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Fan made chapter: Origins of Evil

Riot72
Riot72 Member Posts: 17
edited March 2020 in Creations

New Killer: The Husk

Ability: Will of the Entity

Perks: Broken Spirit, Influenced Action, and Hex: Unyielding Grasp

Speed: 4.2m/s

Terror radius: 18m

Build: Short

New Survivor: The Hopeless

Perks: Hopeless, Unattractive Prey, Old Spirit

New Map: The Forgotten Fire

The Husk, with no memory of his name, or life before the Entity's presence barely even that of when he didn't kill all who tread his trials, is a weary, and empty vessel the Entity with full power over this walking shell of a man continues to drive him to kill to create more of himself. With his perks, Broken Spirit, Influenced Action, and Hex: Unyielding Grasp. This killer shows prowess in both carelessness, and acquired skill from millennia of the Entity's manipulation, forever satiating the Entity, until the day he's absorbed as many have been before him.

Will of the Entity allows the Husk to increase the speed of walking from 4.2 to 4.6m/s, as well as all other interact speeds by 15%, all survivors suffer from the oblivious status effect while this is active. The killer suffer 15 seconds of reduced movement speed to 4.0 upon the end of this activation. This ability lasts 15 seconds with an 45 second cool down.


Broken Spirit: Years of being manipulated and tricked by the entity has taken its toll on you, while not in a chase you suffer the hindered status effect, however the mere sight of you instills a feeling of dread amongst the others awaiting the same fate. All survivors within your terror radius suffer the exhausted status effect for 3/5/8 seconds. Increase terror radius by 4/6/8 meters. This perk has a 20/15/10 second cooldown.


Influenced Action: The Entity is pushing you to do as it says, and you abide. You become obsessed with one survivor, while in a chase with this survivor you gain increased movement speed by 0.1/0.2/0.3m/s, however once this survivor is hooked you suffer a speed penalty of -0.3/0.2/0.1m/s until they are either sacrificed or rescued, should the survivor be rescued this perk gains a token, up to a maximum of 2/3/4, for each token increase vault, and pallet interact speeds by 3/5/8%.


Hex: Unyielding Grasp: The Entity has imbued you with the strength to slow survivors wiggle timers by 3/5/10%, continue carrying them through both blindness, and pallets being dropped on you. This perk needs a token to be active starting with 1/2/3, this perk will gain a token every 90/60/30 seconds, up to a maximum of 3/4/5. For every time you should drop a survivor this perk loses a token and restarts its token timer. Spawns 2 hex totems.


The Hopeless, Miranda Bens, a lady of youthful looks for being an indeterminate, but noticeably old women she's been lost in this fog for a long time, she appears to have not aged aside from the hollowing of her very soul. Shes seen the campfire many times almost unchanging as what she believes has been months maybe years, possibly decades have passed. Her perks Hopeless, Unattractive Prey, and Old Spirit allow her to take advantage of knowing her eventual fate as well as using her Elderly wisdom of the fog she can use some old tricks.


Hopeless: you have grown cynical towards the idea of getting out of the fog, given what you have seen, and how many times you have run through the gates only to be sent back to the campfire. If you are the last survivor, the hatch will automatically close after 30/25/15 seconds of the 3rd survivor being sacrificed, and once it is closed you gain a 5/10/15% speed boost for 30/45/60 seconds, this effect is negated if the killer closes the hatch manually.


Unattractive Prey: you are less likely to be the obsession, if you are the obsession when the killer hits you during a chase up to 1/2/3 perks will either loose a token or have there cooldowns restarted, after this perk takes effect someone else becomes the obsession.


Old Spirit: in your time here you have picked up on a few neat tricks. Your gen repair speed when uninjured is increased by 3/5/8%, when opening the exit gate you can use broken keys with no add-ons to open it 3/5/8% faster, your healing speed of other players is increased by 5%, however when injured or dying your heal speed is decreased by 25/20/15%. As well as you suffer the hemorrhage effect for 15 seconds after being injured, this specific part has a 30/25/20 second cooldown.


The Forgotten Fire: its cinders long gone a campfire rest in the center of this direlect wood with. Strange orange/red fog surrounded by trees and basic cobbled rock structures this area of the realm is everchanging with extreme randomness it appears as if every time you look around it changes. This bleak land-markable map would provide an easy template for an extremely varied map with a single landmark making navigation and memory of areas difficult providing high skill players a place of even footing with lower skill players and not helping anyone killer as it could be absolutely anything with the only noteable landmarks being the Dead camp fire in the center and the ever moving and silent killer shack with walls of creudly cobbled rock put up where it once was.

