Killer Concept: The Drowned (Feedback would be much appreciated
Howdy y'all. Been cooking up a new killer concept. Still working on a story but I think I got his general gameplay down and perks figured. Though I would love to get some feed back.
Here we go!
The Drowned
Real Name: Ulysses Fawx
Age: 38
Weapon: Anchor
Appearance: A tall killer decked in an old timey divers suit that's covered in barnacles and seaweed along with a variety of golden trinkets he's pilfered from victims. When he's storing his power, the diver's helmet will emit a blue glow but when he's using his power, his white eyes are fully revealed.
Power: Dark Tide
In his last moments, The Drowned's body was filled with water… and now in the Entity's realm, he's harnessed this water to deadly effect.
When Dark Tide is activated, a large area of the map will begin to fill up with spectral water. this water takes up a quarter of each map. So in theory you could cover 2-3 generators+Shack+Exit Gate.
Dark Tide lasts for 70 seconds at base and at any time the Drowned can cancel the effect and absorb the water back into his body
While inside the Dark Tide, the Drowned's movement speed is increased. However when holding the Dark Tide, his movement speed is about the same as Huntress'
Survivors inside the Dark Tide will begin to 'Drown'. The longer they stay inside the water, the weaker they will become. This kinda works similar to the Doctor and his Madness Tiers so we'll call it 'Drowning Levels'
Level 1: Survivors suffer a movement speed penalty
Level 2: Survivors will suffer a repair speed penalty
Level 3: Survivors will become exhausted until they can exit the dark tide.
Now for balance sake there are methods Survivors can use to decrease their Drowning Level.
- Occasionally, air bubbles will rise from the ground. If a survivor can get one of these bubbles they will take out of large portion of their Drowning Level
- While Dark Tide is pretty high, survivors can escape to more elevated areas of maps or basements. So for example they can escape to one of the houses in Badham or Haddonfield and hide out in one of the upper floors.
- When they exit the Dark Tide, they’re Drowning Level will start to go down. However if they were at Level 3 Drowning, then they’ll automatically go back down to Level 3 when they exit the Dark Tide
Similar to Freddy, the Drowned has add ons that give him a different ability to use while in the Dark Tide.
Depth Charges: his base ability. Over time The Drowned will store up to 3 depth charges. While in the Dark Tide, the drowned can set a depth charge to float in the water. When a survivor comes in close proximity of the charge, it will begin to slowly float towards them. If the depth charge hits the survivor or any environmental object it will explode, dealing damage if anyone is close by and will also give a noise notification to the Drowned. However if the Drowned is close by to the explosion, he will be stunned for 2 seconds.
Sonar: While standing still, the drowned can activate a sonar to cover a small portion of the area. If a survivor is detected, they'll be revealed via Killer's Instinct for 3 seconds. Sonar has a cool down of twenty seconds
Spirits of the Drowned: While in the dark tide, The Drowned sends out a small cluster of drowned souls in a single direction. If a Survivor is hit, they will let out a scream and gain a large amount of Drowning.
Perks
A master of hunting more than just treasure, These perks give the killer Intel on survivor locations and hunting them down.
Treasure Hunt: The auras of any item box are revealed if they are within 20 meters. Additionally survivors who are searching through a box are revealed
Blood in the Water: When a survivor is injured, Blood In the Water becomes active for 60 seconds. While chasing the injured survivor, the killer's bloodlust will begin to fill up faster.
Hex: Davey Jones Locker: While the hex totem is active, every locker has a chance of being blocked by the Entity if a survivor tries to hide inside. That locker's aura is revealed for 7 seconds
Comments
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I like the concept, not sure how it would look visually, the water I mean, though with controlling an area like that idk if that would not just invite camping which is not a fun playstyle.
For the perks:
Treasure Hunt: I guess its fine, basically a killer version of Plunderers, but to make it worth while I think you have to do something more with it, maybe if a survivor takes the item in it, they are revealed for as long as the item is held?
Blood in the Water: tricky that, bloodlust is kinda one of those holy equations we dont touch for balance reasons, Maybe it its not for 60 seconds but a lot shorter it would be ok, or maybe it does stay for 60 seconds but if you lose the chase, the perk is deactivated again. Just ot make it a bit more fair.
Hex: Davey Jones's Locker: a >chance< of being blocked is too weak, imo it should just block any lockers from being able to be entered within the killers terror radius, visually augmented with the Entities claws around it so survivors can see they cant enter a locker. (and if they already were inside they get thrown out without a sound indication)
I also feel it would look more epic if we never saw the killers face but rather a light emiting from the front facing window of its helmet, that would then change colour as per your suggested requirements.
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