Fan Chapter: Blood Trail
New Killer - The Hunter
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Lore and Minor Details
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During the first great war, Alexander Moser and his family quickly traveled into the nearby woods hoping to avoid the bloodshed of war on their old home's soil. When the Austrians moved through their land and the sounds of constant gunfire, screams, and destruction could be heard, it began to take it's toll on the already struggling family, causing their psyche to break down. The lack of food, water, and comfortable living conditions had finally gotten to Alexander after only a short amount of time. Daily struggles of scavenging the nearby war-torn city and fights over just a can of food, began to make him think less and less like a person, until what seemed to be only an animal was left. One night, while the sounds of war were low, he murdered his family members, eating their body parts just to stay alive. Once the war ended, he never did return to civilization, and only the stench of death and the sight of blood can be found where he once lived in the forest. Only remnants of his personal journal were left behind, detailing a twisted image of his damaged mind.
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Passive
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The Hunter moves at 110 percent movement speed. The Hunter can passively see the remaining progress of all survivors' Deep Wounds timers.
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Ability 1
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The Hunter comes equipped with 6 Hunting Knives. Upon directly hitting a healthy survivor with a Hunting Knife, that survivor is brought to the Injured health state and is given Deep Wounds. Each time a survivor already afflicted with Deep Wounds is hit by a Hunting Knife, that survivor's Deep Wounds timer is reduced by 25 percent. Hunting Knives have no arc and travel in a straight line, dropping straight to the ground and disappearing after travelling 20 meters if it does not come in contact with a survivor or obstacle during it's travel. Directly hitting an injured survivor with a Hunting Knife while they are not affected by Deep Wounds will apply Deep Wounds and start with a 25 percent reduction to the timer. Hunting Knives take a total of 0.5 seconds to charge up and a total of 0.4 seconds to recover after throwing. Hunting Knives travel at 950 percent movement speed. Hunting Knives can only be thrown while fully charged. While The Hunter is readying a Hunting Knife or just after throwing, his movement speed remains the same. Survivors hit by Hunting Knives are only granted the injury movement speed boost for half of a second. Hunting Knives regenerate by 1 every 3 seconds. The regeneration rate is cut in half during a chase.
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Ability 2
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For each successful attack caused by Hunting Knives, gain 20 percent charge on The Hunter's alternate ability Apex Predator, by pressing the alternate ability button, The Hunter can instantly teleport to any locker within 64 meters and quickly emerge from them. Upon using Apex Predator, the power's progress bar is reset back to 0 percent.
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Perks
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Absorb Hope - While a survivor is within 4 meters of a pallet and you are within 14 meters of that survivor, gain a token every second up to 6/7/8 tokens. Each token grants a 5 percent bonus to pallet breaking speed. One token is lost every second if the perk's "token generating" conditions are not met for longer than 8 seconds.
"The meat tastes better when it's scared."
- Scrapped Entry
Coagulation Pact - Every time a healthy survivor is brought to the injured state, gain a token up to a maximum of 9/8/7 tokens. Upon reaching 9/8/7 tokens, this perk becomes active. While active, the next completed generator will instead explode into a giant cloud of bloody smoke around the affected generator, revealing all survivors inside the smoke and resetting that generator's overall progress back to 35/30/25 percent completion. This perk can only be activated once per match. This perk is deactivated upon it's full use. The blood smoke cloud only remains active for 5 seconds.
"This will not satiate my appetite."
- Scrapped Entry
Severe Wounds - Upon injuring a healthy survivor in any way, they are inflicted with the Broken status effect for 25 seconds. This can only occur 4/5/6 times per match.
"Make sure to drain the meat before eating... Tastes better..."
- Scrapped Entry
New Survivor - Samantha Cahil
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Lore and Minor Details
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A chemistry teacher for young children, Mrs. Cahil had a passion for teaching, able to improve the grades of even the most troubled students. While tending to her garden, an intense storm began to form and brushed over her entire county. Desperate to find shelter, Samantha tried to take cover inside her greenhouse. The deadly winds destroyed the glass, and at that moment she thought she was dead. In the blink of an eye, the storm was gone, but the night sky covered the now revealed greenhouse, and screaming could be heard in the distance.
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Perks
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Tough Upbringing - While in a chase, and attempting to vault a window or pallet, press the alternate ability button to activate this perk. While active, you become temporarily immune to damage during the vault. While immune to damage, if the killer were to damage you with their main weapon or grab you during your vaulting action, they are stunned for 3 seconds. If this perk is used and the killer is not stunned during the animation or no attempted damage was dealt, you are stunned in place for 2 seconds. You cannot interact with anything while stunned. Cannot be used while Exhausted. After activation, causes the Exhausted status effect for 60/50/40 seconds upon use.
"You learn from the toughest."
- Samantha Cahil
Studied Approach - Your ability to effectively study the killer and your surroundings grants you an advantage. While within 20 meters of the killer, looking directly at them, will cause this perk to gain "charges" each second up to a maximum of 20 charges. Upon reaching 20 charges, this perk becomes active. Upon entering a chase while this perk is active, your slow and medium vaulting speeds are increased by 10/20/30 percent for the next 10 seconds. After the 10 seconds expire, the perk is deactivated again. While charging this perk, your location is revealed via killer instinct.
