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Tell me Your Perk, Survivor, Killers ideas!

ImJustABeeBro
ImJustABeeBro Member Posts: 94
edited March 2020 in General Discussions

I’m bored so tell me all your guys cool concepts or reworks, buffs, nerfs, etc!

Comments

  • ImJustABeeBro
    ImJustABeeBro Member Posts: 94
    edited March 2020

    Here’s my Killer and Survivor Idea

    Killer: The cosmos 

    a lovecraftian horror pulled from the void.

    Power: The Dying Star 

    a Charge AOE that goes by 3 Tiers 

    has a 5 m radius and has a 2 second charge

    to gain Tiers the Cosmos must use Mind Stealer a sprint attack. when a survivor is hit they drop sanity (2 sanity = 1 tier)

    :Note you start with tier 1

    Tier 1 Any survivor hit within the AOE will suffer a random debuff (expose is not in the random pool) Debuffs last 30 seconds

    Tier 2 AOE now inflicts 2 random debuffs (expose is now possible but very very low chance) debuffs last 45 

    Tier 3 AOE can now cause survivors to go into the injured state. Still 2 Debuffs and last 60 seconds.

    AOE is brought down 3 m and if used get reset to tier 1

    Perks

    : Return to Your Maker.

    a obsession perks that stacks up to 4 and require you to hook your obsession, after the hook a new obsession is chosen.

    that grants a 2/3/4 degree increase in FOV and increases movement by 2/3/4 

    bloodweb Rare, Very rare, Very Rare

    : The Voids Grasp

    after hooking a survivor the killer has 30 seconds to kick a generator resulting in the generator being Blocked by the entity for 20/30/40 seconds. 20-30 second cooldown is applied after kick.

    Bloodweb uncommon, Rare, Very Rare.

    Note: regression doesn’t take place unless regression perks are used such as Pop, Ruin, Surge, etc are in play.

    : The Coming End

    When a Killer picks up a survivor increase movement by 6/8/10

    Bloodweb Uncommon, Rare, Rare

    Survivor: The Betrayed 

    Perks 

    : A Ray Hope

    When after unhooking if the Killer is in a 3-5m radius the killer is blinded for 2/3/4 seconds.

    Bloodweb Rare, Very Rare, Very Rare

    : Undying Loyalty 

    Uncommon, Very Rare, Very Rare

    a Survivor is “obsessed” with another survivor which revels their aura to you. Being with 10m area of survivor for 45 seconds grants a token which goes up to 3 and the death of your obsession results in the lost of 1 token.

    Tokens grants 3/4/5 increase in generator repair and healing of your obsession by 20/25/30%

    Note: unhooking your obsession grants a token

    Purifiction:

    clean Totems 15/20/25% faster.

    Bloodweb 

    uncommon, uncommon, Rare

    Post edited by ImJustABeeBro on
  • animalmak
    animalmak Member Posts: 399
    edited March 2020

    My sister, her friend, and I just watched Candyman the other day, and we thought it would be so cool if he was in the DBD universe, so we wrote all of this for him, and her friend is planning on making some sort of design for him for fun.

    Killer: Candyman

    Power: Sweets to the Sweet

    • Primary Attack: Hook hand
    • Secondary Attack: Bees
      • Charging up, the Candyman can release a swarm of bees that encases the survivor. After 30 seconds, the survivor is in the Broken status. Survivor must release the bees into two hives (found around the map like Jigsaw boxes, cleansing fountains, etc): 1st hive returns Survivor to injured; 2nd hive fully heals Survivor. To recharge the attack between uses, the Candyman must go to a hive to collect bees (all hives have bees at all times).
    • Possible Add-On: Bee-Spoke: Candyman can see survivor aura for 3 seconds if at a hive.

    Perks:

    • Bee My Victim: You become obsessed with one survivor. When the obsession is hooked, they will stab the person that unhooks them. That survivor is injured and must mend within 25/20/15 seconds or be put into dying state. Once mended, they are fully healed.
    • Writing on the Wall: A deep bond with the Entity unlocks potential in tracking abilities. If a survivor is crouch-walking around the map for at least 30/20/10 seconds, they begin to leave faded scratch marks.
    • Behind the Mirror: Unlocks potential in one's Aura-reading ability. 20/35/50% of spawned lockers have mirrors on the inside. If a survivor enters the locker, their aura is revealed to the killer for as long as they are in the locker. If the survivor exits the locker, their aura is revealed to the killer for 3 more seconds.


  • Zeidoktor
    Zeidoktor Member Posts: 2,065
    edited March 2020

    Perk idea: Grit Your Teeth (Survivor)

    When self-healing or being healed by another Survivor, there is a 30/40/50 % chance that a failed skill check will not cause a sound alert for the killer.

    Basically a healing version of Technician.

  • Skelemania
    Skelemania Member Posts: 227

    As a Survivor, I would like more perks that give bonus Bloodpoints, similar to We're Gonna Live Forever. However, maybe for Objective or Survival instead of for Altruism. I like trying to "farm" tokens to reward me at the end of the game. I know that there's Prove Thyself for gen coop but I was thinking something more... selfish.

    As Killer, I maintain that a Phantasm DLC would be great in DBD. Tall Man as the Killer. Mausoleum as the map. Reggie as the Survivor. Flying Sphere of Death as the Mori.

  • RaSavage42
    RaSavage42 Member Posts: 5,592

    Kiler: The forgotten- Real name (my name... lol put me in the game I swear I'm good enough)

    Height: average

    Speed: 4.6 m/s

    TR: 32m

    Primary Attack: a utility knife- after a successful attack wipes blade on pants

    Power: All imaginary- start with 2 deployable decoys that can be set to stand still or patrol a loop or Gen

    Perks: All in your head- survivors in TR have after images of killer movements and missed skillchecks reveal survivor for 3/4/5 seconds

    Hex: memory loss- kicked gens regress 10/20/25% faster and survivors face a difficult skillcheck to continue repair, missing skillcheck applies 10% regression and persists until a successful skillcheck is hit

    Obsession Perk: Thinking of You: hooking obsession gives 4m/8m/16m TR to obsession and increases killer move speed by 2% and remains active for 10/25/45 seconds with a CD of 60/45/30 seconds

    General addon ideas are adding 1 decoy, give a small TR and collision to decoys, adds a basic attack ( does no damage) to decoys, remove 1 decoy but decoy deals deep wound status effect

    I know it's not balanced in anyway but here you go

  • RaSavage42
    RaSavage42 Member Posts: 5,592

    Hex: it's all real, status effects change skillcheck to reflect the status effect

    Mangled: suffer with old Ruin again.... hahahaha

    Hemorrhage: only adds the red stained skillcheck

    Broken: great skillcheck zones are broken to the top and bottom

    Exhausted: no great skillcheck zone will apear

  • Chatkovski
    Chatkovski Member Posts: 309
    edited March 2020

    There are no killer perks that influence chests.

    Cursed chests with jumpscare upon opening, notification, temporary effects as exposed or exhausted, items of poorer quality, etc. There are many possibilities.

    This is probably not intended to become meta, but if it does exist, a survivor will always hesitate or be a little afraid of opening a first chest. Just like leaving a locker (with Iron Maiden), or cleaning a totem (Thrill of the Hunt).