Let's Talk SWF; Bash me if you want to

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Comments

  • fleshbox
    fleshbox Member Posts: 494

    Such a system can be developed in a few weeks.

    You underestimate good, quality, productive developers.

    I am talking about the dev, Virindi, of course. Who built a whole new UI and macro bot that can handle anything in Asherons Call in a matter of weeks. All by her own hands. Good devs can produce. Others struggle.

    She took existing macro bots and brought them to a new standard. She added networking, ingame dungeon maps gleaned from the dats, fellow communication, combat variables for the type of critter and weapons so the macro could change weapons on critter type.

    Tank was so programmable that you could input variables, routes, and location packet data cross referencing for ingame location verification. Once done the thing was so reliable you could hit start and the addon could play the game for you for days on end. You could write the macro to level yourself from 1 to max using every dungeon in the game using routes that were programmed.

    It was a little over 1.5 meg compressed. Things do not have to be huge to perform. She used C#. The decal hooking agent was another 3megs.

    Once the memory locations were reverse engineered and verified the game was ready for bots.

    Bots. The way this game is headed if they are not careful.

  • Rivyn
    Rivyn Member Posts: 3,022

    I've always been curious about this. When a thread like this pops up, that points out that SWF goes against the game design, a dev will pop in at some point and say 'SWF was always the intention within the game.' So, my question is this, if that was the case, why wasn't a built in comms program added? Comms is pretty much bread and butter for SWF. If grouping was intentional, why leave that out?

    Honestly, i don't think the devs really know HOW to balance SWF as it is currently. They've mentioned they want to bring solos up to, or near, SWF levels. But look how long it took them to change Kindred. And since then, they've done. . . what? Nothing. Again, I don't believe they really know where to go from there. Or maybe they do, but the amount of work in changes scares them, I don't know.

  • Endstille
    Endstille Member Posts: 2,246

    Oh please as if voice com ever ruined a single game. Go play some dota 2, you will either have people that you have to mute or not but in any case chance exists that people actually work together as a team. A voice chat will not be completely ignored afaik on ps4 people invite each other for example and use voice chat anyway, steam comes with built in voice chat why not just make it official and pretend that this is not the default?

  • Oshi
    Oshi Member Posts: 306

    SWF is an issue for both sides: for killers and for solo survs. As killer - lobby dodge, as solo surv if those SWF actually a potatoes i'll suicide on first hook.

  • CLAUDETTEINABUSH
    CLAUDETTEINABUSH Member Posts: 2,210

    Honestly, me and a friend of mine, when we play swf we never EVER voice chat. We just randomly find each other and teabag, then we work together.

    That's how the game is supposed to be uwu

  • MPUK
    MPUK Member Posts: 357

    I ######### love that you found this. I was so sick of cry babies claiming it was never intended to be part of the game and it was added because survivors cried about not having it. I have previously used the argument that there was no way they created and implemented SWF within a month of release without any previous planning for it but still got the BS of it not being intended from moaning killers.


    As for SWF always being strong. Not at all. I play with a couple of people semi regularly who are terrible at the game. We have voice comms and still they have a survival rate of around 20%. Just because you're in SWF doesn't mean you are instantly good and having that kind of player on your team pulls others down too. Some people just play with their friends to have a chat and a laugh. Not everyone is there to be a sweaty try hard. I generally see that behaviour from people who only play killer.

  • Helevetin_nopee
    Helevetin_nopee Member Posts: 408

    Horror game... Maybe meant to be, but a game like this will never be actually scary

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  • Seanzu
    Seanzu Member Posts: 7,526

    Either way, killers will continue to cry regardless, the sheer amount of times I've body blocked as solo and have been "accused" of playing SWF is ridiculous, killers have gotten bored of killing survivors and have set their sites on killing the game.

    They demand map size reductions while also demanding buffs across the board, it's getting boring now, killer really ain't that hard.

  • Endstille
    Endstille Member Posts: 2,246

    Spoken like the true rank 20 that you are.

    You claim it isn*'t hard, ok. Dare to challenge anybody that is even remotely known in the survivor community. Since it isn't that hard you should be able to 4k each time when you sweat right? I doubt you wíll do anything of that.

  • Seanzu
    Seanzu Member Posts: 7,526

    I don't go for 4Ks, I go for blood points.


    Oh, here's a 6 hour live stream of me playing in red ranks and not caring about kills, it's so hard being a killer boo hoo https://www.twitch.tv/videos/558050097


    rank 20 smh

  • RakimSockem
    RakimSockem Member Posts: 1,995

    SWF without voice comms is pretty much Solo Queue.

    I do SWF sometimes without comms and it's just like playing with randoms

  • Seanzu
    Seanzu Member Posts: 7,526

    ok so why are killers complaining about how hard red rank is if it's full of rank 20s and survivors that don't know how to play?

    You dont get to constantly complain about something being tough, and then whenever someone who has a differing opinion on the matter you just go and say "oh but red rank is just queueing up with brown survivors and survivors that don't know how to play".

  • finitethrills
    finitethrills Member Posts: 617

    You are correct, of course, but it changes nothing. Just because some swf players choose not to use their advantage fully doesn't change anything. A pvp game has to be balanced in what it's POSSIBLE for players to do, not what some of them do. Same goes for the other guy saying that if voice comms were added, many would choose to avoid... That's fine, because it's then up to them to use their full ability or not, while the game can be balanced for what they CAN do, not what they ARE doing.

