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Benevolent and Evader emblems

With the amount of afk basement killers I found that indirectly make survivors depip due to the lack of ability to gain Chased and Altruism points.

Personally, I feel like these emblems should start off at iridescent, just like unbroken, and once someone gets injured, the benevolent emblem should be reset, and once found, Evader should be reset. One of those two alone would already fix the issue, ofcourse, but its a bit odd that you have 2 emblems that pretty much ensure people being depipped once the killer is afk with insidious(if they dont have insidious, you can force the chase by running in the red stain ofcourse, but that shouldnt be encouraged behaviour IMO).

I've had tons of games where I havent been found at all, or a killer with insidious being afk, getting no evader emblem at all, even though all game I happened to evade the killer. I've had tons of games where the killer was afk and there was simply no way of gaining altruistic points. I am fully aware of some survivor squads actively depipping killers on purpose, but at the very least, they had to gain the skill to be able to pull that off, still actively spend time applying that skill in game.

And as much as those depipping squads suck, at least they are pretty uncommon to even being rare occurances(yes, once a day at most when you've had 20+ matches is a rare occurance). It's fairly common to have an afk killer(last week alone, its been 5 games a day), doing nothing at all, and still cause the opposing team to depip. Because the only way to secure pips with an afk killer is to do all gens together, but by the time you find out its an afk killer, odds are that 1-2 gens are already done and its literally impossible to not lose a pip at high ranks.

So unless some kind of massage feature gets added for survivor that basically is similar to healing but only is possible to do when a killer is afk, I prefer seeing this fixed this way. That way if you somehow evade the killer all round without being chased, you actually get rewarded for that. Then once he does find you, it resets to 0 and you have to earn them the "normal" way.

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Comments

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    5 afk killers a day? I hardly ever see one a month..

    But overexagerations aside, yeah, evader should start at iridescent, makes no sense for you to evade the killer all game and get no points towards that. It should be for both getting chased and not getting found. But then it would be too much to the Unbroken emblem. They just need to pick a different name for that emblem, not sure why they felt the need to change them all.

    As for altruism.. not much to do about that one, if you don't heal or unhook, why should you get points towards that? But I guess working co-op actions on a generator could work towards that maybe?

    But yeah either way, if they change how evader works, and leave altruism as it is, at least you wouldn't automatically depip anymore. You wouldn't pip, but a safety pip is better than depipping.

  • XRuecian
    XRuecian Member Posts: 118
    edited March 2020

    I actually am really confused about the benevolent emblem. I had a game yesterday where in the end-game screen, i only got 800 BPs for altruism. This would basically mean i did very little altruistic actions, right? But somehow i still got an iridescent benevolent emblem in that game. How come there is a huge discrepency between the emblem and BP reward? I obviously did SOMETHING to achieve iridescent emblem, but whatever those actions were, gave garbage BPs?

  • Marcavecunc
    Marcavecunc Member Posts: 2,057

    The benevolent emblem is shared among survivors. If there aren't too many hooks and all unhooks are safe then you should get iridescent. Make no sense I know. Had a game where I did first because I was found first and then tunneled and camped and still got the emblem.

    (for details on emblems look it up in the wiki)

  • Predated
    Predated Member Posts: 2,976

    Guess you got lucky, past 4 days I ended up having 4-5 killers daily, guessing it was because its in the middle of the ranking season, which means that a lot of boosted toxic survivors reign around in the red ranks, so ofcourse killers who just want to enjoy playing the game will be afk, its understandable. But considering the damage they end up dealing in their deranking streak. I mean, if killers face 4 survivors being afk(which is practically impossible), at least they can force a chase to start by hitting someone and keeping them in your red light, still gaining tons of hunting points. Sure, you probably wont get the iridescent devout, because it requires 9 people being hooked, not 9 hook stages(which is to discourage face camping ofcourse), but you'd still have iridescent gatekeeper, gold devout, gold malicious and chaser which would range from bronze-silver depending if I got my calculations correct or not. Meaning you would never be able to lose a pip as a killer if the entire opposing team is afk. You could even gain one in purple ranks if chaser gets to silver. Which honestly is kinda ridiculous if you think about it.

  • Predated
    Predated Member Posts: 2,976


    as far as I have noticed: its a bit based on oppertunity. You can get iridescent lightbringer from fixing 1 generator in 1 game(if you have been the only one fixing the generator), while other games you can fix 2,5 gens and only get a gold lightbringer. So emblems are at least slightly relative to the situation, which is kinda a good thing, because it means someone who got tunneled most of the game and got mori'd early game still has a chance to get a safety pip if the rest of his team is awful. I never understood why the survivors share their emblem points equally tho. If you're chased 5 minutes in a row, odds are that you cant finish more than 2 generators, meaning you'd probably get silver-gold lightbringer, even though you did take all the oppertunities you got to fix generators.

    To be fair, to imply such a relative system, you would need to create a ton of scripts that just keep track of in-game activities. Which can end up creating even more bugs and more likely even lag. So its not feasable, but personally, they should base it on time spend in game, which is not that hard to track. If there are 3 gens left when you're hooked and you fixed 1,5 gens? You should get at least gold lightbringer.

  • KingFrost
    KingFrost Member Posts: 3,014
    edited March 2020

    I feel like it punishes survivors for not going for unsafe saves, and then punishes them for unsafe saves too. Like if a killer is camping, what exactly are we supposed to do? Ideally we just do gens. I think they should give points for benevolent if we don't have any unsafe saves all game. Even if we don't have a single save.

    As for evader... they want to encourage engagement with the killer. Not always easy though, cause some killers bring Ebony Mori's, and your only hope of getting out is to get out as fast as possible. I think having no lost chases should also earn you some points. Even if you have no chases. Not necessarily iridescent, but at least silver.

    And while we're at it, killer should get emblem points for devout for DC's. Makes no sense they don't.

  • Fibijean
    Fibijean Member Posts: 8,342

    It's possible that most of your Emblem points came from things like escaping the killer's grasp, which gives bloodpoints in the Boldness category but counts towards the Benevolent Emblem.

  • Fibijean
    Fibijean Member Posts: 8,342

    It's only shared to the extent that everyone loses points if a survivor dies on hook (unless they kill themselves). Points for things like healing and performing hook rescues are still awarded individually.