Post edited by Riot72 on

Comments

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 184
    edited March 2020

    This may be the worst power I have ever seen. Great job!


    My friend said that was too rude and told me to say sorry


    So.... Sorry.

  • Riot72
    Riot72 Member Posts: 17
    edited March 2020

    Actually, I'm glad you said so. The power was meant to be underwhelming and not very useful, the killer is more meant as a bare bones type showing how the Entity would have started (as in when it first came into existence, weak) with taking in survivors, and wearing them down until they had no choice but to do as the entity asked. So I actually take that more as a compliment, thank you. If you have any suggestions though lemme know I'm happy to hear it.

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 184
    edited March 2020

    Sorry, I was in a bad mood last night and didn't mean to be a jerk.


    I would help you to make a fun idea as I have many ideas of my own in which I keep in guides on my steam profile. That is, if you would want to make a real character with a full set of perks, addons, and ability.


    It would be fun to keep the stance-swapping. I think I could come up with something.

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 184
    edited March 2020

    Alright, here we go.


    The Husk's age has allowed him to develop a deep bond with The Entity, and as such, has granted him the ability to change the world around him. Hold the alternate ability button to change stances between Void-Walker and Soul-Stealer, granting different abilities based on your current stance.


    While in "Void-Walker" stance, your movement speed is reduced to 4.4m/s but are granted powerful "crowd control" abilities. Hold the ability button to create a portal against objects (channel ability for 2 seconds) that will lead to the next area that can be walked around based on the direction the portal is created against an object. The transportation time between portals is nearly instant and can be used infinitely while placed. Lunging through a portal will reset the lunge duration and moderately extend it as well as grant an increased burst of lunge speed. Once the portal lunge is finished, you suffer a moderately greater (2 second increase) slow effect to recover from a missed portal lunge attack. Portal lunging is called "Void-Hunting". Swapping stances will remove portals. Only one portal can be active at a time.


    While in "Soul-Stealer" stance, your movement speed is increased to 4.6m/s, and are granted the "Drain Essence" ability. Nearby (within 12 meters) injured survivors will start to glow, allowing you to use your "Drain Essence" ability by holding the ability button. Injured survivors within 12 meters while channeling "Drain Essence" will gain stacks of "Rot" up to a maximum of 10 stacks. One stack is granted every second while channeling "Drain Essence". Each stack grants a 5 percent debuff to repair, sabotage, and cleansing speed. All stacks of "Rot" are lost if the survivor returns back to the "Healthy" state.

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 184
    edited March 2020

    Darkened Sapling - An evil requires darkness to grow and prosper. Upon a generator getting the regression effect, survivors within 12/14/16 meters of that generator will scream, revealing their location with both an auditory and visual notification.


    Hibernating Gift - Your time in the entity's realm has granted you the ability to cause great weakness within it's victims. Upon entering the trial, this perk activates for the next 80/100/120 seconds. While this perk is active, all survivors suffer a debuff of 10 percent to running speed, are Exhausted, and suffer a 15/20/25 percent debuff to repair speed.


    Rooted Grasp - Born from the forest, your strength is immeasurable. The speed at which you pick up and or hook survivors is increased by 25/30/45 percent. Survivors can no longer block your path when you are within 4/6/8 meters of a hook. Survivors within 4/6/8 meters of you while hooking a survivor are pushed away from the hook and scream, revealing their location. Rather than stuns causing you to drop a carried survivor, they instead grant the survivor 35/30/25 wiggle bar progress.

  • Riot72
    Riot72 Member Posts: 17
    edited March 2020

    That's actually a really neat idea, u should post it as a fan made chapter. I love the idea of a "portal-gun-like" teleport system as a killer. With this chapter in particular I was just aiming to make a killer that would require a lot of skill to play well due to its lack of extremely powerful abilities but also keep it lore friendly and interesting.

  • Riot72
    Riot72 Member Posts: 17
    edited March 2020

    I only skimmed over it but it looks neat from what I could see u have some really good ideas

  • YukariTheAlpaca
    YukariTheAlpaca Member Posts: 184

    I added your chapter to the guide. IDK if you are against it or not. If you are, I will remove it.

  • Riot72
    Riot72 Member Posts: 17

    I don't mind as long as I'm credited through my forum profile. Otherwise anything I post is fine to be shared.