 swf players and 2 solos = 10% bonus post match bp
3 swf players and 1 solo = 15% bonus post match bp
4 swf players = 20% bonus post match pb
it would make playing against people on coms and getting bm messages at the end of the match less frustrating
0 -
I would gladly accept such change, i could really use some extra bloodpoints. And lets be honest, after the ruin nerf, it became harder to play as killer, specially with some killers that doesnt have map control.
0 -
I'm not going to stop playing killer. I just cant play it for to long. I think the underlying issue for me is I fear SWF way more than they fear me. When survivors start crossing the map to find me. Because they want to play loop and clicky clicky it just seems wrong. I though this was a horror game. I'm okay with a 2K balance. But Killers should atleast be respected if not feared. Otherwise the game seems like a sad joke.
Blood points is not going to motivate me to play more. But kudos to the OP for atleast trying to address the issue. There is a killer shortage.
0 -
I can agree with this.
The toxic behavior of survivors is what usually gets me, and they only get to do it when they have those strong RNG loops that connect to each other and waste my time. Thankfully I can usually overcome those games here and there, but when I don’t it’s hella frustrating.
If I’m making bank in BPs I typically don’t mind as much.
0