  • ALostPuppy
    ALostPuppy Member Posts: 3,398

    Every single SWF sweat? Every single one? Not a single SWF group just play for fun and to mess around? Where are you playing because everybody on here talk about these infamous death squads and I havent seen more than maybe 2 or 3 of them in the entire time I've been playing. Sounds like you've lost one too many times and can't blame anything else but the survivors. Usually the "bully groups" you see are altruistic as hell and just want to mess around. Guarantee that most of these groups will get themselves killed because, get this, it's more fun to do dumb things with your friends than it is to hold M1 on a gen.

  • Clevite
    Clevite Member Posts: 4,335

    SWF is what keeps the game competitive. I have stated this before. As a killer 4 randos can almost always end in 4ks. Most SWFs are not even that good to begin with. And a large percentage of us just chill and talk about our day, with the occasional, "Oh he is on me" or "It's a trapper" things that a person would figure out on their own anyway when the see the obvious signs. Such as Plague fountains or pig boxes etc, guy suddenly injured.

    And I have ran into some really great killers at red and even purple ranks. They have destroyed us. Sure we also have nights where we escape almost every game, at least 2 of us. But matchmaking and a bit of luck can factor into that.

    As a killer I always just assume everyone I play is in some sort of a SWF and play accordingly. I don't camp and don't tunnel someone off the hook anyway so I will find you on my patrols. And regardless if someone is SWF or not, it still won't help them in a chase. If I win the chases quick, survivors don't stand a chance anyway. If i get tunnel vision and chase a really good looper for two minutes, then it wouldn't matter if it was SWF or not because others would do gennys anyhow.

  • RobMeister88
    RobMeister88 Member Posts: 351

    Every swf past Yellow ranks is sweaty, this is undeniable. The main reason "gen rush" even exists is because of swf, but things like gen times themselves (when two or more people work on a single gen) and map sizes are also contributors of course. Every swf I've come across is either of these:

    Extremely sweaty: Multiple toolboxes, at least two DS's, DH's, 3 BT's, and 1 or 2 Unbreakables.

    Toxic/bully squads: Tbagging/using emotes at every pallet, window, etc. Constant bodyblocking (bodyblocking when the person hasn't even been on their first hook). Sending hate/salt messages when they lose (not the cheesy Gg2ez,).

    Complete potatoes: Practically farming themselves without BT and running into dead zones when there's literally a plethora of pallets with jungle gyms on the sides. Potato plays does not equal casual plays.

    I don't lose often, I'm just speaking from personal experience. Every season I get to rank 5 or 6 (I never put in the extra time to get to red ranks as killer since I spend that time to get to rank 1 as a survivor and stay there) as killer since I don't let the toxicity get to me and discourage me from getting better. Toxic/bully squads are what I face half of the time, the other half is just sweaty groups. The bully squads themselves though are rare, or were rare, after the exile of Ochido, but I've seen them come back more often ever since the aftermath of the ST chapter, which is also the same time at which matchmaking got even worse. Due to more nerfs to killers, killers move on, the experienced ones do, so what does that leave? Newbie/baby killers who have minimal understanding of the fundamentals of the game. So red rank survivors, who need killers in order to play, are paired with the newbie/baby killers. What do you think happens? Do these red rank swf's take things easy? No, they still play as they noramlly would, sweaty (since they used to go against experienced killers). The newbies can't keep up because they're not meant to play against these rank 1's, it's like forcing a middle school wrestler to go up against a high school state champion. I adapted, but I had to, in return, play sweaty to keep up with these red ranks, which isn't what I, or the majority of the killers want. As the killer, I want to be the power role, not some empty sack of pixelated cells that hopes that those toolboxes don't have bnp's and wire spools. I want to drag the game out to a reasonable time, make it interesting and actually fun. I don't want to end chases in 5 seconds or drop them too often so I can babysit gens. Win or lose, I want the game to be interesting and longer than 5 minutes. Green and yellow ranks should be able to do this, correct? Nope, thanks to nerfs and horrible matchmaking, they get paired with the most tryhard squads.

    Sure, maybe some of the nerfs aren't too bad, this is perfectly debatable, but the fact that killers get consistently nerfed honestly brings down morale amongst the killer community. And these nerfs often do have major impacts in high ranks, because experienced survivors will capitalize on every killer mistake. Now with nerfs, the killers don't even need to make mistakes, the game mechanics themselves are now against them, so say they make one mistake, that's potentially two-three gens popping off right away (two survivors on one gen is 44 seconds, one survivor with green toolboxes and bnp's is around 50 seconds, and if gens are in close proximity to each other, they can quickly hop to another and complete it in the same time period). Now the only way to come back is by using your power to decimate survivors in 1v1 chases, and if the power is nerfed, it's just making things even harder. Any form of casual play at that point is impossible, as any 2nd chances given to survivors will result in an instant gg.

    This is what half of swf's try to do, gen rush into oblivion. Either that or take advantage of newbie killers lack of understanding of the game and bully em. I can tell because almost every time I load into a game, survivors act cocky, basically assuming they're going up against baby killers. I easily counter their 360's lunge through pallets and they realize they can't bully me, so they then proceed to try to gen rush me into oblivion. Sometimes it works, sometimes it doesn't, either way I make enough strong plays to pip often with 1 or 2 kills. 4K's aren't necessary in my book, and should never be in anyone's book, as it creates entitled attitudes, aka "oMg NO 4K sURviVoRs OP" when they don't even understand why they're OP in the first place and don't care to get better. All in all, casual plays by swf's, are nonexistent in my 6 months of playing on Xbox. Once I started getting paired with green rank swf's and higher, casual plays ceased to exist, unless I wanted to take a fat L and have 4 minute games.