How does Pop work with Surge?
I saw in Otz video with anti gen Rush pig build how Pop worked after Surging generators.
Answers
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important edit please read!!!
The post below is inaccurate. Apparently, Pop doesn't actually work with Surge and instead is just de-activated when Surge is used WITHOUT actually using Pop's 25%. All the data below is inaccurate and incorrect, from a logical stand-point this information was from an outside view on a simple combo, but this "combo" was actually just a bug.
If you're interested in the outdated information below, and i'll leave it up.
From the looks of it, if you have Pop active while Surge is not in cool-down, than Surge will take PGTW's regression penalty and evenly distribute it to any Generators it explodes, which I personally didn't know. It isn't entirely confirmed if each Generator takes a 25% penalty from PGTW, or if it's evenly distributed for that one hook you did.
So because of that, I'll list two scenarios below. The first being the most likely scenario, and the second being the most UNLIKELY scenario. The second is the most unlikely since having Surge apply 33% to every Generator nearby is extremely OP and busted...
- [Scenario 1] - [The most likely Scenario] (Surge applies a 8% regression penalty to any Generators within the 32 meter radius. If PGTW is active for use after you hook someone, than it takes PGTW and distributes it's 25% regression penalty between every Generator that Surge damages within that 32 meter Radius. So for 1 Generator that's 33%, for 2 Generators it cuts that 25% in half and applies 20.5% to both Generators, after that it'll keep being distributed evenly for how many Generators that're hit by Surge.)
- [Scenario 2] - [The most unlikely Scenario] (Surge applies a 8% regression penalty to any Generator within the 32 meter radius. If PGTW is active for use after you hook someone, than it takes PGTW's 25% regression penalty and copies it onto every Generator Surge hit's, meaning 3 Generators within Surges 32 Meter Terror Radius would apply a 33% regression penalty to each Generators total progress bar.)
Here's why scenario 1 is what actually happens in-game...
Scenario 2, as said above, is busted... since 33% to 3 Generators you don't have to kick is not only OP, but it's also extremely unfair. If you had this build, and 3 Generators were next to each other, than you'd never escape it wouldn't happen on a Killer like Spirit, or a good Nurse, or any Killer that can down and hook you quickly.
That's why Scenario 1 is the most likely scenario that this combo follows. Also, if you need proof that this combo does happen, than you can see it happen in the exact video you quoted below.
Here's the video you mentioned for context (Skip to 4:18 to see Pop combo with surge)
tl;dr
Surge + Pop (when active after a Survivor is hooked) applies 33% to 1 Generator within Surges 32 meter radius. If more than 1 Generator is within this radius, than Pops 25% regression penalty is evenly distributed between the X amount of Generators that Surge damages.
If every Generator was hit with a 33% without this distribution, than that would be busted and extremely OP in some scenarios. So it's highly unlikely that this is how it works, and instead it distributes this percentage evenly.
Post edited by FireHazard on0