"Well, it seems the best way to do that is..."
- Samantha Cahil
Chemistry Knowledge - Using your knowledge of chemistry, you developed a quite effective acid from plants found around the trial. While a window is blocked by the entity and you are in a chase, you can quickly remove the block by trying to vault anyway. This can only occur once every 50/40/30 seconds.
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Dead Hard Rework
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Dead Hard - You can take a beating. While you are Injured, press the alternate ability button to activate this perk for 1.5 seconds. While active, you become temporarily immune to all damage. While immune to damage, if the killer were to damage you with their main weapon, they are instead stunned for 3 seconds. If this perk is used and the killer is not stunned during the animation or no attempted damage was dealt, you are stunned in place for 2 seconds. You cannot interact with anything while this perk is active or while you are stunned. Cannot be used while Exhausted. After activation, causes the Exhausted status effect for 60/50/40 seconds.
This was taken from my Idea Booklet:
https://steamcommunity.com/sharedfiles/filedetails/?id=1934056774
Comments
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Killer Addons
(Common) Refurbished Knife Hilt - A knife hilt made from old leather straps. Slightly reduces the time required to ready a throwing knife and recover after throwing. Stacks.
(Common) Rusted Blade - A rusted blade that is much more useful than nothing at all. Slightly increases the Deep Wounds timer reduction to survivors hit by a Throwing Knife. Stacks.
(Common) Cracked Whetstone - A small and cracked whetstone that can barely be used to sharpen a blade. Slightly reduces the recharge penalty of Hunting Knives while in a chase. Stacks.
(Common) Damaged Pouch - A large pouch used for holding various things. Increases the maximum amount of carried Hunting Knives by 1. Stacks.
(Uncommon) Scavenged Knife Hilt - A knife hilt taken from the corpse of a deer hunter in the woods and disassembled from it's original parts. Moderately reduces the time required to ready a throwing knife and recover after throwing. Stacks.
(Uncommon) Dull Blade - A slightly dull but still effective blade that can be used for various small arms weapons. Moderately increases the Deep Wounds timer reduction to survivors hit by a Throwing Knife. Reduces the amount of carried Hunting Knives by 1 Stacks.
(Uncommon) Small Whetstone - A small yet useful whetstone to sharpen a blade. Moderately reduces the recharge penalty of Hunting Knives while in a chase. Stacks.
(Uncommon) Stitched Pouch - a pouch personally crafted by The Hunter. Increases the maximum amount of carried Hunting Knives by 1. Stacks.
(Uncommon) Cured Gloves - A pair of cured leather gloves. Moderately increases the maximum range of thrown Hunting Knives.
(Rare) Petroleum Bottle - A bottle filled with Petroleum oil. Moderately reduces the visibility of Hunting Knives for survivors. Stacks.
(Rare) Sharp Blade - A sharpened blade made for cutting thick leather. Considerably increases the Deep Wounds timer reduction to survivors hit by a Throwing Knife. Reduces the amount of carried Hunting Knives by 1. Stacks.
(Rare) Foraged Whetstone - A lucky find used to really sharpen a blade. Considerably reduces the recharge penalty of Hunting Knives while in a chase. Stacks.
(Rare) Hunter's Pouch - A finely crafted pouch made from thick leather. Increases the maximum amount of carried Hunting Knives by 3. Stacks.
(Rare) Scavenged Gloves - A pair of gloves scavenged from the corpse of a biker near the forest road. Considerably increases the maximum range of thrown Hunting Knives.
(Very Rare) Bloody Bait - A bag of fresh animal meat used to attract large predators. Doubles the Hunting Knife hit bonus used to charge Apex Predator. Slightly reduces the maximum range of Apex Predator.
(Very Rare) 220 Grain Whetstone - A rare whetstone found behind an old pawn store. Tremendously reduces the recharge penalty of Hunting Knives while in a chase. Stacks.
(Very Rare) Crafting Kit - A small kit fitted with various components to create primitive tools in survival situations. Allows the ability to recharge all Hunting Knives by holding the alternate ability key for 5 seconds while not in a chase at the cost of moderately reduced movement speed while using the ability. Removes the ability to use Apex Predator. Removes the ability to passively recharge Hunting Knives.
(Very Rare) Serrated Blade - A large blade with jagged edges that can be used to inflict gruesome wounds. While chasing an injured survivor afflicted with Deep Wounds, their Deep Wounds timer will continue to drain until they enter the Dying state or the chase ends. Deep Wounds timers will only drain while in a chase.
(Ultra Rare) Paralysis Coating - A special jelly used to cause the stiffening of muscles in hunted animals. The less time remaining in a survivor's Deep Wounds timer, the lower their overall movement speed up to a penalty of 20 percent. Does not stack with similar debuffs.
(Ultra Rare) Custom Ghillie Suit - A special outfit created by The Hunter to allow him to get closer to his prey. Upon using Apex Predator, gain the Undetectable status effect until you attack a survivor with a Hunting Knife or basic attack.
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I added voice lines.
All voice lines are done by me. So be prepared for Cringe.
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