We have temporarily disabled Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on this and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
It's stats time! Sign up for our newsletter with your BHVR account by January 13 to receive your personalized 2024 Dead by Daylight stats!

Get all the details on our forums: https://forums.bhvr.com/dead-by-daylight/discussion/436478/sign-up-now-to-receive-a-recap-of-your-2024-dead-by-daylight-stats/p1?new=1

New Killer: The Behemoth

Lazerboy88
Lazerboy88 Member Posts: 518

Hello! Allow me to first make something clear, I love powerhouses in video games, I enjoy playing big brute characters who main focus is overpowering the enemy. With Oni’s release I got some of that craving sated but! I desire a killer who has that kinda of power when Oni goes into demon fury 24/7. Now I am throwing how complicated coding is and balance aside a bit for this but mainly throwing the concept.


Introducing The Behemoth!

For design the name says it all a walking mass of muscle and destruction, for his weapon just his bare fists. For his stats.

115% movement speed

32 meter TR

normal killer overall.

For his power, This may be difficult to code or however it works plus with how latency is a thing could cause lots of visual bugs.

Grapple = The Behemoth after a short charge up lunges forwards and attempts to grapple the survior, if it connects he can then run around with the grapple survivor at a increased speed for a short time. If he connects with any object he enters a cool down before he can do anything and the survivor is injured. If he collides with a pallet that is dropped he breaks it with the survivors body, only still just a injures (can down survivors if they are already injures, along with running them into objects) basically this power will take down a health state. You could ideally run survivors into dead zones or away from god loop. Another idea I had rolling in my head was if he collides with another survivor he injures both the one he is carrying and the one collied with.

I don’t have any perks thought out for him yet, but this is just a very basic concept, with all honesty I just would be happy to have a killer who uses his fists as his main weapon, this is just my take at a unarmed killer, leave suggestions for changes and what not below! Would love to hear what others think!